Trial Shrine

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Trial Shrine

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Allows regaining hearts lost to mediumcore with a non "gear check" challenge

Adventure/Exploration
QoL & Tweaks
Minigame
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Minecraft

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Available Platforms

Compatibility

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
TrialShrine-1.1.0

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CurseForge ID
Modrinth ID

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About

Description

**A non gear based challenge to gain hearts back after death**

Instead of regaining hearts by simply eating a golden / enchanted golden apple, hearts are recovered through a one-time, structure-based challenge:

**The mod adds a new world structure** that can be located using an eye-like item (crafted with a specific block) that points to the structure.

Each structure acts as a Trial Shrine that teleports you into a Cataclysm arena and makes you fight its boss _**(L_Ender’s Cataclysm is required).**_

To keep the difficulty consistent for everyone, the shrine provides a temporary kit designed to:

**preserve the intended boss experience, and**

**make the fight fair regardless of your prior gear or progression.**

The kit is wiped when you clear the arena or die, so you can’t farm or carry the equipment out.

Each shrine is accessible only once per player, permanently—disconnecting, dying, or returning later won’t reset your eligibility.

The result: heart recovery stays meaningful and equally challenging throughout the entire playthrough, instead of becoming trivial once you’re geared.

A non gear based challenge to gain hearts back after death

Instead of regaining hearts by simply eating a golden / enchanted golden apple, hearts are recovered through a one-time, structure-based challenge:

The mod adds a new world structure that can be located using an eye-like item (crafted with a specific block) that points to the structure.

Each structure acts as a Trial Shrine that teleports you into a Cataclysm arena and makes you fight its boss (L_Ender’s Cataclysm is required).

To keep the difficulty consistent for everyone, the shrine provides a temporary kit designed to:

preserve the intended boss experience, and

make the fight fair regardless of your prior gear or progression.

The kit is wiped when you clear the arena or die, so you can’t farm or carry the equipment out.

Each shrine is accessible only once per player, permanently—disconnecting, dying, or returning later won’t reset your eligibility.

The result: heart recovery stays meaningful and equally challenging throughout the entire playthrough, instead of becoming trivial once you’re geared.

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