Tracker Compass

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Tracker Compass

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Feature-rich Manhunt tracker compass mod for Fabric

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Fabric
Quilt
Minecraft

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Project Details

Type
Mod
Latest Version
0.1.0+26.1.2
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Description

TrackerCompass

Feature-rich Manhunt tracker compass mod for Fabric.

Commands and permissions

Command Permission Description
/trackercompass trackercompass.tracker Toggles the tracker compass
/trackercompass trackercompass.tracker Tracks the named player
/trackercompass reload trackercompass.reload (op 4) Reloads the mod config
/tracker, /compass, /hunt trackercompass.tracker Aliases that toggle or track

Configuration

Config file is found at config/trackercompass.json.

{
  // Ticks between compass direction updates (10 = 0.5s)
  "compass_update_ticks": 10,
  // Right-click the compass to open a player selection GUI
  "enable_tracker_gui": true,
  // Render the action bar tracking line above the hotbar
  "action_bar_info": true,
  // Only render the action bar while the player is holding the compass
  "hold_compass_for_action_bar": true,
  // Show distance in meters to the tracked target
  "show_distance": true,
  // Show a directional arrow (↑, ↗, →, ↘, ↓, ↙, ←, ↖) pointing to the target
  "show_direction_arrow": true,
  // Show the target's dimension when they are in a different dimension
  "show_dimension": true,
  // Also show the dimension label when target and observer share a dimension
  "show_same_dimension": false,
  // Give a tracker compass to players automatically when they join
  "give_compass_by_default": false,
  // Show offline players in the tracker selection GUI
  "show_offline_players": true,
  // Placeholder color for each dimension key
  "dimension_colors": {
    "minecraft:overworld": "<green>",
    "minecraft:the_nether": "<red>",
    "minecraft:the_end": "<light_purple>"
  },
  // Priority-ordered target resolution rules. The highest-priority enabled
  // condition with a matching player wins, and nearest in-dimension match
  // is chosen. Conditions are tested against each candidate via predicate-api.
  "tracker_conditions": [
    {
      // Special id: tracks the player selected through the GUI
      "id": "selected_target",
      // Always-true predicate; swap for tags/gamemode/permissions etc.
      "condition": { "type": "always_true" },
      // Action bar text rendered while this condition is the active one
      "actionbar_format": "${player}<red>${offline} <gray>${distance}m <aqua>${arrow} ${dimension}",
      // Higher wins on tie
      "priority": 100,
      "enabled": true
    }
  ],
  // Title shown at the top of the tracker GUI
  "gui_title": "Track Player",
  // Title of each player entry in the tracker GUI
  "player_title": "<white>${player}",
  // Lore lines shown under each player entry (one string per line)
  "player_lore_lines": [
    "<red>${offline}",
    "${dimension}",
    "<gray>${distance}m",
    "<yellow>Click to track"
  ]
}

Placeholders

Available in actionbar_format, player_title, and player_lore_lines:

Placeholder Resolves to
${player} Target's player name
${offline} Offline when the target is offline, empty otherwise
${online} Online when the target is online, empty otherwise
${dimension} Target's dimension label, blank when same dim and showSameDimension is off
${distance} Distance in blocks between observer and target
${arrow} Directional arrow (↑, ↗, →, ↘, ↓, ↙, ←, ↖) pointing to the target

TextPlaceholderAPI placeholders use the %namespace:name% syntax (distinct from the ${...} placeholders above). Plain %player:...% placeholders resolve against the observer holding the compass. Every player:* placeholder is also mirrored into a target:* namespace that resolves against the tracked player, so use %target:name%, %target:health%, etc. to show the target's data.

Format strings

actionbar_format, player_title, and player_lore_lines are parsed as text-format strings by TextPlaceholderAPI. All placeholders and tags documented there are supported, including:

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