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Vampire's arsenal
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mod that add vampire arsenal,new dimension(biomes and structures) and vampire abilitys into the game
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use with curios api
Vampire Arsenal 3.1.0 - From One Blade to Eternal Night
What began with a single vampire blade has grown into an entire adventure of blood, silver and forgotten ruins. This update brings together the journey from the original weapon to a world with its own progression, creatures, settlements, equipment and bosses.
Choose your side
Embrace vampirism and manage your thirst, feed to restore blood, develop your powers and grow stronger through a dedicated skill menu. Select Dash, Mist, Blood Sense, Mend or Bat Leap through the radial ability menu. Feeding on sleeping players is subject to the server's PvP, team and configuration rules.
Prefer the hunter's path? Prepare silver ammunition, holy weapons, garlic supplies and specialized equipment to face the creatures of the night. Holy water also offers a way back from vampirism.
Enter Eternal Night
Travel through a rebuilt portal into a dimension of crimson waters, dark forests, haunted shores and forgotten burial grounds. Explore the Dead Mountains, Ash Cemetery, Crimson Grove and Abyssal Shore, each adding another reason to venture beyond familiar territory.
Discover new plants, gather unfamiliar materials, search ruins and investigate underground locations such as the Night Catacombs, Blood Laboratory and Buried Archive. Vampire settlements, hunter camps and fortresses expand the adventure across both Eternal Night and the Overworld.
Portal travel has received fixes for arrival placement, surface exits and shared destinations, addressing the problems that could scatter players or place exits in unsuitable terrain.
A world with inhabitants
Meet vampires, nobles, hunters, gargoyles, cave bloodsuckers, rusted guards and bell keepers. The waters have their own dangers, including tentacled creatures and leviathans, while additional wildlife and wandering inhabitants give the dimension more variety.
Settlements include different professions, houses and farms. Farmers work their crops, residents can defend themselves when attacked, and traders offer goods from their world. Find a cartographer to obtain a map leading toward Dracula's castle.
Face Dracula
Explore the castle and its surrounding grounds, guarded by vampires and gargoyles, before challenging Dracula himself. His attacks include charges, smoke teleports, fang strikes, blood draining and summoned guards.
The encounter introduces rewards such as the Sovereign Sigil, Blood Opals, Royal Ichor and the Castle Reliquary. Castle treasure provides another reason to explore beyond the boss chamber.
Build your arsenal
The original vampire blade remains part of a much larger equipment system. Collect silver, noctite and other materials; craft weapons, tools and four armor families: vampire, hunter, noctite and ash.
Hunters gain holy blades, silver weaponry, a pistol and a repeating crossbow. The crossbow holds five bolts and reloads its magazine in five seconds. One silver ingot crafts eight silver bullets. Ranged weapons support combinations with melee weapons in the other hand; Shift + right-click provides the firing input when a melee weapon has its own ability.
Grow garlic, prepare coatings and garlic bombs, cook new foods and make drinks for your expeditions. Equip amulets through Curios slots and use expanded Shift tooltips to learn how your equipment works.
A complete guide to the night
The in-game field guide supports English and Russian, with progression information, crafting instructions and a portal construction diagram. The update also includes revised pixel-art equipment, creature visuals and sounds, adjustments to structure frequency, and fixes across combat, travel and world generation.
The complete catalog contains 157 registered items, including equipment, materials, plants, block items and 34 spawn eggs. The accompanying image pack shows every item from this build.
From one blade to an entire world: welcome to the next chapter of Vampire Arsenal.
with love from allucard
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