Ultimate Arsenal (Hundreds of weapons)

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Ultimate Arsenal (Hundreds of weapons)

By G3nie

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Add hundreds of different unique weapons to your modpack. Only obtainable via exploring the world.

Mod Loaders
Minecraft

About

Description

# Ultimate Arsenal

**206 relic weapons and 30 armor sets. Not one of them can be crafted.**

Ultimate Arsenal fills your world with legendary loot. Every weapon has its own mix of passive perks and a right-click ability. Every armor set has its own 2-piece and 4-piece set bonuses, and the rarest sets come with fully custom 3D models: wings, halos, crowns of fire and ice, antlers and more. The only way to get any of it is to go out and earn it: explore dangerous structures or take down bosses, from vanilla or any other mod in your pack.

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## Weapons

**13 weapon types**, each with its own handling and a signature perk:

| Melee | | Ranged & Magic | |
|---|---|---|---|
| Sword | Riposte: bonus damage right after being hit | Bow | Precision: chance for bonus damage |
| Greatsword | Cleave: hits nearby enemies | Longbow | Deadeye: bonus damage at long range |
| Dagger | Backstab: big bonus damage from behind | Staff | Fires bolts that splash nearby enemies |
| Katana | Iaido: first strike after a pause hits much harder | Wand | Rapid-fire magic bolts |
| Rapier | Precision: frequent critical strikes | | |
| Waraxe | Execute: bonus damage to weakened foes | | |
| Warhammer | Shockwave: knocks back and slows everything nearby | | |
| Spear | Impale: extra reach and long-range bonus | | |
| Scythe | Reap: cleaves and heals on kill | | |

**14 elemental themes**, each adding its own perks and a right-click ability:

- **Inferno:** sets enemies ablaze · *Flame Nova*
- **Frost:** slows and shatters chilled foes · *Frost Nova*
- **Venom:** poison and weakness · *Toxic Cloud*
- **Earth:** tremors and Resistance while held · *Earthshatter*
- **Gale:** launches enemies skyward, Speed while held · *Updraft*
- **Storm:** lightning strikes and chain lightning · *Thunderclap*
- **Blood:** lifesteal and berserker rage · *Blood Pact*
- **Shadow:** backstabs and blindness · *Vanish*
- **Arcane:** armor-piercing damage · *Arcane Barrage*
- **Bone:** wither and soul-harvest absorption · *Death Grip*
- **Tide:** stronger in water and rain · *Riptide Dash*
- **Void:** banishes enemies through space · *Blink*
- **Holy:** smites the undead, heals on kill · *Sanctuary*
- **Celestial:** calls down falling stars · *Starfall*

Every theme comes in every weapon type, for 182 themed weapons.

### 24 Legendary weapons

On top of those are 24 hand-designed legendary weapons with unique ability combinations, enchantment glint and their own lore. Hunt down **Worldsplitter**, **Eclipse**, **Tempest's Wrath**, **Starcaller**, **Kingslayer**, **Chronoblade** (which can stop time), **Ragnarok** and more.

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## Elemental Regalia

The rarest armor in the mod. Each of these ten sets has its own **custom 3D model**, not just new colors on the vanilla armor shape.

| Set | Tier | Look | Full-set power |
|---|---|---|---|
| **Infernal Sovereign** | Legendary | A crown of living flame, curling horns, basalt plate split by glowing magma cracks | *Infernal Aura:* everything near you burns |
| **Glacial Empress** | Legendary | A tiara of ice crystals, shard pauldrons, crystals rising from the back | *Frozen Heart:* freeze everything around you when you're near death |
| **Seraphim Ascendant** | Legendary | A floating golden halo and great feathered wings | ***Angelic Wings:* glide like an elytra, no elytra needed** |
| **Leviathan's Embrace** | Legendary | A fin crest, shell pauldrons, shimmering scales, pearl and coral | Conduit Power and +40% damage in water |
| **Sculk Harbinger** | Legendary | Warden-like tendrils, bone ribs, glowing sculk veins | *Echolocation* and *Sonic Retort* |
| **Astral Sovereign** | Legendary | A crown of floating End crystals over a field of stars | *Event Horizon:* drag enemies in and lift them off the ground |
| **Sun Pharaoh** | Mythic | A striped nemes headdress, cobra crest, jeweled collar and kilt | Stronger by day; attackers are cursed with Wither |
| **Verdant Warden** | Mythic | Branching antlers sprouting leaves, bark and moss, wildflowers | *Bramble Hide:* attackers take 35% of their damage back |
| **Sakura Ronin** | Mythic | A samurai helmet with a crescent crest, red lacquered plates | *Iaijutsu:* +80% on your opening strike, plus dodge |
| **Soulflame Lich** | Mythic | Ram horns, a crown of soul fire, a skull face and ribcage | *Soul Blight* withers enemies near you; kills grant absorption |

Every Regalia set also has a 2-piece bonus, such as fire immunity, Water Breathing, Night Vision, freeze immunity or Photosynthesis. Hover over a piece to see the full set.

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## Armor sets

Wear **2 pieces** of a set to unlock its first bonus, and the **full set** to unlock its 4-piece bonus as well. Mix two half-sets to get both 2-piece bonuses. Set bonuses work with any weapon, not just relics.

### Themed sets

| Set | 2 pieces | 4 pieces |
|---|---|---|
| **Emberforged** | Immune to fire | Attackers burst into flame; +25% damage to burning targets |
| **Rimeborn** | Attackers are slowed | *Frozen Heart:* drop to low health and freeze everything around you |
| **Viperfang** | Immune to poison | Attackers are poisoned, and so is everything you hit |
| **Stonehewn** | Immune to knockback | Take 12% less damage, no fall damage |
| **Galeborne** | Speed and Jump Boost | 15% chance to dodge attacks, no fall damage |
| **Stormcaller's** | Speed | Lightning strikes your attackers; your hits arc to nearby enemies |
| **Sanguine** | Heal from all damage you deal | Up to +40% damage the lower your health |
| **Duskwoven** | Night Vision | Invisible while sneaking; +50% damage from invisibility |
| **Runebound** | Relic abilities recharge 20% faster | 40% less magic damage, and abilities recharge even faster |
| **Gravemarrow** | Immune to wither | Kills grant absorption hearts; your hits wither |
| **Tidecaller's** | Water Breathing, Dolphin's Grace | +30% damage and Regeneration in water or rain |
| **Voidtouched** | 25% chance to dodge projectiles | Banish attackers elsewhere, no fall damage |
| **Hallowed** | Take 30% less damage from undead | +40% damage to undead; *Last Stand* at low health |
| **Starforged** | Night Vision; slow fall when sneaking in mid-air | +20% damage and Resistance at night |

### Legendary sets

- **Titan's Aegis:** immune to knockback, constant Resistance. *Last Stand* grants 8 absorption hearts and Resistance III when you drop low, and explosions deal half damage.
- **Phoenix Regalia:** fire immunity, and your attacks ignite. *Rebirth:* once every 5 minutes, a killing blow instead revives you at half health in an explosion of flame.
- **Voidwalker's Shroud:** dodge projectiles, no fall damage. *Phase Step:* when struck, take half damage and blink behind your attacker with Strength II.
- **Stormlord's Mantle:** Speed II. Lightning strikes back at attackers, and your hits chain lightning between enemies.
- **Bloodmoon Raiment:** heal from all damage you deal. At night, gain Regeneration and bonus damage, with even more the closer you are to death.
- **Starwoven Vestments:** Night Vision and slow fall. Every 8th hit calls down a falling star, and relic abilities recharge 25% faster.

Armor defense scales with tier, from roughly iron at Rare to beyond netherite at Legendary.

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## Rarity tiers

| Tier | Power | Where to look |
|---|---|---|
| Rare | Base | Ordinary structure chests |
| Epic | +20% | Dangerous structures, bosses |
| Mythic | +45%, lava-proof | Dangerous structures, End chests, bosses |
| Legendary | +75%, lava-proof | Rare finds in the most dangerous places; most common from bosses |

Tier boosts weapon damage, durability, ability power and armor defense.

## How to get them

There are **no recipes**. Relics come from two places:

- **Structure chests.** Any chest loot table from vanilla or any mod can roll a relic. Strongholds, ancient cities, bastions, dungeons, towers and castles have better odds and higher tiers. End cities have the best chest odds.
- **Bosses.** The Wither, Ender Dragon, Warden, Elder Guardians and bosses from mods like L_Ender's Cataclysm, Twilight Forest, Mowzie's Mobs and Iron's Spells 'n Spellbooks drop relics when killed by a player. Untagged modded bosses are caught too: by default, any hostile mob with 150+ health counts.

About a third of relic drops are armor pieces, and each drop is a single piece, so completing a set takes real dedication. Completing an Elemental Regalia set is the endgame.

Boss drops glow, never despawn and can't be destroyed. Ender Dragon drops land at your feet instead of falling into the void.

## Controls

- **Melee weapons:** right-click to use the ability.
- **Bows, staffs and wands:** sneak + right-click to use the ability. Hold right-click to keep firing staffs and wands.
- **Seraphim Ascendant:** with the full set on, jump and press jump again in mid-air to spread your wings and glide.
- Hover over any relic to see its perks, ability, cooldown or set bonuses.

## For modpack makers

Everything is configurable in `config/ultimatearsenal-common.toml`:

- how often a relic drop is armor instead of a weapon
- chest chances and tier weights for ordinary, dangerous and End structures
- which structures count as dangerous (matched by keyword, so modded structures work)
- boss drop counts, tier weights, extra boss IDs and a blacklist
- the health threshold for treating untagged mobs as bosses

You can also add bosses with a datapack tag at `data/ultimatearsenal/tags/entity_type/bosses.json`.

Area abilities and set bonuses only hit hostile mobs or mobs targeting you. They never hurt other players, pets or villagers.

Relics support standard enchantments (Sharpness, Protection, Looting, Power, Mending and more) and are tagged with the common weapon and armor tags so other mods recognize them.

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**Requires:** NeoForge 1.21.1