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Includes vampires, witches, siphoners, heretics, werewolves, hybrids, and tribrids.
Originals are also in this mod.
Structures in the mod are bugged, I'm gonna change the system for them. (they spawn fine, they just spawn randomly and too often)
(ONLY HAS VAMPIRE & ORIGINALS RN)
The mod is WIP at the moment.
Each specie has its own menu, each with different decorations.
Age system that unlocks buffs over time and abilities.
Sireing system: Vampires can compel vampires they've turned if they are an ancient vampire (100+ days old)
Fully functional compulsion system!
Backstabbing a vampire with a stake will cause you to miss but do significantly more damage.
Vampires:
- Shift + Right click with a stake to reset back to a human as a vampire
- Water running
- Rich & Rotten blood
- Catching arrows
- Stealth feeding
- Can pull back bows very fast
- Blood Quality system and two secret blood qualities
- Fill bottles with your blood (sireing works with them too)
- Can't tame any animals
- Compelled entities are released from a vampire's control if the vampire dies
- Desiccation
- Ageing system
- Sire system (bloodlines) - can compel any sired vampire
- Decapitation (ORIGINALS ONLY)
View spoiler below if you wish to know about certain mechanics for vampires
You can leave a sireline/bloodline via the help of a witch or by becoming an Original.
You can get Daylight Rings from witches or from a rare strong vampire that only spawns during the day and killing them.
You can kill an Original by finding a White Oak tree (must be level 20 to break it) and crafting a White Oak stake.
You can also become an Original by finding a hidden chest in the tree and drinking from the bowl within it.
NPC Info:
Vampires have a 15% chance to spawn in any biome (except mushroom)
Day vampires have a 2.5% chance to spawn during the day in any biome
Update Timeline:
4.5.0: Hunters (human leveling system)
5.1.0: Werewolves, Lunar Ring, White Oak Stake
6.0.0: Hybrids, Original Hybrids
7.0.0: White Oak Ash Dagger, Witches
8.0.0: Siphoners, more spells, Werewitches
9.1.0: Heretics, Tribrids, Red Oak Stakes
10.0.0: Sirens
11.0.0: Gods
12.0.0: probably the final version, might add some random op species only accessible via commands
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