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Treasure Enchants
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Adds unobtainable enchanted books as rare structure loot and mob drops
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Treasure Enchants
This mod adds unobtainable enchanted books as rare loot all across the world.
It's a great endgame feature for SMPs or Vanilla+ Servers.
The mod functions as a server-side only mod, but also works for singleplayer.
Enchantments
The books and where they can be found are 100% customisable.
Here are some examples from the default config:
| Enchanted Book | Found In | Chance |
|---|---|---|
| Sharpness VI | End City chests | 2.5% |
| Power VI | Woodland Mansion chests | 5.0% |
| Protection V | Ancient City chests | 1.5% |
| Impaling VI | Elder Guardian drop | 3.0% |
| Multishot & Piercing IV | Pillager Outpost chests | 0.5% |
The book is added to the original loot, so the original loot is not affected.
Full default list:
| Found In | Enchanted Book | Chance |
|---|---|---|
| Dungeon chests | Unbreaking IV | 2.5% |
| Mineshaft chests | Efficiency VI | 0.5% |
| Desert Pyramid chests | Smite VI | 2.0% |
| Thorns IV | 2.0% | |
| Jungle Temple chests | Smite VI | 15.0% |
| Igloo chests | Frost Walker III | 1.0% |
| Pillager Outpost chests | Quick Charge IV | 2.5% |
| Multishot & Piercing IV | 0.5% | |
| Woodland Mansion chests | Power VI | 5.0% |
| Infinity & Mending | 2.5% | |
| Buried Treasure chests | Looting IV | 1.0% |
| Ocean Ruin chests | Luck of the Sea VI | 0.1% |
| Lure IV | 0.1% | |
| Fishing (treasure catches) | Luck of the Sea VI | 2.0% |
| Lure IV | 2.0% | |
| Stronghold Library chests | Protection V | 5.0% |
| Efficiency VI | 5.0% | |
| Ancient City chests | Protection V | 1.5% |
| Ancient City ice box | Frost Walker III | 1.0% |
| Ruined Portal chests | Fire Protection V | 0.5% |
| Nether Fortress chests | Fire Protection V | 1.5% |
| Bastion Treasure chests | Sharpness VI | 1.0% |
| Other Bastion chests | Soul Speed IV | 0.5% |
| End City chests | Sharpness VI | 2.5% |
| Feather Falling V | 2.5% | |
| Fortune IV | 1.0% | |
| Elder Guardian drop | Impaling VI | 3.0% |
| Riptide IV | 1.0% | |
| Warden drop | Swift Sneak IV | 5.0% |
Anvils
The anvil mechanics had to be changed to support the treasure enchants. There is also a config option to increase the level cost cap of the anvil.
Note: Players without the mod will see the "Too expensive!" text, but the items can be combined anyway.
Configuration
The config is generated at config/treasure_enchants.json. All values can be updated with /reload.
{
"anvilCostLimit": 40,
"enchants": [
{
"lootKey": "chests/end_city_treasure",
"chance": 2.5, "luckFactor": 0.5,
"enchantments": [ { "enchantKey": "sharpness", "level": 6 } ]
},
{
"lootKey": "chests/woodland_mansion",
"chance": 2.5, "luckFactor": 0.5,
"enchantments": [ { "enchantKey": "infinity", "level": 1 }, { "enchantKey": "mending", "level": 1 } ]
}
]
}
lootKey is the resource location of the loot table.chance is the probability of the book to appear, in percentage, with 1 decimal precision.luckFactor is multiplied by the player's luck of the sea enchantment (or luck effect) and added to chance.
The minecraft: namespace is optional, but for custom enchants/loottables, you need to add the namespace of the mod/datapack: my-mod:my_cool_enchant
Installation Notes
Requires Fabric API and Fabric Language Kotlin.
Only the server needs the mod. Players can join with a vanilla client. For singleplayer, install it like any other mod.
The mod works in existing worlds. Chest loot is generated the first time a chest is opened.
For Developers
Contributions are welcome.
Notes
Credit in the form of a link would be appreciated. Not required though.
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