Trade Experience
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Allows players to give/gift experience to each-other, this allows experience to be used as realistically-exchangeable currency.
Includes systems for trading and managing economies.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Trade Experience

Paying
Give experience to other players by interacting with them and typing the amount in chat! This can allow for experience to function as a form of currency.
Alternatively, one can use the "pay" command. Usage: "/pay <TARGET> <AMOUNT>"
To check the amount of experience you have, use "/balance" or "/bal".

Other Features
Trades time out after a configurable amount of time (default of thirty seconds).
If you lack sufficient experience to complete an attempted trade/gift, you will be shown how much you have in relation to the amount attempted.

The name of the "currency" (experience) is configuration (default of "experience").
If one has permissions, they may check other player's balances with "/bal <Player Name>" or "/balance <Player Name"; by default, this is set for permission-level four (default for operators).
Gamerules and Conguration
Gamerules
| Name | Identifier | default Value | Description |
|---|---|---|---|
| Trade Timeout Time | trade_timeout_time | 600 (game-ticks) | Time (in ticks) for a trade to timeout. |
| Interaction Trade Initiation | interaction_trade_initiation | true | Right-Click a Player to Initiate a Trade. |
Gamerules may be changed with commands like /gamerule trade_experience:trade_timeout_time 1000.
Configuration
trade_experience.properties:
# Monetary-like experience name.
experience_name: experience
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