Vampirism: Raids & Patrols

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Vampirism: Raids & Patrols

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An unofficial Vampirism & Werewolves add-on featuring faction warfare, patrols, fortresses, camps, 5-wave raids, powerful commanders, Lycanthrope Villagers and lunar events.

Mod Loaders
Minecraft

About

Description

Vampirism: Raids & Patrols banner with Hunter, Vampire and Werewolf factions

⚔️Vampirism: Raids & Patrols

Vampirism: Raids & Patrols is an unofficial add-on for Vampirism and Werewolves that transforms the conflict between Hunters, Vampires, and Werewolves into a large-scale faction war.

Take control of villages, develop your faction's influence through Village Totems, encounter organized patrols, survive large faction raids, explore dangerous faction structures, discover the Hunter Forest, fight powerful Hunter Brigadiers, and uncover hidden late-game progression.

Every faction has its own patrols, structures, equipment, village mechanics, enemies, and unique gameplay features.

⚔️ Faction Warfare • 🌲 Hunter Forest • 🏰 Village Totems & Fortresses • 👑 Hunter Brigadiers • 🐺 Lycanthrope Villagers • 🌙 Lunar Events • 🏆 Advancements


💚 Support the Project

If you enjoy Vampirism: Raids & Patrols and want to support future updates, you can make a voluntary donation.

Support on Boosty


🌲 NEW IN 0.6.0 — Hunter Forest Update

Version 0.6.0 greatly expands the Hunter faction and introduces a large amount of new exploration, progression, equipment, structures, enemies, and hidden late-game content.


🌲 Hunter Forest

Discover the new Hunter Forest biome — a dangerous territory dominated by Hunters.

The biome features:

• Unique blue vegetation and atmosphere.
• New faction-themed trees and building materials.
• Increased Hunter activity.
• Reduced presence of hostile rival factions.
• Special effects for Vampires entering the biome.
• Animals with dangerous blood properties for Vampires.
• New Hunter structures and camps.
• New exploration advancements.
• Unique resources and loot.

The Hunter Forest is designed as the natural homeland of the Hunter faction and contains some of the most dangerous Hunter enemies in the mod.


🏰 New Hunter Structures

Version 0.6.0 introduces and expands several structures inside the Hunter Forest:

• Hunter Watchtower
• Hunter Lodge
• Hunter Fortress
• Hunter Outpost
• Hunter Camp
• Smaller Hunter camps and structures

These locations contain Hunters, supplies, valuable faction loot, and rare resources.

Larger and rarer structures provide significantly better rewards.


👑 Hunter Brigadiers

A completely new Hunter enemy has been added: the Hunter Brigadier.

Hunter Brigadiers are powerful commanders that can appear in the Hunter Forest.

Features include:

• Multiple Brigadier ranks.
• Unique health and combat statistics.
• Rank-based Brigadier Blood drops.
• Hunter followers and squad behavior.
• Ordinary and Advanced Hunters can follow nearby Brigadiers.
• Brigadiers can lead Hunters during combat.
• Unique rare drops.
• Special equipment.
• New progression mechanics connected to Brigadier Blood.

Higher-ranking Brigadiers are significantly more dangerous than ordinary Hunters.

Some Brigadier-related mechanics are intentionally hidden and must be discovered during gameplay.


💎 New Rare Items

Version 0.6.0 introduces many new items and materials, including:

• Brigadier Blood
• Charged Crystal
• Ancient Leaf
• Totem Core Upgrade
• New Hunter materials
• New high-level equipment
• New weapons
• New faction progression items

Several items have unique animated visual effects instead of ordinary vanilla enchantment glint.

Some rare and secret items are intentionally not listed here.


🛡️ Totem Core Upgrade

Village Totems receive another major expansion in 0.6.0.

The new Totem Core Upgrade can improve an already activated Totem Core.

An upgraded core can:

• Strengthen Special Protection.
• Improve faction-specific defensive effects.
• Unlock stronger long-term village protection.
• Provide new visual and gameplay feedback.

Totem Cores are connected to Special Protection, but are not required simply to reach the highest normal Village Totem level.


✨ Special Protection

Village Totems can provide faction-specific protection against attackers.

Hunter Villages:

• Garlic Protection against Vampires.
• Aconite Protection against Werewolves.

Vampire Villages:

• Fear of Vampires.

Werewolf Villages:

• Fear of Werewolves.

Version 0.6.0 improves the application of these effects to NPCs and players and fixes several problems involving effects remaining after raids or being applied to incorrect entities.


🧥 New High-Level Equipment

Version 0.6.0 introduces new high-level equipment for late-game players.

New content includes:

• New Hunter armor.
• New Werewolf armor.
• New weapons.
• New crucifix variants.
• New Holy Water variants.
• New rare crafting materials.
• Special animated visual effects.

Some equipment belongs to hidden progression paths and is intentionally not fully documented.


📖 Expanded Hunter Progression

Hunter progression has been expanded.

Changes include:

• New Brigadier Blood requirements.
• Additional Hunter Weapon Table functionality.
• Support for new progression components.
• New high-level requirements.
• New secret late-game Hunter progression.
• Additional rewards and advancements.

Some of the highest-level Hunter content is intentionally hidden from this description.


🏆 New Advancements & Challenges

Version 0.6.0 adds new advancements and challenges related to:

• Discovering the Hunter Forest.
• Exploring Hunter structures.
• Fighting Hunter Brigadiers.
• Obtaining rare materials.
• Developing Village Totems.
• Upgrading Totem Cores.
• Obtaining new equipment.
• Completing hidden objectives.

The existing Vampirism: Raids & Patrols advancement tab continues to track progression across the mod.


🏰 Village Totems & Faction Management

Village Totems allow players to develop faction-controlled villages.

Features include:

• Faction-specific Totems for Hunters, Vampires, and Werewolves.
• Village progression and upgrades.
• Faction-specific village development.
• Special interactions for faction lords.
• Equipment and progression requirements.
• A dedicated Totem management interface.
• Raid integration.
• Special Protection systems.
• Totem Core mechanics.

Village control is an important part of the conflict between Hunters, Vampires, and Werewolves.


⚔️ Faction Patrols & Warfare

Three factions roam the world:

• Hunter Patrols
• Vampire Patrols
• Werewolf Patrols

Patrols feature:

• Organized groups with leaders and escorts.
• Improved leader-following behavior.
• Persistent patrol groups.
• Faction-aware AI.
• Friendly-fire protection.
• Different group sizes and equipment.
• Special faction banners.
• Randomized leader names.

Enemy patrols can encounter and fight each other naturally.

Hunters, Vampires, and Werewolves recognize members of their own faction as allies while attacking rival factions.


🚩 Banner Troops

Patrols can include special banner carriers.

While a banner carrier remains alive, nearby members of the patrol receive a combat bonus.

Rare patrol variations can include additional banner troops.


🏰 Faction Structures

V&P contains multiple faction structures, including:

• Hunter Fortress
• Hunter Large Camp
• Vampire Large Camp
• Werewolf Large Camp
• Hunter Watchtower
• Hunter Lodge
• Hunter Outpost
• Hunter Camp

Structures contain faction-specific enemies, supplies, equipment, and loot.

Structure generation has been improved over multiple updates to provide better placement and exploration rewards.


🎁 Faction-Specific Loot

Structures contain loot based on their faction.

Hunter structures can contain:

• Hunter equipment.
• Weapons and ammunition.
• Crafting resources.
• Rare Hunter materials.

Vampire structures contain:

• Blood-related resources.
• Vampire equipment.
• Vampire faction materials.

Werewolf structures contain:

• Werewolf materials.
• Pelts and faction equipment.
• Other Werewolf-related supplies.

Rare structures provide better rewards than ordinary camps.


🐺 Lycanthrope Villagers

Werewolves can infect surviving villagers with Lupus Sanguinem after taking control of a village.

After infection:

• Villagers become Lycanthrope Villagers.
• They retain their profession, trades, experience, and name.
• They gain distinctive yellow eyes.
• When attacked, they can transform into Werewolves.
• The transformed Werewolf attacks the aggressor.
• After the danger has passed, the villager can return to normal.

Village capture by another faction can also affect infected villagers.

Hunter control can restore them.

Vampire control can convert them into Vampire Villagers.


🔥 Expanded Five-Wave Raids

Faction raids use a five-wave system inspired by vanilla Minecraft raids.

Available factions:

• Hunters
• Vampires
• Werewolves

Raid difficulty increases with every wave.

Early waves contain ordinary faction enemies.

Later waves introduce:

• Advanced enemies.
• Banner carriers.
• Stronger combat groups.
• Powerful final-wave commanders.

Village Totems can be used to interact with the raid system.

Village bells can help reveal real defenders during active raids.


🌙 Lunar Events

Rare nights can trigger faction events.


🔵 The Great Hunt

Hunter activity increases.

Hunter patrols and other Hunter forces become more active.

The moon turns blue.


🟣 Blood Hunt

Vampire activity increases significantly, especially around Vampire territory.

The moon turns dark purple.


🟡 Wolf Moon

Werewolf activity increases.

Werewolf groups become more common in their native territory.

The moon turns golden yellow.


Lunar events are announced in chat and end when morning arrives.


🏆 Advancements

Vampirism: Raids & Patrols includes its own advancement tab.

Progress through objectives involving:

• Patrols.
• Raids.
• Village defense.
• Village conquest.
• Faction warfare.
• Structures.
• Hunter Forest exploration.
• Brigadiers.
• Village Totems.
• Rare equipment.
• Hidden progression.

Advancements are available in English and Russian.


🛠️ Improvements & Bug Fixes

Version 0.6.0 also includes many fixes and internal improvements:

• Improved raid stability.
• Improved raid participant detection.
• Improved Special Protection.
• Improved defender and aggressor effects.
• Improved Hunter AI.
• Improved Brigadier squad behavior.
• Improved Village Totem upgrade checks.
• Improved Totem Core mechanics.
• Improved structure generation.
• Improved Hunter Forest generation.
• Improved faction recognition.
• Improved friendly-fire protection.
• Improved loot in Hunter structures.
• Fixed several NPC naming issues.
• Fixed multiple effect-related issues.
• Fixed various item, model, localization, and rendering problems.
• Numerous stability and compatibility improvements.


🔒 Hidden Content

V&P 0.6.0 contains several secret mechanics, items, enemies, progression paths, and challenges.

They are intentionally not documented here.

Explore the world, defeat powerful enemies, experiment with Village Totems, and discover them yourself.


📅 Development & Future Updates

Major updates for Vampirism: Raids & Patrols are planned periodically.

Future updates will continue to:

• Expand faction mechanics.
• Introduce new exploration content.
• Improve existing systems.
• Add new enemies and equipment.
• Improve compatibility and stability.

Minor updates and emergency hotfixes may still be released between major versions.


📋 Requirements

Minecraft: 1.21.1

Mod Loader: NeoForge 21.1.x

Java: 21

Required Mods:

• Vampirism 1.10.13
• Werewolves 2.0.3.3


📢 Disclaimer

This project is an unofficial add-on and is not affiliated with or maintained by the official Vampirism or Werewolves development teams.


⚔️ Choose your faction.
🌲 Explore the Hunter Forest.
🏰 Build your influence.
👑 Challenge powerful enemies.
🐺 Survive the faction war.

Thank you for playing Vampirism: Raids & Patrols!