Community listing page, reviews here may not be monitored by the author.
Transparent AE2
No reviews yet
Renders moving items inside AE2 networks. Works with see-through cables (like normal me cables) and also adds transparent versions of the smart / dense cables.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Renders moving items inside AE2 networks. Works with see-through cables (like normal me cables) and also adds transparent versions of the smart / dense cables.
Items are shown moving through AE2 glass cables and specially treated smart or dense cables. The animation follows the route that AE2 assignd between a machine and the controller. The real item transfer still happens instantly. The moving item is only a visual effect.
Features
- Shows imported, exported, inserted, extracted, and crafting-input items moving through an ME network.
- Existing AE2 transfer / working logic is untouched.
- Adds a reusable Cable Transparency Applicator Item. Use it on a smart or dense cable to show items through that cable. Use it again to remove the treatment.
- Adds ready-made transparent smart, dense smart, and dense covered cable items.
What it does not do
- It does not change how AE2 stores, moves, crafts, or secures items.
- It does not turn the animation into a real item entity. It cannot be picked up or interact with the world.
- It does not slow down item transfers to match the animation.
- It does not currently show fluid transfers.
- It does not show routes on controllerless, booting, or conflicting AE2 networks.
- It does not show a route when every cable on that route is an opaque cable.
Performance impact
The server observes completed AE2 item transfers and calculates their controller routes once per tick. Similar transfers are grouped together before the route is sent to nearby players. The client keeps a limited number of recent animations and only renders nearby items.
Most small installations should see little impact. Very large or very busy ME networks can require more route calculations and network traffic, especially when many different items move at once. If needed, the server can disable transfer-path calculation completely. The calculations can be disabled on the server level, or the client can disable the rendering. Both can be toggled independently.
Configuration
Server configuration:
enableTransferPathsenables or disables route calculation and animation packets.
Client configuration:
renderTransferItemsenables or disables moving item animations.itemMovementSpeedchanges the animation speed.maxTransferslimits how many recent animations the client keeps.
Credits
Cable Transparency Applicator Texture: From MalcolmRiley's unused textures
Renders moving items inside AE2 networks. Works with see-through cables (like normal me cables) and also adds transparent versions of the smart / dense cables.
Items are shown moving through AE2 glass cables and specially treated smart or dense cables. The animation follows the route that AE2 assignd between a machine and the controller. The real item transfer still happens instantly. The moving item is only a visual effect.
Features
- Shows imported, exported, inserted, extracted, and crafting-input items moving through an ME network.
- Existing AE2 transfer / working logic is untouched.
- Adds a reusable Cable Transparency Applicator Item. Use it on a smart or dense cable to show items through that cable. Use it again to remove the treatment.
- Adds ready-made transparent smart, dense smart, and dense covered cable items.
What it does not do
- It does not change how AE2 stores, moves, crafts, or secures items.
- It does not turn the animation into a real item entity. It cannot be picked up or interact with the world.
- It does not slow down item transfers to match the animation.
- It does not currently show fluid transfers.
- It does not show routes on controllerless, booting, or conflicting AE2 networks.
- It does not show a route when every cable on that route is an opaque cable.
Performance impact
The server observes completed AE2 item transfers and calculates their controller routes once per tick. Similar transfers are grouped together before the route is sent to nearby players. The client keeps a limited number of recent animations and only renders nearby items.
Most small installations should see little impact. Very large or very busy ME networks can require more route calculations and network traffic, especially when many different items move at once. If needed, the server can disable transfer-path calculation completely. The calculations can be disabled on the server level, or the client can disable the rendering. Both can be toggled independently.
Configuration
Server configuration:
enableTransferPathsenables or disables route calculation and animation packets.
Client configuration:
renderTransferItemsenables or disables moving item animations.itemMovementSpeedchanges the animation speed.maxTransferslimits how many recent animations the client keeps.
Credits
Cable Transparency Applicator Texture: From MalcolmRiley's unused textures
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers