Unidentified Enchants (Reforged)
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Hide enchantments behind runes. Use the Runic Cipher to reveal them. EXTENSIVE CONFIG
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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MEANT TO BE PAIRED WITH Curse Removal
🔮 Unidentified Enchants
Ever found an enchanted item that felt... too predictable?
Unidentified Enchants transforms enchantments into mysterious runic inscriptions that must be deciphered using the Runic Cipher. Loot becomes uncertain, cursed items become dangerous, and every enchanted item becomes something worth inspecting instead of instantly judging.
No more instantly knowing if a chest contains god gear or complete garbage.
Now you have to uncover its secrets. 😈
✨ Features
🜏 Hidden Enchantments
- Enchantments can be replaced with mysterious rune text
- Supports both normal enchantments and curses
- Optional red curse runes
- Configurable rune lengths and styles
- Optional consistent runes per enchantment
- Optional randomized rune ordering
📜 Multiple Reveal Modes
Choose how enchantments are identified:
Mode 0 — Two Step Reveal
Reveal normal enchantments first, then curses
Mode 1 — Full Reveal
Reveal all enchantments at once
Mode 2 — Unknown Curses
Reveal only normal enchantments while curses remain hidden forever
Mode 3 — Knowledge Mode (WIP)
Learn enchantments permanently by studying enchanted books
Mode 4 — Random Reveal
Reveal one random enchantment at a time
🔮 Runic Cipher
A special item used to decipher enchantments.
Features:
- Configurable charge system
- Rechargeable with configurable items
- Floating interaction tooltips
- Recharge previews
- Usage previews
- Not enough charge warnings
⚙️ Highly Configurable
Almost every system can be customized:
- Hide normal enchantments
- Hide curses
- Rune appearance
- Rune lengths
- Reveal costs
- Recharge item
- Recharge amount
- Reveal behavior
- Permanent identification behavior
- Tooltip behavior
- Charge system toggles
- Blacklisted items
- Rune consistency/randomization
View Config
🧩 Compatibility
Includes direct support for:
- Clean Tooltips (HIGHLY suggested)
- Held Item Tooltips
- Curse Removal
💡 Why?
Minecraft enchantments are usually solved instantly:
- Sharpness III? Ok
- Curse of Binding? Trash.
- Protection IV? Keep it.
This mod brings back:
- mystery
- risk
- experimentation
- excitement from unidentified loot
You no longer know exactly what you're holding until you investigate it.
🚧 Planned Features
- Creating knowledge mode (mode 3)
- Creating permanent reveal mode
- Possibly multiplayer knowledge syncing
- Reveal cost scaling
- Using XP to charge cipher
- Config toggles for when the runes are applied
🔥 Recommended For
- RPG modpacks
- Roguelikes
- Loot-focused packs
- Hardcore progression
- Dungeon exploration
- Magic-themed packs
- Curse-heavy gameplay
⚠️ Note
If using knowledge mode:
- remove enchanted books from the blacklist
❤️ Credits
While working on my modpack I had the idea for a system where enchantments are hidden until they are revealed. When I looked to see if something like this already existed, I discovered the mod Unidentified Enchantments.
That mod implements the same core concept and deserves credit for it. Unfortunately, it would not load correctly in my setup, so I wasn’t able to use it.
Because of that, I created Unidentified Enchants as my own implementation of the idea so I could use the mechanic in my pack.
Because my mod implements a similar idea though, I chose a similar name to reflect the concept and acknowledge the original Unidentified Enchantments mod that inspired it.
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