UltimateStrengthSMP
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Recreation of popular minecraft Strength SMP in plugin.....
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
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Description
** UltimateStrengthSMP - Complete Plugin Overview
📋 Quick Summary
| Property | Details |
|---|---|
| Plugin Name | UltimateStrengthSMP |
| Version | 1.0.0 |
| Platform | PaperMC 1.21.1 - 1.21.11 |
| Java Version | Java 21+ |
| Plugin Type | PvP / Competitive |
| Dependencies | None (Optional: PlaceholderAPI, Vault) |
🎮 What Is UltimateStrengthSMP?
UltimateStrengthSMP is a Hardcore Competitive SMP plugin that revolutionizes PvP gameplay. Unlike traditional Lifesteal servers where players steal hearts, this plugin makes players steal Attack Damage Attributes.
The Core Concept
┌─────────────────────────────────────────────────────────────┐
│ THE STRENGTH CYCLE │
├─────────────────────────────────────────────────────────────┤
│ │
│ 🗡️ KILL A PLAYER │
│ └── You gain +1 Attack Damage │
│ └── They lose -1 Attack Damage │
│ │
│ 💀 DIE TO A PLAYER │
│ └── You lose -1 Attack Damage │
│ └── Killer gains +1 Attack Damage │
│ │
│ 📉 DROP BELOW THRESHOLD (-10 default) │
│ └── You are ELIMINATED │
│ └── Banned or put in Spectator Mode │
│ │
│ ✨ GET REVIVED │
│ └── Another player uses Revive Beacon │
│ └── You return with starting strength │
│ │
└─────────────────────────────────────────────────────────────┘
✨ Complete Feature List
🔴 Core Systems
| Feature | Description | Configurable |
|---|---|---|
| Strength Stealing | Gain/lose attack damage on kills/deaths | ✅ Amount, cap, threshold |
| Elimination System | Remove players who drop too low | ✅ BAN or SPECTATOR mode |
| Withdraw System | Convert strength to tradeable items | ✅ Cooldown, limits |
| Revive System | Bring back eliminated players | ✅ Item requirement, immunity |
| Attribute Modifiers | Real Minecraft damage attributes | ✅ Base damage values |
| PDC Storage | Data persists across restarts | ✅ Auto-save |
🟡 Weapon Class System
| Feature | Description | Configurable |
|---|---|---|
| 6 Unique Classes | Sword, Axe, Bow, Trident, Crossbow, Shield | ✅ Enable/disable each |
| Passive Abilities | Automatic bonuses based on playstyle | ✅ Requirements, effects |
| Ultimate Abilities | Powerful activated skills | ✅ Cooldowns, damage |
| Class Assignment | Random or player-choice on first join | ✅ Mode selection |
| Class Selector GUI | Visual interface to pick class | ✅ Icons, descriptions |
| Class Change | Set class for a player (ADMIN COMMAND ONLY) | ✅ Toggle enable or disable |
🟢 Combat System
| Feature | Description | Configurable |
|---|---|---|
| Combo Detection | Track consecutive valid hits | ✅ Timeout, requirements |
| Critical Hit Validation | Verify true critical hits | ✅ All conditions |
| Damage Multipliers | Bonus damage for abilities | ✅ Multiplier values |
| Stun Effects | Freeze or slow enemies | ✅ Duration, type |
| Combat Logging Prevention | Track PvP engagement | ✅ Tag duration |
🔵 Item System
| Feature | Description | Configurable |
|---|---|---|
| Strength Dust | Physical strength item for trading | ✅ Appearance, lore |
| Revive Beacon | Required item to revive players | ✅ Recipe, consumption |
| Tiered Weapons | 3 tiers with increasing power | ✅ Damage, recipes |
| Legendary Weapons | Unique items with active abilities | ✅ Cooldowns, effects |
| Custom Recipes | Craftable special items | ✅ Shapes, ingredients |
🟣 Visual & Audio
| Feature | Description | Configurable |
|---|---|---|
| Particle Effects | Visual feedback for all actions | ✅ Types, enable/disable |
| Sound Effects | Audio cues for events | ✅ Sounds, volume |
| Action Bar Display | Live strength/class info | ✅ Format, interval |
| Scoreboard | Persistent stats display | ✅ All lines, title |
| Broadcasts | Server-wide announcements | ✅ Messages, toggle |
⚔️ Weapon Classes Detailed
Class Comparison Table
| Class | Playstyle | Passive | Ultimate | Difficulty |
|---|---|---|---|---|
| ⚔️ Sword | Aggressive Melee | Forced Crits | Attack Speed Boost | ⭐⭐ Medium |
| 🪓 Axe | Burst Damage | Stun on Crits | 300% Damage Strike | ⭐⭐⭐ Hard |
| 🏹 Bow | Ranged DPS | 2x Every 3rd | 3x Every 10th | ⭐ Easy |
| 🔱 Trident | Elemental | Lightning Strikes | Wave Push | ⭐⭐ Medium |
| 🎯 Crossbow | Control | Pull Enemies | 4x Every 10th | ⭐⭐ Medium |
| 🛡️ Shield | Tank/Defense | Damage Resist | Invincibility | ⭐ Easy |
Detailed Class Breakdowns
⚔️ Sword Master
THEME: Rapid combo attacks and sustained damage
PASSIVE - Combo Crits
├── Requirement: Land 3 valid combo hits
├── Effect: All attacks become critical hits
├── Duration: Until miss or take damage
└── Combo Rules:
├── Must be sprinting
├── Attack cooldown > 90%
└── Target is living entity
ULTIMATE - Dual Wield
├── Activation: 5-hit combo + Right-click
├── Effect: 50% reduced attack cooldown
├── Duration: 15 seconds
└── Cooldown: 2 minutes
🪓 Axe Berserker
THEME: Devastating critical strikes
PASSIVE - Crushing Blows
├── Requirement: Land 5 verified critical hits
├── Effect: Stun target for 1 second
├── Stun Type: Freeze ticks or Slowness 255
└── Critical Rules:
├── Must be falling (fallDistance > 0)
├── Not on ground/climbing/swimming
├── No water/lava/elytra
├── No Blindness or Slow Falling
└── Attack cooldown > 90%
ULTIMATE - Charged Strike
├── Activation: Right-click with axe
├── Phase 1: Deal 0 damage for 5 seconds
├── Phase 2: Next hit deals 400% damage
└── Cooldown: 2 minutes
🏹 Bow Ranger
THEME: Ranged precision with scaling damage
PASSIVE - Focused Shot
├── Trigger: Every 3rd arrow hit
├── Effect: 2x damage multiplier
└── Notes: Counter persists, resets on death
ULTIMATE - Power Shot
├── Trigger: Every 10th arrow hit
├── Effect: 3x damage multiplier
└── Notes: Replaces passive on 10th (not additive)
🔱 Trident Stormbringer
THEME: Lightning and wave control
PASSIVE - Storm Strike
├── Trigger: Each melee hit with trident
├── Effect: Lightning strike on target
├── Bonus Damage: 4.0
├── Can set fire: Yes
└── Cooldown: 2 seconds between strikes
ULTIMATE - Riding the Wave
├── Activation: Right-click with trident
├── Effect 1: Push enemies away (8 block radius)
├── Effect 2: Launch player forward
└── Cooldown: 90 seconds
🎯 Crossbow Specialist
THEME: Precise shots with crowd control
PASSIVE - Grappling Shot
├── Trigger: On arrow hit
├── Chance: 33%
├── Effect: Pull target towards shooter
└── Pull Strength: 1.5 blocks
ULTIMATE - Piercing Shot
├── Trigger: Every 10th successful hit
├── Effect: 4x damage multiplier
└── Notes: Counter tracks hits only
🛡️ Shield Guardian
THEME: Defense and invulnerability
PASSIVE - Fortified
├── Trigger: Shield disabled by axe
├── Effect: 25% damage resistance
└── Duration: 5 seconds
ULTIMATE - Invincibility
├── Activation: Right-click with shield
├── Effect: Complete damage immunity
├── Duration: 15 seconds
└── Cooldown: 5 minutes
🗡️ Weapon Tier System
Tier Comparison
| Tier | Name | Base Damage | Total Damage Formula | Obtainment |
|---|---|---|---|---|
| T1 | Reinforced Steel | 7 | 7 + Player Strength | Craftable |
| T2 | Mithril | 10 | 10 + Player Strength | Craftable |
| T3 | Netherite Alpha | 14 | 14 + Player Strength | Boss/Admin |
| ⭐ | Legendary | Special | Varies + Abilities | Admin Only |
Damage Examples
Player with 5 Strength using:
├── Vanilla Sword: ~7 damage
├── T1 Steel Sword: 7 + 5 = 12 damage
├── T2 Mithril Sword: 10 + 5 = 15 damage
└── T3 Alpha Sword: 14 + 5 = 19 damage
Player with 15 Strength using:
├── T1 Steel Sword: 7 + 15 = 22 damage
├── T2 Mithril Sword: 10 + 15 = 25 damage
└── T3 Alpha Sword: 14 + 15 = 29 damage
Legendary Weapons
| Weapon | Type | Ability | Cooldown |
|---|---|---|---|
| ✦ Strength Siphon | Hoe | Steal 0.1 strength without killing | 30s |
| ⚔️ Titan Claymore | Heavy Sword | Launch nearby enemies upward | 45s |
| ☠️ Assassin Dagger | Dagger | Teleport behind target | 20s |
💻 Command Reference
Player Commands
/withdraw <amount>
├── Permission: ussmp.withdraw
├── Description: Convert strength into Strength Dust item
├── Example: /withdraw 2
└── Notes: Has cooldown, minimum remaining check
/revive <player>
├── Permission: ussmp.revive
├── Description: Revive an eliminated player
├── Requirement: Holding Revive Beacon (configurable)
└── Example: /revive Steve
/class [info|change|abilities]
├── Permission: ussmp.class
├── Subcommands:
│ ├── info - View your current class details
│ └── abilities - List your passive and ultimate
└── Example: /class info
/recipes [category]
├── Permission: ussmp.recipes
├── Description: Open custom recipe viewer GUI
├── Categories: tier1, tier2, tier3, legendary, special
└── Example: /recipes tier2
/ussmp [help|info]
├── Permission: ussmp.use
├── Description: Main plugin help command
└── Example: /ussmp help
Admin Commands
/eliminate <player>
├── Permission: ussmp.admin.eliminate
├── Description: Manually eliminate a player
└── Example: /eliminate Steve
/strength <subcommand> [player] [amount]
├── Permission: ussmp.admin.strength
├── Subcommands:
│ ├── set <player> <amount> - Set exact strength
│ ├── add <player> <amount> - Add strength
│ ├── remove <player> <amount> - Remove strength
│ ├── check [player] - View strength
│ ├── reset <player> - Reset to default
│ └── top [page] - View leaderboard
└── Examples:
├── /strength set Steve 10
├── /strength add Steve 5
└── /strength check Steve
/ussmp reload
├── Permission: ussmp.admin.reload
├── Description: Reload all configuration files
└── Example: /ussmp reload
/ussmp debug
├── Permission: ussmp.admin.debug
├── Description: Toggle debug mode
└── Example: /ussmp debug
🔐 Permission Structure
Permission Tree
ussmp.* All permissions
├── ussmp.use Basic plugin use
├── ussmp.withdraw Use /withdraw
│ └── ussmp.withdraw.unlimited Bypass limits
├── ussmp.revive Use /revive
│ └── ussmp.revive.noitem No beacon needed
├── ussmp.class View class info
│ └── ussmp.class.change Change class
├── ussmp.recipes View recipes
│
├── ussmp.admin.* All admin permissions
│ ├── ussmp.admin.eliminate Eliminate players
│ ├── ussmp.admin.strength Modify strength
│ ├── ussmp.admin.reload Reload config
│ ├── ussmp.admin.debug Debug mode
│ ├── ussmp.admin.bypass Bypass restrictions
│ └── ussmp.admin.give Give custom items
│
├── ussmp.ability.passive Use passive abilities
├── ussmp.ability.ultimate Use ultimate abilities
├── ussmp.ability.legendary Use legendary abilities
│
├── ussmp.immune.strengthloss Can't lose strength
├── ussmp.immune.elimination Can't be eliminated
└── ussmp.immune.strengthsteal Strength can't be stolen
📊 Use Cases & Server Types
Best For:
| Server Type | Why It Works |
|---|---|
| Hardcore SMP | High-stakes PvP with permanent consequences |
| Competitive PvP | Skill-based progression through combat |
| Content Creators | Dramatic moments, eliminations, comebacks |
| Event Servers | Limited-time competitive seasons |
| Small Communities | Creates natural alliances and rivalries |
Example Server Configurations
🔴 Ultra Hardcore Mode
strength:
per-kill-gain: 2.0 Faster scaling
per-death-loss: 2.0 Harsh penalties
max-cap: 30.0 Higher ceiling
elimination-threshold: -5.0 Quick eliminations
elimination:
mode: "BAN" Permanent until revived
revive:
require-item: true
consume-item: true
🟡 Casual Competitive Mode
strength:
per-kill-gain: 0.5 Slower scaling
per-death-loss: 0.5 Forgiving
max-cap: 15.0 Lower ceiling
elimination-threshold: -15.0 Hard to eliminate
elimination:
mode: "SPECTATOR" Just spectate
revive:
require-item: false Easy revives
🟢 Content Creator Mode
strength:
per-kill-gain: 1.0
per-death-loss: 1.0
max-cap: 20.0
elimination-threshold: -10.0
elimination:
mode: "BAN"
broadcast-elimination: true Drama!
lightning-effect: true
weapon-class:
assignment-mode: "SELECTOR" Player choice = content
effects:
particles:
enabled: true Visual content
sounds:
enabled: true
🔄 Gameplay Flow
New Player Journey
┌─────────────────────────────────────────────────────────────┐
│ PLAYER JOINS SERVER │
└─────────────────────────────────────────────────────────────┘
│
▼
┌───────────────────────────────┐
│ First Time? Select Class │
│ (GUI opens automatically) │
└───────────────────────────────┘
│
▼
┌───────────────────────────────┐
│ Starting Strength: 0 │
│ Base Attack Damage: Normal │
└───────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────────────────┐
│ GAMEPLAY LOOP │
├─────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ GATHER │───▶│ CRAFT │───▶│ HUNT │ │
│ │ Resources │ │ Weapons │ │ Players │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
│ │ │ │
│ │ ┌─────────────┐ │ │
│ └────────▶│ SURVIVE │◀────────────┘ │
│ └─────────────┘ │
│ │ │
│ ┌─────────────┴─────────────┐ │
│ ▼ ▼ │
│ ┌─────────────┐ ┌─────────────┐ │
│ │ WIN PVP │ │ LOSE PVP │ │
│ │ +1 Strength │ │ -1 Strength │ │
│ └─────────────┘ └─────────────┘ │
│ │ │ │
│ ▼ ▼ │
│ ┌─────────────┐ ┌─────────────┐ │
│ │ GROW │ │ Below -10? │ │
│ │ STRONGER │ │ ELIMINATED! │ │
│ └─────────────┘ └─────────────┘ │
│ │ │
│ ▼ │
│ ┌─────────────┐ │
│ │ REVIVED │ │
│ │ by friend │ │
│ └─────────────┘ │
│ │ │
│ ▼ │
│ (Back to Loop) │
└─────────────────────────────────────────────────────────────┘
Economy Flow (Strength Trading)
┌──────────────────┐ ┌──────────────────┐
│ Player A │ │ Player B │
│ Strength: 10 │ │ Strength: 2 │
└────────┬─────────┘ └────────┬─────────┘
│ │
│ /withdraw 3 │
▼ │
┌──────────────────┐ │
│ Player A │ │
│ Strength: 7 │ │
│ +3 Dust Items │ │
└────────┬─────────┘ │
│ │
│ Trade dust for items │
│◀──────────────────────────▶│
│ │
▼ ▼
┌──────────────────┐ ┌──────────────────┐
│ Player A │ │ Player B │
│ Strength: 7 │ │ Strength: 2 │
│ Has diamonds │ │ +3 Dust Items │
└──────────────────┘ └────────┬─────────┘
│
│ Right-click dust
▼
┌──────────────────┐
│ Player B │
│ Strength: 5 │
│ (stronger!) │
└──────────────────┘
📈 Statistics & Tracking
Tracked Per Player
| Statistic | Storage | Use |
|---|---|---|
| Current Strength | PDC | Core gameplay |
| Weapon Class | PDC | Ability system |
| Total Kills | PDC | Leaderboard |
| Total Deaths | PDC | Leaderboard |
| Kill Streak | Memory | Broadcasts |
| Combo Counter | Memory | Sword class |
| Crit Counter | Memory | Axe class |
| Arrow Counter | Memory | Bow/Crossbow |
| Cooldowns | Memory | Abilities |
PlaceholderAPI Placeholders
%ussmp_strength% → Current strength value
%ussmp_class% → Weapon class name
%ussmp_class_icon% → Class icon (⚔, 🪓, etc.)
%ussmp_kills% → Total kills
%ussmp_deaths% → Total deaths
%ussmp_kdr% → Kill/Death ratio
%ussmp_rank% → Leaderboard position
%ussmp_ultimate_cooldown% → Seconds until ready
%ussmp_is_eliminated% → true/false
🛡️ Anti-Abuse Features
| Feature | Description | Config Option |
|---|---|---|
| Self-Kill Prevention | Can't gain strength from own deaths | anti-abuse.prevent-self-kill |
| Transfer Cooldown | Cooldown between transfers from same player | anti-abuse.transfer-cooldown |
| IP Check | Detect alt accounts on same IP | anti-abuse.ip-check |
| Combat Logging | Counts as death if logout in combat | Separate system |
| Indirect Kill Window | Time limit for counting indirect kills | strength.indirect-kill-window |
🎯 Target Audience
| Audience | Appeal |
|---|---|
| Server Owners | Unique SMP experience, high player engagement |
| Content Creators | Dramatic moments, eliminations, rivalries |
| Competitive Players | Skill-based progression, class mastery |
| PvP Enthusiasts | Deep combat system, meaningful fights |
| SMP Communities | Natural alliances, trading, politics |
⚡ Quick Start Checklist
□ Download UltimateStrengthSMP-1.0.0.jar
□ Place in plugins/ folder
□ Start server (generates configs)
□ Edit config.yml for your server style
□ Edit messages.yml for branding
□ Set up permissions (LuckPerms recommended)
□ Restart server
□ Test with /ussmp debug
□ Announce to players!
Here's the texture pack for strength smp :-
Ready to transform your SMP into a high-stakes competitive battleground! ⚔️**
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