Tracker Compass
No reviews yet
Feature-rich Manhunt tracker compass mod for Fabric
Features small, self-contained games within Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
TrackerCompass
Feature-rich Manhunt tracker compass mod for Fabric.
Commands and permissions
| Command | Permission | Description |
|---|---|---|
| /trackercompass | trackercompass.tracker | Toggles the tracker compass |
| /trackercompass | trackercompass.tracker | Tracks the named player |
| /trackercompass reload | trackercompass.reload (op 4) | Reloads the mod config |
| /tracker, /compass, /hunt | trackercompass.tracker | Aliases that toggle or track |
Configuration
Config file is found at config/trackercompass.json.
{
// Ticks between compass direction updates (10 = 0.5s)
"compass_update_ticks": 10,
// Right-click the compass to open a player selection GUI
"enable_tracker_gui": true,
// Render the action bar tracking line above the hotbar
"action_bar_info": true,
// Only render the action bar while the player is holding the compass
"hold_compass_for_action_bar": true,
// Show distance in meters to the tracked target
"show_distance": true,
// Show a directional arrow (↑, ↗, →, ↘, ↓, ↙, ←, ↖) pointing to the target
"show_direction_arrow": true,
// Show the target's dimension when they are in a different dimension
"show_dimension": true,
// Also show the dimension label when target and observer share a dimension
"show_same_dimension": false,
// Give a tracker compass to players automatically when they join
"give_compass_by_default": false,
// Show offline players in the tracker selection GUI
"show_offline_players": true,
// Placeholder color for each dimension key
"dimension_colors": {
"minecraft:overworld": "<green>",
"minecraft:the_nether": "<red>",
"minecraft:the_end": "<light_purple>"
},
// Priority-ordered target resolution rules. The highest-priority enabled
// condition with a matching player wins, and nearest in-dimension match
// is chosen. Conditions are tested against each candidate via predicate-api.
"tracker_conditions": [
{
// Special id: tracks the player selected through the GUI
"id": "selected_target",
// Always-true predicate; swap for tags/gamemode/permissions etc.
"condition": { "type": "always_true" },
// Action bar text rendered while this condition is the active one
"actionbar_format": "${player}<red>${offline} <gray>${distance}m <aqua>${arrow} ${dimension}",
// Higher wins on tie
"priority": 100,
"enabled": true
}
],
// Title shown at the top of the tracker GUI
"gui_title": "Track Player",
// Title of each player entry in the tracker GUI
"player_title": "<white>${player}",
// Lore lines shown under each player entry (one string per line)
"player_lore_lines": [
"<red>${offline}",
"${dimension}",
"<gray>${distance}m",
"<yellow>Click to track"
]
}
Placeholders
Available in actionbar_format, player_title, and player_lore_lines:
| Placeholder | Resolves to |
|---|---|
${player} |
Target's player name |
${offline} |
Offline when the target is offline, empty otherwise |
${online} |
Online when the target is online, empty otherwise |
${dimension} |
Target's dimension label, blank when same dim and showSameDimension is off |
${distance} |
Distance in blocks between observer and target |
${arrow} |
Directional arrow (↑, ↗, →, ↘, ↓, ↙, ←, ↖) pointing to the target |
TextPlaceholderAPI placeholders use the %namespace:name% syntax (distinct from the ${...} placeholders above). Plain %player:...% placeholders resolve against the observer holding the compass. Every player:* placeholder is also mirrored into a target:* namespace that resolves against the tracked player, so use %target:name%, %target:health%, etc. to show the target's data.
Format strings
actionbar_format, player_title, and player_lore_lines are parsed as text-format strings by TextPlaceholderAPI. All placeholders and tags documented there are supported, including:
- Default placeholders (e.g.
%player:name%,%player:displayname%, or%target:name%for the tracked player) - Mod-registered placeholders (any mod that registers one)
- QuickText tags (
<red>,<hover show_text 'x'>, etc.) - Simplified Text Format tags (same tags, colon-style args)
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources