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Towns & Kingdoms - Progression
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The character progression system for Towns & Kingdoms: activity XP, levels, skill-point integration, collectible titles with separate cosmetic and passive slots, a character HUD and scaling hostile mobs.
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TOWNS & KINGDOMS — PROGRESSION
Build your character. Earn your identity.
Minecraft 1.21.1 · NeoForge · Built for Towns & Kingdoms
Progression connects everyday activities, character levels, skill points, collectible titles and hostile-mob scaling into the Towns & Kingdoms progression system.
Track your journey in a dedicated character menu and choose both the title you display and the title benefits you use.
Designed specifically for Towns & Kingdoms. The intended experience uses the modpack’s matching skill-tree configuration, quests and integrations.
✦ Activity progression · 🌿 Character builds · 🏷 Collectible titles

✦ Progress through the way you play
- Character levels 1–100: Earn character XP independently of vanilla experience.
- Seven activity tracks: Mining, combat, fishing, farming, crafting, engineering and exploration.
- Activity milestones: Progress through increasing work requirements and configurable rewards.
- Activity journal: Follow your milestones and pin an activity to your HUD.
- Campaign progression: Configured quest rewards and milestones can unlock higher level brackets.
- Reward-loop protection: Mining records, unique exploration tracking and validated activity sources limit repeated rewards from known loops.
🌿 Shape your character
Connect your character level to Pufferfish Skills, reaching 175 earned skill points at level 100.
The accompanying TNK configuration provides a 588-node tree across six roots, with one-point node costs and connections to the pack’s supported magic and attribute integrations.
Earned point entitlement persists: reconnecting or respeccing does not repeatedly award the same points.
The skill-tree configuration is supplied separately from the mod JAR. Pufferfish Skills and the matching TNK configuration are needed for the intended tree.
🏷 Your title, your choice
Collect titles through configured quests, skill milestones and server rewards.
- Cosmetic title: Choose the unlocked title displayed on your character.
- Passive title: Independently choose an unlocked title for its configured benefits.
- One active passive: Collecting or displaying additional titles does not stack their bonuses.
- Separate controls: Change or clear either slot independently.
- Controlled swapping: Passive changes use a default 30-second cooldown. Cosmetic changes remain independent.
Display your favorite badge while using the passive that suits your playstyle.
Founder includes modest, fixed movement and block-breaking bonuses when selected as your passive title. Owner and Admin are command-granted cosmetic titles and do not grant Minecraft permissions.
👤 A dedicated character menu
Open your character screen through its configurable keybind or the portrait button in the survival inventory.
- View character XP and your current level ceiling.
- Follow activity tracks and milestone progress.
- Browse earned titles and choose cosmetic/passive selections.
- Check skill points and open the configured skill tree.
- Toggle the compact character, XP and pinned-activity HUD.
Level badges and your selected cosmetic title appear in supported character, chat and nameplate views.
⚔ A world that grows with you
Eligible hostile mobs receive a saved level based on the nearest eligible player, with a configurable ±4 variance by default.
- Configurable difficulty: Adjust mob health and melee damage scaling.
- Visible mob levels: Level badges appear above names when targeted or normally visible.
- Saved levels: Existing mobs retain their assigned level.
- Normal despawning: Leveled mobs do not become permanently persistent.
With optional FTB Teams integration, configured milestone unlocks can be shared while character XP and activity progress remain personal.

📦 Requirements
- Minecraft: 1.21.1
- NeoForge: 21.1.262 or newer for Minecraft 1.21.1
- Java: 21
- Intended setup: Towns & Kingdoms with its matching configurations
- Skill tree: Pufferfish Skills and the separate TNK tree configuration
- Optional integrations: FTB Teams, quest command rewards and supported magic/attribute mods used by the configured tree
Install matching versions on both client and server.
The JAR supplies the progression system and interface assets. The modpack supplies the campaign, recipes and skill-tree configuration.
💬 Join the community
Join Towns & Kingdoms | Modding Hub for updates, discussion and support.
🌐 Host your next adventure
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