UniQ
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Unify all the things.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features systems for better item storage and organization.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Join our discord to discuss about the mod or just to hang out, new modpack coming soon!: https://discord.gg/WpXyEQBayJ
1.12 Description:
As of 2.0alpha, there's only really one feature implemented, that is: Fluid Prioritization. BEWARE: EXPERIMENTAL
This primarily fixes a huge issue of: https://github.com/GregTechCE/GregTech/issues/1166 and https://github.com/TerraFirmaCraft/TerraFirmaCraft/issues/1508
This will also fix any other cases where an undesirable Fluid is registered before the other ones, given you as the user configure the `uniq.cfg` properly.
2.1alpha now includes Fluid Unification. Also beware: EXPERIMENTAL. This allows you to point fluids to a master fluid. Just like how you could have multiple mods' copper ingots point to one single copper ingot by using OreDictionary and have them all act in tandem, same with this, but for fluids.
1.7 Description:
UniQ helps you to get rid of duplicate resource types.
Just take copper for example. How many mods add that?
What UniQ does is simple: It modifies recipes so only one type of each resource is produced.
And it's not just crafting table recipes. A whole bunch of mod machines are supported, too.
(That means: Thermal Expansion copper from IC2 machines. Or any supported machine, actually.)
You haven't even heard the best thing: You can customize what and how to unify.
A broad range of items are unified by default. It's possible to add single items or whole sets of them.
It's also possible to edit the mod priority list: UniQ prioritizes items from those mods while unifying.
And if that's still too coarse, you can even set specific items to be max prioritized.
Also, brand new in 1.4 is the blacklist feature: Items that should be exempt from unification! (You don't want those sweet Tinkers' Construct Gravel Ores to drop Thermal Expansion Ores, do you?)
The mod is rounded off with a special NEI integration that helps you find recipes even if you checked the wrong type.
Say, you have configured UniQ to unify Copper Ingots to the Mekanism variant. Checking Immersive's Copper Ingot would normally give you no results since no recipe is producing it. UniQ hooks into NEI's recipe lookup and corrects that so you'll see what you were really looking for.
Currently, these machines / mechanics are supported:
- Advanced Solar Panels (Molecular Transformer)
- Applied Energistics (Grindstone)
- Ender IO (Sag Mill, Alloy Smelter)
- Extra Utilities (QED)
- Forestry (Carpenter, Centrifuge, Bee Products (+ ExtraBees, MagicBees))
- GregTech 5 Unofficial (All Machines, also disables GregTechs built-in unifier)
- Immersive Engineering (Arc Furnace, Blast Furnace, Bottling Machine, Coke Oven, Crusher, Metal Press)
- IndustrialCraft 2 (Macerator, Extractor, Compressor, Centrifuge, Block Cutter, Blast Furnace, Metal Former, Ore Washer, Scrapbox Drops)
- Mekanism (Energized Smelter, Enrichment Chamber, Osmium Compressor, Combiner, Crusher, Purification Chamber, Metallurgic Infuser, Chemical Injection Chamber, Chemical Crystallizer, Precision Sawmill)
- Minecraft (Crafting, Furnace, Chest Gen, Block Drops, Mob Drops)
- MineFactory Reloaded (Laser Drill)
- Not Enough Items (Recipe Viewer Integration)
- NuclearCraft (Crusher, Hastener, Manufactory)
- Railcraft (Blast Furnace, Coke Oven, Rock Crusher, Rolling Table)
- Thaumcraft (Crucible)
- Thermal Expansion (Redstone Furnace, Pulverizer, Induction Smelter, Sawmill)
- Tinkers' Construct (Smeltery Casting)
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