Universal Player Data

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Universal Player Data

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Player data is shared between all worlds

Mod Loaders
Fabric
Minecraft
26.2

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Type
Mod
License
MIT License
Latest Version
0.2.1
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Description

WARNING: THIS MOD CHANGES SAVE DATA FUNCTIONALITY. ALWAYS MAKE BACKUPS OF WORLDS AND SAVES AND USE AT YOUR OWN RISK.

Fabric mod that makes player data be shared between all worlds, similar to games like Terraria. This includes inventory, hunger, status effects, ender chests, etc. By default, some data is still world-specific, such as spawn point and gamemode.

By default, players will always start at their spawn point when joining a world.

When you first add the mod, it will prioritize existing save data from the first world you open the mod with.

Save directory is .minecraft/universal-playerdata.

As of version 0.2.0 and later, you can edit the configuration, either using Mod Menu or at .minecraft/config/universal-player-data.json.

The mod's config menu within mod menu

The mod works by using the same NBT data for all worlds, except for a small set of exclusions (abilities, LastDeathLocation, playerGameType, respawn, RootVehicle, and warden_spawn_tracker). Exclusions can be added or removed in the config. Whether or not players start at spawn can also be set in the config. If disabled, it is recommended to add the Motion, Pos, and Rotation NBT tags to the exclusions list.

You can find NBT tags by using NBT Explorer.

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  • Using NBT Explorer to find tags
    Using NBT Explorer to find tags Using NBT Explorer, you can find tags and add them to the exclusions list in the config

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