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Unvalkyried Heavens
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An unofficial fork of the physics-based airship mod Valkyrien Skies 1, expanding compatibility with other mods.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Adds new methods of transportation for players.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is an unofficial fork of Valkyrien Skies 1 by Triode
It exists for modpacks to be able to use a patched version that does not crash the game when other mods try to interact with objects on the ships.
Valkyrien Skies is a mod that allows you to build a movable (air-) ship that is able to physically interact with the world while all your redstone and machinery runs onboard. This allows for a lot of possibilities, especially when other mods are included - build a mining ship, a battleship, a highly maneuverable plane or a speedy hoverbike. This project's goal is to expand the range of mods viable for use onboard of the Valkyrien Skies constructs - so that, for example, you can code your ship's controls in Lua using OpenComputers.
This project currently has only fixes and improvements. However, features are being considered to be added eventually.
Changes compared to VS1 version 1.0.7
- Changed the "wrong thread" check to throw a warning into the log rather than an exception interrupting the execution.
This allows for Opencomputers machines to run on the ships, for Psi spells to be cast into ship space with some trickery, for mods like Damage Indicator to not crash the server when near assembled ships, etc. - Added a config options to support GTCEu/GTCE type of "Fake Worlds" that caused "
IllegalStateException: World [world] doesn't have an VSWorldDataCapability." - Mobs and entities are now visible in third person view when sitting in the Captain's Chair.
Credit for discovering the issue and providing a fix goes to Perevozke
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