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Unruly Chartered
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Capture, contain and study strange anomalies, each with its own rules. Break them, and they break out.
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Description
Unruly Chartered
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Unruly Chartered adds anomalies to your world — strange beings that each follow their own rules. Find them, subdue them, seal them away, and keep them contained. Learn their rules through work and observation. Get a rule wrong, and they break loose.
⚠ Beta — still in active development. Balance and content may change between versions. Back up your worlds.
Features
- Anomalies across risk levels, from harmless curiosities to world-ending threats
- Rules — every anomaly has its own conditions: time of day, weather, where you stand, what you do. Read them, test them, respect them
- Wild encounters — anomalies appear in the world depending on time, weather and biome. New ones unlock as the days go by
- Containment — subdue an anomaly, seal it with a containment tag, and place it in a containment unit
- Work — perform work on contained anomalies to earn rewards and uncover their secrets
- Breaches — fail too often and anomalies escape. Breaches can chain into each other
- Containment rooms — build cells with lights, soundproofing, cooling and more. The right equipment can soften an anomaly's rules
- Observation records — track everything you've learned about each anomaly
- Unique gear — earn weapons and armor tied to individual anomalies
- Difficulty presets — Normal, Harsh, Inferno, or Custom
Requirements
- Minecraft 1.21.1
- NeoForge
Languages
English / 日本語
Inspiration
This mod is inspired by Lobotomy Corporation by Project Moon. It is an independent fan project — all anomalies, names, art and code are original. It is not affiliated with or endorsed by Project Moon.
Made with AI
This mod is made with the help of AI (Claude Code). The anomaly ideas, rules and overall design are by me; most of the code and some of the models and textures were made with AI.
Permissions
- ✅ Videos and streams: Allowed (a link back is appreciated)
- ✅ Modpacks: Allowed on CurseForge
- ❌ Re-uploading or redistributing the mod elsewhere: Not allowed
- ❌ Copying code, models or textures: Not allowed
Feedback
Bug reports and feedback are welcome in the comments.
Unruly Chartered(日本語)
近くに何かが現れた気配がする…
世界に異常体が現れるようになるModです。異常体はそれぞれ独自の規則を持っています。 見つけて、無力化して、封じて、収容する。作業と観測で規則を明らかにしていきます。 規則を間違えれば、異常体は暴走します。
⚠ Beta版:開発中です。バージョンによってバランスや内容が変わることがあります。ワールドのバックアップをおすすめします。
主な内容
- 危険度ごとに分かれた 異常体
- 規則:時間帯・天気・立ち位置・行動など、異常体ごとに守るべき条件がある
- 野良の出現:時間・天気・バイオームによって出現。日数が進むと新しい異常体が解禁
- 収容:無力化 → 収容札で封じる → 収容ユニットへ
- 作業:収容した異常体に作業をして、報酬と情報を得る
- 暴走:失敗が続くと脱走。暴走は連鎖することも
- 収容室:収容灯・防音材・冷却器などの設備で、規則をやわらげられる
- 観測記録:わかったことを異常体ごとに記録
- 専用装備:異常体ごとの武器と防具
- 難易度:普通・過酷・地獄・カスタム
動作環境
Minecraft 1.21.1 / NeoForge
影響を受けた作品
Project Moon の Lobotomy Corporation に影響を受けた非公式のファン制作Modです。 異常体・名前・絵・コードはすべてオリジナルで、Project Moon とは関係ありません。
AIの利用について
このModはAI(Claude Code)を使って作っています。 異常体のアイデア・規則・全体の設計は作者が考え、コードの大部分と一部のモデル・テクスチャをAIで作りました。
利用について
- ✅ 動画・配信:OK(リンクを貼ってもらえると嬉しいです)
- ✅ ModPackへの収録:CurseForge内ならOK
- ❌ 他サイトへの再配布・転載:NG
- ❌ コード・モデル・テクスチャの流用:NG
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