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Towers
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Nine unbreakable towers across the Overworld, Nether, and End, each with spawner floors, rising water, lava, or void or armor-eroding hazards, and an animated boss on the open roof.
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Towers adds nine huge towers to the world: three in the Overworld, three in the Nether, and three in the End. Each tower has its own unbreakable gate out front. Look at it and it shows the tower's name, floor count, and danger; press E or right-click to step inside. Every floor is full of spawners and holds a chest, and the top floor is an open roof where an animated boss waits, with its own attacks and beams.
The towers get harder as you go: the first is a plain climb, the second eats your armor's durability the whole time, and in the third, water, lava, or void rises from the ground. The End towers spawn six creatures that exist only there. When a boss falls, its hazard ends and a loot chest appears on the roof. Each boss also drops its own gear: shards, a tool and armor set crafted from those shards, and a unique weapon (warhammer, trident, scythe, katana, staff, and more) with a right-click power.
Towers can be placed anywhere with /towers place or /place structure, and Nether and End towers also work in the Overworld.
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