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TradeColonies
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Sail a living archipelago: build ships with real interiors, hire crew, trade between ports and grow island colonies. Fight broadside battles, board and capture enemies, besiege forts — while pirates, merchants and navies roam the seas.
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Trade Colonies is a naval colony-building mod for Minecraft (NeoForge 1.21.1). You sail an archipelago, build and grow island colonies, trade between ports and fight at sea.
Trade Colonies (Beta) needs Minecraft 1.21.1 with NeoForge and Java 21, and the single jar already includes ships, settlements and the island world. Please don’t use shaders: the mod isn’t adapted to them yet, and they cause water inside ship holds and broken lighting. For full immersion, create a new world, open the World tab and set World Type → “Islands”. You’ll spawn in an archipelago where some islands hold settlements with ports, forts, taverns, shops and shipwrights, and each one builds itself as you sail within 320 blocks. Start with a raft or longboat kit, sail to a settlement, trade for pesos, hire a crew at the tavern and order bigger ships from the shipwright.
Ships
- 15 hulls, from rafts and tartanas up to 36-gun ships of the line, built at your own shipyard.
- Each hull has a real interior: holds, cabins, brigs, bunks, pumps and modular fittings.
- Sailing depends on wind, sail trim and rigging.
- Ships take damage where the shot lands: holes leak water, masts fall, glass shatters and decks splinter.
- Carpenters patch the damage. You can rig a temporary mast at sea, but a proper one needs a shipyard.
Crew
- You hire sailors, carpenters, gunners and a boatswain, and each role does its own job.
- Crew eat, sleep in bunks and go ashore to the tavern.
- An autopilot follows a course you plot on the captain's chart.
Combat
- Broadsides use point or parallel convergence, with ball, grapeshot or chain shot.
- You can board enemy ships and take prisoners into the brig.
- You can capture or sink defeated vessels.
- If you lose, you wake up in the enemy's brig and get put ashore at the nearest port.
Colonies
- Colonies grow buildings, citizens, markets, warehouses, forts and ports.
- Other settlements develop over time even while you're away.
- Shattered forts rebuild themselves after two days.
The world
- Merchants, wanderers, pirates and crown navies sail real routes between ports.
- Crowns go to war, and you can besiege, raid or capture their colonies.
- You can carry passengers and take on contracts.
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