Community listing page, reviews may not be monitored by the author.
Universal FrameGen
No reviews yet
DLSS-style frame generation for ANY graphics card—AMD, NVIDIA, Intel, even older ones like the Radeon HD 3870. No neural networks or Fabric API required: lower render resolution + sharpening upscaler + generated frame insertion = 2x–4x FPS.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)
Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100
► SMART AUTO‑OFF
The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS
Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION
Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions
Q: Is this a real DLSS?
A: Is it
Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (
Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.
Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.
Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.
Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.Super Resolution — the game renders a frame at a reduced resolution (with a performance hit ranging from 25% to 100%); the mod stretches the image to full screen using bilinear interpolation and adds a sharpening filter (an unsharp mask — related to RCAS from AMD FSR). The result looks close to the native image, and the GPU is less taxed.
Frame generation — G = R(n) + (R(n) − R(n−1)) × t
Movement
**Anti-plume (edge-adaptive)** — the difference between the current and previous frames is calculated pixel by pixel. Step by step — ► CONTROL F8 — graphical settings menu (or button F9 — quick on/off of the generator. ► SETTINGS IN THE MENU (F8) Frame generation — on
Generation factor — x2/x3
Renderer resolution — 25–100% (
Fast — 0
Anti‑stutter — 0–
Min. base FPS —
FPS overlay — show
► RECIPES FOR WEAK CARDS (HD 3870 and nothing)
Raz50–75%
Generation factor: x2
Sharpness: 50–70%
Anti‑glitch: 0.5–0.7
For powerful cards: resolution 100
► SMART AUTO‑OFF
The mod itself doesn’t add frames when
the base FPS is below the set value
the final FPS is reached
camera is at d
► REQUIREMENTS
Minecraft 1.20.1
Fabric Loader ≥ 0.14.21 (Fabric API is NOT required)
Java 17+
OpenGL 3.3+ — almost any
► INSTALLATION
Fabric Loader installations for 1.20.1
Put the .jar file in the mods folder
Launch the game: F8 — menu, F9 — on/off.
► Frequently Asked Questions
Q: Is this a real DLSS?
A: Is it
Q: Will my card work?
A: If it supports OpenGL 3.3, yes. These are all maps from about 2008+ (
Q: Will there be soap?
A: No: on moving edges, the plume is extinguished pixel by pixel, with sharp alertness.
Q: What if the game resolution is lower than the monitor resolution?
A: This has been fixed in v1.3.0 — the map.
Q: Does it conflict with OptiFine/Sodium?
A: The mod is independent.
Q: How do I restore everything to the way it was?.
A: F9 turns the gen off.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources