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UltimateStrengthSMP
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Recreation of popular minecraft Strength SMP in plugin.....
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Description
⚔️ UltimateStrengthSMP
A Hardcore Competitive SMP Plugin Where Players Steal Attack Damage Instead of Hearts
Kill players. Grow stronger. Become unstoppable. Fall below the limit... and you're eliminated.
Overview • Features • Weapon Classes • Weapons • Installation • Commands • Permissions • Placeholders • Configuration • Resource Pack
📖 Overview
UltimateStrengthSMP completely changes PvP progression by replacing traditional Lifesteal hearts with real Minecraft Attack Damage attributes.
Every player begins with a configurable amount of attack damage.
- 🗡 Kill players to steal their strength.
- 💀 Die and lose your strength.
- 📉 Drop below the elimination threshold and you're removed from the game.
- ✨ Revive eliminated teammates using special Revive Beacons.
- 📦 Withdraw strength into physical items and trade it with others.
Instead of simply having more hearts, players become genuinely stronger with every victory.
🔄 The Strength Cycle
┌───────────────────────────────────────────────────────────────┐
│ ⚔ THE STRENGTH CYCLE ⚔ │
├───────────────────────────────────────────────────────────────┤
│ │
│ 🗡 Kill a Player │
│ ├─ You gain +1 Strength Attribute │
│ └─ Victim loses -1 Strength Attribute │
│ │
│ 💀 Die │
│ ├─ You lose Strength │
│ └─ Killer gains Strength │
│ │
│ 📉 Fall Below Threshold (-10 by default) │
│ ├─ Eliminated │
│ ├─ Banned or Spectator │
│ └─ Await Revival │
│ │
│ ✨ Revived │
│ ├─ Another player uses a Revive Beacon │
│ └─ Respawn with starting strength │
│ │
└───────────────────────────────────────────────────────────────┘
✨ Features
🔴 Core Systems
- ⚔ Real Attack Damage stealing system
- 💀 Automatic elimination system
- 📦 Withdraw Strength into tradeable Strength Dust
- ✨ Revive eliminated players
- 💾 Persistent Data Container (PDC) storage
- 🗃 SQLite support by default
- 🌐 MySQL, MariaDB & PostgreSQL support
- ⚡ Paper & Folia compatible
- 🔄 Full reload support
- 🛠 Highly configurable
🟡 Weapon Classes
Choose one of six unique combat classes.
Every class includes:
- Passive Ability
- Ultimate Ability
- Individual cooldowns
- Custom particles
- Sounds
- Messages
- Configurable balancing
Players choose their class through a beautiful GUI on first join.
🟢 Advanced Combat
- Accurate Combo Detection
- Critical Hit Validation
- Stun System
- Knockback Control
- Pull Mechanics
- Combat Logging Prevention
- Kill Streak Tracking
- Damage Scaling
- Cooldowns
- Action Bars
- Boss Bars
- Scoreboards
🔵 Economy & Progression
- Strength Dust Currency
- Withdraw & Deposit Strength
- Revive Beacon Crafting
- Tiered Weapons
- Legendary Weapons
- Custom Recipes
- Trading Friendly
🟣 Polish
- Beautiful particles
- Immersive sounds
- Broadcast messages
- Animated action bars
- Cooldown displays
- PlaceholderAPI support
- Full RGB & MiniMessage support
⚔ Weapon Classes
| Class | Playstyle | Passive | Ultimate | Difficulty |
|---|---|---|---|---|
| ⚔ Sword Master | Aggressive | Combo Crits | Dual Wield | ⭐⭐ |
| 🪓 Axe Berserker | Burst Damage | Stunning Crits | Charged Strike | ⭐⭐⭐ |
| 🏹 Bow Ranger | Ranged DPS | Double Damage | Triple Damage | ⭐ |
| 🔱 Trident Stormbringer | Control | Lightning Strike | Riding the Wave | ⭐⭐ |
| 🎯 Crossbow Specialist | Crowd Control | Grappling Shot | Piercing Shot | ⭐⭐ |
| 🛡 Shield Guardian | Tank | Fortified | Invincibility | ⭐ |
⚔ Detailed Class Abilities
⚔ Sword Master
Passive — Combo Crits
Requirements
- 3 successful combo hits
- Attack cooldown above 90%
- Sprinting
- Living target
Rewards
- Every following hit becomes a Critical Hit
- Ends after missing or taking damage
Ultimate — Dual Wield
- Activate with Right Click
- Requires 5-hit combo
- 50% Attack Cooldown Reduction
- Lasts 15 Seconds
Cooldown
2 Minutes
🪓 Axe Berserker
Passive — Crushing Blows
Requirements
- 5 Verified Critical Hits
Rewards
- Stuns target for 1 second
- Freeze Ticks
- Slowness 255
Ultimate — Charged Strike
- Right Click
- Charge for 5 Seconds
- During charging you deal no damage
- Next attack deals 400% Damage
Cooldown
2 Minutes
🏹 Bow Ranger
Passive — Focused Shot
Every
3rd Arrow
Deals
2x Damage
Ultimate — Power Shot
Every
10th Arrow
Deals
3x Damage
Overrides passive bonus.
🔱 Trident Stormbringer
Passive — Storm Strike
Every successful melee hit
- Lightning Strike
- +4 Bonus Damage
Cooldown
2 Seconds
Ultimate — Riding the Wave
Right Click
- Pushes nearby enemies
- Launches yourself forward
Radius
8 Blocks
Cooldown
90 Seconds
🎯 Crossbow Specialist
Passive — Grappling Shot
Every hit has
33% Chance
to pull enemies toward you.
Ultimate — Piercing Shot
Every
10th Successful Shot
Deals
4x Damage
🛡 Shield Guardian
Passive — Fortified
Whenever your shield is disabled
Gain
- 25% Damage Resistance
- Lasts 5 Seconds
Ultimate — Invincibility
Right Click
Become immune to
- Melee
- Projectiles
- Fire
- Explosions
- Magic
Duration
15 Seconds
Cooldown
5 Minutes
🗡 Weapons & Items
Tiered Weapons
Your weapon damage scales directly with your current Strength.
Final Damage = Weapon Base Damage + Player Strength
| Tier | Weapon | Base Damage | Example (+5 Strength) | Obtain |
|---|---|---|---|---|
| I | Reinforced Steel | 7 | 12 Damage | Craft |
| II | Mithril | 10 | 15 Damage | Craft |
| III | Netherite Alpha | 14 | 19 Damage | Boss Drop |
Legendary Weapons
| Weapon | Type | Ability | Cooldown |
|---|---|---|---|
| ✦ Strength Siphon | Hoe | Steals 0.1 Strength per hit | 30s |
| ⚔ Titan Claymore | Heavy Sword | Earthquake | 45s |
| ☠ Assassin Dagger | Dagger | Shadow Step | 20s |
🛡 Anti-Abuse System
Built-in protection against farming.
✔ Self Kill Prevention
✔ Same Player Transfer Cooldowns
✔ Alt Farming Protection
✔ Same IP Detection
✔ Indirect Kill Tracking
✔ Combat Logging Detection
✔ Configurable Kill Windows
📥 Installation
Requirements
- Paper 1.21.1 - 1.21.11
- Java 21+
- 4GB RAM Recommended
Optional
- PlaceholderAPI
- Vault
Installation
- Download UltimateStrengthSMP.jar
- Put it inside
/plugins/ - Start the server
- Edit
config.yml - Reload using
/ussmp reload
💻 Commands
Player Commands
| Command | Description |
|---|---|
| /withdraw | Withdraw Strength Dust |
| /revive | Revive eliminated player |
| /class info | View class |
| /class abilities | View abilities |
| /recipes | Open recipe GUI |
| /ussmp help | Help Menu |
Admin Commands
| Command | Description |
|---|---|
| /eliminate | Eliminate player |
| /strength set | Set strength |
| /strength add | Add strength |
| /strength remove | Remove strength |
| /strength check | Check strength |
| /strength reset | Reset strength |
| /strength top | Leaderboard |
| /ussmp reload | Reload plugin |
| /ussmp debug | Debug mode |
🔐 Permissions
ussmp.*
├── ussmp.use
├── ussmp.withdraw
│ └── ussmp.withdraw.unlimited
├── ussmp.revive
│ └── ussmp.revive.noitem
├── ussmp.class
│ └── ussmp.class.change
├── ussmp.recipes
├── ussmp.ability.passive
├── ussmp.ability.ultimate
├── ussmp.ability.legendary
├── ussmp.immune.strengthloss
├── ussmp.immune.elimination
├── ussmp.immune.strengthsteal
└── ussmp.admin.*
├── ussmp.admin.eliminate
├── ussmp.admin.strength
├── ussmp.admin.reload
├── ussmp.admin.debug
├── ussmp.admin.bypass
└── ussmp.admin.give
📈 PlaceholderAPI
| Placeholder | Description |
|---|---|
%ultimatestrength_strength% |
Player Strength |
%ultimatestrength_strength_raw% |
Raw Player Strength |
%ultimatestrength_strength_formatted% |
Color-Formatted Strength |
%ultimatestrength_strength_integer% |
Strength as Integer |
%ultimatestrength_strength_hearts% |
Strength in Hearts |
%ultimatestrength_total_damage% |
Total Attack Damage |
%ultimatestrength_total_damage_hearts% |
Total Attack Damage in Hearts |
%ultimatestrength_max_cap% |
Maximum Strength Cap |
%ultimatestrength_min_cap% |
Minimum Strength Cap |
%ultimatestrength_percent_to_max% |
Strength Percentage Toward Max |
%ultimatestrength_is_max% |
Whether Player Has Reached Max Strength |
%ultimatestrength_class% |
Current Weapon Class |
%ultimatestrength_weapon_class% |
Current Weapon Class |
%ultimatestrength_class_display% |
Class Display Name |
%ultimatestrength_class_formatted% |
Formatted Class Name |
%ultimatestrength_class_icon% |
Class Icon |
%ultimatestrength_class_short% |
Short Class Information |
%ultimatestrength_elimination_threshold% |
Elimination Threshold |
%ultimatestrength_can_be_eliminated% |
Whether Player Can Be Eliminated |
%ultimatestrength_lives_remaining% |
Remaining Lives |
%ultimatestrength_kills% |
Player Kills |
%ultimatestrength_deaths% |
Player Deaths |
%ultimatestrength_kdr% |
Kill Death Ratio |
%ultimatestrength_kdr_raw% |
Raw Kill Death Ratio |
%ultimatestrength_kdr_colored% |
Color-Formatted Kill Death Ratio |
%ultimatestrength_killstreak% |
Current Killstreak |
%ultimatestrength_best_killstreak% |
Best Killstreak |
%ultimatestrength_rank% |
Strength Rank |
%ultimatestrength_status% |
Current Player Status |
⚙ Configuration Presets
🔴 Ultra Hardcore
strength:
per-kill-gain: 2
per-death-loss: 2
max-cap: 30
elimination-threshold: -5
elimination:
mode: BAN
revive:
require-item: true
🟡 Casual
strength:
per-kill-gain: 0.5
per-death-loss: 0.5
max-cap: 15
elimination-threshold: -15
elimination:
mode: SPECTATOR
revive:
require-item: false
🟢 Creator Mode
strength:
per-kill-gain: 1
per-death-loss: 1
max-cap: 20
elimination-threshold: -10
elimination:
mode: BAN
broadcast-elimination: true
lightning-effect: true
weapon-class:
assignment-mode: SELECTOR
🎨 Resource Pack
📄 License
All Rights Reserved (ARR)
This project is proprietary software.
Unauthorized redistribution, resale, modification, decompilation, or public re-uploading is strictly prohibited without explicit written permission from the author.
⚔ Dominate. Steal Strength. Become the Strongest. ⚔
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