Unique Wardens

Quick rating

Unique Wardens

No reviews yet

This mod aims to make the Warden more rewarding to fight by limiting Ancient cities to one Warden and making its defeat permanent. To fight it again, it can be summoned.

Adventure/Exploration
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
26.2-0.1.0-neoforge
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Unique Wardens

I made this mod for myself to use in singleplayer because I felt like fighting the Warden should be a viable and challenging way of looting Ancient cities.

Thus, the purpose of this mod is to make the Warden feel more unique and make fighting it more rewarding.

Each Ancient city can only have one Warden. Multiple Wardens will not spawn in the same Ancient city simultaneously, and if the Warden of an Ancient city gets killed, the Ancient city dies and goes quiet forever — unless you respawn its Warden back with a ritual. This was added so you can fight the Warden as many times as you want without searching for a new Ancient city each time.

Features

  • One Warden per Ancient city – shriekers in an Ancient city won't summon a new Warden while one is already alive there.
  • Better loot – the Warden now drops much better loot including Enchanted golden apples and Bottles o' Enchanting.
  • Permanent slaying – defeat the Warden and that Ancient city is cleared. Its shriekers won't shriek anymore.
  • A ritual to undo it – to fight the Warden again without searching for a new Ancient city you can summon it back with a ritual.
  • Consequences either way – kill the ritual's Warden and the city is cleared again. Let it wander off instead, and the city wakes back up.

How to re-summon the Warden

Note: Only works inside an Ancient city whose warden has already been killed. If the Warden is still alive, or hasn't spawned yet, you have to deal with it normally first.

If you wish to fight the Warden of an Ancient city again after defeating it once, you have to spawn it using a simple altar similar to the Wither or the Ender Dragon.

If the Warden spawns using this ritual, the city it spawns in is brought back to life, meaning shriekers shriek again — and if the Warden buries itself instead of being killed, it stays active and can be summoned normally afterward.

Ritual Altar
Credit: Redstone and Soul sand in the illustration use the official Mojang Minecraft trailer textures,
originally found embedded in the 3D background of "Merl," the Minecraft website's AI support
chatbot, and extracted/shared publicly by the community.

How to spawn the Warden:

  1. Inside an Ancient city, place a Redstone block, then surround it with Soul sand on all four sides, making a small cross.
  2. Place a candle on top of each Soul sand block.
  3. Light all four candles with flint and steel.
  4. If you have successfully initiated the spawn, once the last candle is lit, the candles will turn to soul fire. Wait about 10 seconds for the Warden to emerge.

Breaking/modifying any part of the structure before the spawn finishes will cancel the ritual.


Acknowledgement to the authors of the Multi-Loader Template which this mod uses.

Screenshots

Gallery

  • Warden summoning ritual
    Warden summoning ritual A portal with soul fire torches indicates that the Warden will soon dig out of the ground and revive the defeated city.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works