Mod

Tubes Reloaded

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Tubes Reloaded

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Tubular item transportation

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Player Transport
Development: Abandoned
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Type
Mod
License
MIT License
Latest Version
tubesreloaded-1.21.1-5.0.0.3.jar
Authors
CurseForge
Modrinth

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About

Description

As of 1.21.3, all of Tubes Reloaded's content is now part of MORE RED:

https://www.curseforge.com/minecraft/mc-mods/more-red

Tubes Reloaded will no longer be maintained as a separate mod. Thanks for your years of enjoyment!


Too much stuff in one place? Not enough stuff in other place? Get your stuff from one place to the other with these handy tubes!

This mod description is relevant for minecraft 1.19+. Older versions may not be consistent with the descriptions and images below. You can find a permanent archive of the 1.16.x mod description here.

The 1.19.x versions of Tubes Reloaded requires the Use Item on Block Event mod as a dependency. In 1.20.1 and higher, Tubes Reloaded bundles this mod automatically via jar-in-jar and it is no longer required to be installed separately.

Lots of Tubes

See Images link above for all recipes.

******* Transportation *******

Tubes

Items inserted into tube blocks (via hoppers, osmosis filters, etc) will be transported to the nearest valid inventory. Items cannot be inserted into tube blocks unless there is a valid endpoint connected to the tube network.

Tubes

Tubing Pliers

The Tubing Pliers can remotely connect two tube blocks by right-clicking a tube block and then right-clicking another tube block. Tubes connected in this way are considered to be one block apart for routing purposes. Tubing pliers can also rotate shunts, loaders, filters, osmosis filters, and distributors.

Tubing Pliers

******* Sorting and Filtering *******

Shunts

The Shunt can accept items on five sides and outputs items on the sixth (ejecting them into the world if there is no inventory block on its output side). The shunt cannot receive items via its output side, making it useful for directing the flow of items. Be wary that the shunt will ALWAYS accept items, even if it doesn't have any room to shunt the items to, and will eject items into the world if it is unable to shunt them.

Shunts

Filters

The filter acts like a shunt with only one input side, and also has an internal inventory slot that can hold one item. When this item slot is occupied, only items of that type will be accepted through the filter. The four sides other than the output side allow access to the internal inventory slot; items must be deposited into the side opposite from the output side to send the item to the output side.

Filters

Distributors

Each face of a distributor acts as either an input face or an output face. Depositing an item into a distributor's face (via a tube, hopper, osmosis filter, etc) will send the item out of another face; which face the item is sent out of changes each time an item enters a distributor's face. Distributors will only distribute items to adjacent item-handling blocks; if there are no connected blocks able to accept an inserted item, a distributor will eject items into the world from the opposite face when an item is received.

Distributors

Color Tubes

Color Tubes act like regular tubes, but will only connect to tubes of a matching color or to regular tubes.

Color Tubes

******* Extraction *******

Loaders

The Loader allows items to be quickly extracted from a player inventory into a tube network, the world, or anything else. Activating the Loader brings up a GUI that the player can move or shift-click items into to instantly eject them from the loader's output side. If there are no item-handling blocks on the loader's output side that can accept the ejected items, the items will be injected into the world.

Loaders

Osmosis Filters

Osmosis Filters are similar to Filters, but will automatically extract items from their input side at the same rate as a hopper.

Osmosis Filters

Extractors

Extractors will extract a stack of items from an inventory on their input side and eject them from their output side when activated by redstone.

Extractors

******* Other Utilities *******

Redstone Tubes

Redstone Tubes act like normal tubes, but emit a redstone signal while items are passing through them.

Redstone Tubes

Structures

As of tubesreloaded-1.19-2.0.0.0, tubes fully support structure pieces and can be used in rotated and mirrored structure pieces (even when connected to tubes via tubing pliers).

Structures

******* Technical Information *******

Block Tags

The tubesreloaded:rotatable_by_pliers tag specifies which blocks the tubing pliers can rotate. Using tubing pliers on these blocks will cycle them through their blockstates.

Server Config

A server config is created in each save folder under <savefolder>/serverconfig/tubesreloaded-server.toml that defines the following configuration values:

  • soft_tube_cap
    • Soft cap on how many tubes can exist in a contiguous network of tubes. Items are transported slowlier in networks of greater size than this value, sigifying to the player that they have too many tubes. Defaults to 400
  • hard_tube_cap
    • Hard cap on how many tubes can exist in a contiguous network of tubes. If a player attempts to make a network of greater size from this value, not all tubes in the attempted network will become part of that network. Defaults to 500.
  • ticks_in_tube
    • Base time in ticks that a moving itemstack spends in each individual tube block. Adjusted by other factors. Defaults to 10.
  • max_items_in_tube
    • Max items that can fit in a single tube. A tube block will break if the number of itemstacks contained with them is greater than this value, dropping their items on the ground. Not capped by default.
  • osmosis_filter_transfer_rate
    • Osmosis filter automatic item transfer rate in ticks per item. The default value of 8 is the same as vanilla hoppers.
  • max_remote_tube_connection_range
    • Maximum range (in blocks) at which tubes can be remotely connected to each other. This also affects how many nearby chunks are checked for longtube intersections when placing a block. Defaults to 16.0 meters.

Too much stuff in one place? Not enough stuff in other place? Get your stuff from one place to the other with these handy tubes!

******* Transportation *******

Tubes

Items inserted into tube blocks (via hoppers, osmosis filters, etc) will be transported to the nearest valid inventory. Items cannot be inserted into tube blocks unless there is a valid endpoint connected to the tube network.

Tubes

Tubing Pliers

The Tubing Pliers can remotely connect two tube blocks by right-clicking a tube block and then right-clicking another tube block. Tubes connected in this way are considered to be one block apart for routing purposes. Tubing pliers can also rotate shunts, loaders, filters, osmosis filters, and distributors.

Tubing Pliers

******* Sorting and Filtering *******

Shunts

The Shunt can accept items on five sides and outputs items on the sixth (ejecting them into the world if there is no inventory block on its output side). The shunt cannot receive items via its output side, making it useful for directing the flow of items. Be wary that the shunt will ALWAYS accept items, even if it doesn't have any room to shunt the items to, and will eject items into the world if it is unable to shunt them.

Shunts

Filters

The filter acts like a shunt with only one input side, and also has an internal inventory slot that can hold one item. When this item slot is occupied, only items of that type will be accepted through the filter. The four sides other than the output side allow access to the internal inventory slot; items must be deposited into the side opposite from the output side to send the item to the output side.

Filters

Distributors

Each face of a distributor acts as either an input face or an output face. Depositing an item into a distributor's face (via a tube, hopper, osmosis filter, etc) will send the item out of another face; which face the item is sent out of changes each time an item enters a distributor's face. Distributors will only distribute items to adjacent item-handling blocks; if there are no connected blocks able to accept an inserted item, a distributor will eject items into the world from the opposite face when an item is received.

Distributors

Color Tubes

Color Tubes act like regular tubes, but will only connect to tubes of a matching color or to regular tubes.

Color Tubes

******* Extraction *******

Loaders

The Loader allows items to be quickly extracted from a player inventory into a tube network, the world, or anything else. Activating the Loader brings up a GUI that the player can move or shift-click items into to instantly eject them from the loader's output side. If there are no item-handling blocks on the loader's output side that can accept the ejected items, the items will be injected into the world.

Loaders

Osmosis Filters

Osmosis Filters are similar to Filters, but will automatically extract items from their input side at the same rate as a hopper.

Osmosis Filters

Extractors

Extractors will extract a stack of items from an inventory on their input side and eject them from their output side when activated by redstone.

Extractors

******* Other Utilities *******

Redstone Tubes

Redstone Tubes act like normal tubes, but emit a redstone signal while items are passing through them.

Redstone Tubes

Structures

As of tubesreloaded-1.19-2.0.0.0, tubes fully support structure pieces and can be used in rotated and mirrored structure pieces (even when connected to tubes via tubing pliers).

Structures

******* Technical Information *******

Block Tags

The tubesreloaded:rotatable_by_pliers tag specifies which blocks the tubing pliers can rotate. Using tubing pliers on these blocks will cycle them through their blockstates.

Server Config

A server config is created in each save folder under <savefolder>/serverconfig/tubesreloaded-server.toml that defines the following configuration values:

  • soft_tube_cap
    • Soft cap on how many tubes can exist in a contiguous network of tubes. Items are transported slowlier in networks of greater size than this value, sigifying to the player that they have too many tubes. Defaults to 400
    • hard_tube_cap
      • Hard cap on how many tubes can exist in a contiguous network of tubes. If a player attempts to make a network of greater size from this value, not all tubes in the attempted network will become part of that network. Defaults to 500.
    • ticks_in_tube
      • Base time in ticks that a moving itemstack spends in each individual tube block. Adjusted by other factors. Defaults to 10.
    • max_items_in_tube
      • Max items that can fit in a single tube. A tube block will break if the number of itemstacks contained with them is greater than this value, dropping their items on the ground. Not capped by default.
    • osmosis_filter_transfer_rate
      • Osmosis filter automatic item transfer rate in ticks per item. The default value of 8 is the same as vanilla hoppers.
    • max_remote_tube_connection_range
      • Maximum range (in blocks) at which tubes can be remotely connected to each other. This also affects how many nearby chunks are checked for longtube intersections when placing a block. Defaults to 16.0 meters.

Screenshots

Gallery

  • Crafting Recipe for Tubing Pliers
    Crafting Recipe for Tubing Pliers Tubing Pliers can connect two tube blocks together., forming a longer tube. For routing purposes, tubes connected in this way are considered to be one block apart.
  • Crafting Recipe for Distributors
    Crafting Recipe for Distributors Items entering the face of a distributor will be ejected to neighboring item handlers sequentially. If there are no neighboring item-handling blocks, the item will be ejected from the opposite side of the Distributor.
  • Crafting Recipe for Osmosis Filters
    Crafting Recipe for Osmosis Filters In addition to everything normal Filters do, Osmosis Filters will also automatically draw items from an inventory their input plate faces at the same rate as a hopper. Automatic item extracting respects the Filter's filter and can be disabled with redstone
  • Crafting Recipe for Color Tubes
    Crafting Recipe for Color Tubes Crafting a tube with stained glass instead of regular glass gets you a set of tubes of the same color. Color tubes behave like standard tubes but will not connect to tubes of other colors (except for standard tubes).
  • Crafting Recipe for Filters (shapeless)
    Crafting Recipe for Filters (shapeless) Filters work similarly to shunts, except that they can be set to only accept one kind of item. The filter slot can be filled by right-clicking the filter; the four side-faces allow access to the filter slot via item-handling blocks.
  • Crafting Recipe for Extractors
    Crafting Recipe for Extractors When the Extractor receives a redstone signal, it extracts an itemstack from an inventory block on the wide end and shunts it to the narrow end.
  • Crafting Recipe for Redstone Tubes
    Crafting Recipe for Redstone Tubes Redstone Tubes emit a full redstone signal while items are inside them and emit no signal while items aren't inside them
  • Crafting Recipe for Loaders
    Crafting Recipe for Loaders Right-click the Loader with an Itemstack to load the itemstack into whatever inventory block the Loader is facing (or to eject the stack if not facing anything). The Loader cannot accept items in any other manner.
  • Crafting Recipe for Shunts
    Crafting Recipe for Shunts Shunts are an item-handling block that can accept any item and instantly shunt those items to their output side. Shunts do not count as tubes for tube-network-routing purposes. Shunts cannot shunt items into shunts.
  • Crafting Recipe for Tubes
    Crafting Recipe for Tubes This is how you get tubes
  • Tubes
    Tubes Items inserted into a tube network (e.g. from a hopper) will be routed to the nearest valid inventory adjacent to the tube network.
  • More Tubes and Filters
    More Tubes and Filters
  • Tubing Pliers
    Tubing Pliers Tubing Pliers can be used to connect two tube blocks not adjacent to each other.
  • Shunts
    Shunts Shunts immediately eject any items inserted into them from their output face. They appear as separate inventories to tube networks.
  • Extractors
    Extractors Extractors extract a stack of items from neighboring inventories when powered, inserting the items into adjacent blocks or dispensing them into the world.
  • Color Tubes
    Color Tubes Tubes can be dyed in 16 colors. Colored tubes will only connect to tubes of the same color (and to the default tubes).
  • Structures
    Structures Tubes fully support structure pieces and can be used in rotated and mirrored structure pieces (even when connected via tubing pliers).
  • Osmosis Filters
    Osmosis Filters Osmosis Filters automatically extract blocks from an adjacent inventory. They can face any of the six directions, and can be set to only accept one type of item.
  • Filters
    Filters Filters act like shunts, but only accept one type of item.
  • Redstone Tubes
    Redstone Tubes Redstone Tubes briefly emit a redstone signal while items travel through them.
  • Loaders
    Loaders Loaders provide an inventory menu; any items placed into this menu will immediately be dispensed from the loader's output face.

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