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Vanilla Mob Minibosses
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Adds minibosses for the earlygame
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Adds or enhances hostile creatures and enemies.
Enhances or adds content related to Illagers, such as new types and behaviors.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Vanilla Mob Minibosses is a datapack-created mod that introduces special miniboss variants of vanilla mobs
Mobs:
Mobs will use their special attacks in the order it is shown here. This makes them more predictable when fighting them.
As of now all 3 have craftable spawn eggs but this will likely change in the future.
Illagers Wear Armor is recommended to see the custom illager's armors.
See the Images tab to see how they look and how to craft them (wip)
for creative mode/mob battles: use /function piglincultist:give_all to give yourself items from the mod, including spawn eggs, or /function piglincultist:give_<mob> to only get a specific mob's spawn egg
Natureologer
An early game boss that is very agile shoots poison arrows and drops leaves on your head. Leather Armor & Wooden Weapons are recommended to defeat him. 42 HP
Spawning:
Craftable Spawn Egg, and a 10% chance to replace normal pillagers in raids. Natureologers that join raids won't target other illagers with their attacks.
Basic Attack:
Shoots poison arrows from his crossbow.
Special Attacks:
Leaf Drop: Drops a leaf on 3 random nearby mobs. He will use this twice. Falling leaves deal 6 damage on impact.
Leaf Storm: Drops 4 leaves in the cardinal directions and shoots 4 poison arrows in the diagonal directions.
Other Abilities:
In between attacks he will occasionally sidestep to the left or right.
When hit he will dodge the next incoming attack for 1.5 seconds, indicated by smoke particles.
Strategy:
Avoid being too aggressive and trying to combo him, he will dodge your attacks.
Instead take it slow and attack him when he does not have the smoke particles.
Drops:
25% chance to drop a poison arrow, and drops his mask (see natureologer mask)
Knightlander (texture still wip)
Another early game boss that is much bulkier and deadlier than the natureologer, but less agile. 42 HP
The Knightlander deals 0 damage with his normal attacks.
If Pehkui is installed he will be 2.5 blocks tall.
Spawning:
Craftable Spawn Egg, Raids (Same odds as Natureologer), and are attracted to players that hoard too much loot
Special Attacks:
Lunge: Charge forward dealing 2x his weapon damage. He will use this twice
Snipe: Switches to his bow which deals 12 damage. This is indicated by a red laser beam before firing.
Other Abilities:
Knightlander becomes faster and only uses Snipe when there are no mobs within 12 blocks of him.
Strategy:
Attack Knightlander while he is charging up his attacks or after he finishes an attack. Later on a bow and arrow can be used to easily defeat him.
After a lunge attack he tends to turn his back around for a brief second, take advantage of this with modded items that can backstab
Drops:
Normal Vindicator Drops + a chance to drop his amethyst sword, The Knightlander, or his armor
Withered Cultist (survival balancing wip)
The main mob of the mod, this devastating brute was once a normal piglin captured by the wither skeletons to be corrupted into a unholy being. Luckily he was saved by his fellow piglins before the transformation was complete, giving him wither powers!
333 HP
Spawning:
Craftable Spawn Egg
Basic Attack:
Strikes enemies with his golden hoe
Special Attacks:
Air Strike: jump backwards then fire 25 wither skulls before hitting the ground.
Clone: Summon a haunted clone for 6 seconds that rapidly strikes the enemy dealing 1% current hp damage and withering enemies, damage doubled against wither immune enemies.
Storm Clone: Only used when Withered Cultist is Enraged. Strikes lightning on enemies if the Withered Cultist is not nearby, otherwise gives the cultist an extra dodge
Wither Cloud: Summon a withering aura that slowly increases in size, weakening and withering enemies who stand in it
Raging Tempest: Become Furious for 8 seconds gaining increased speed, dealing double damage and withering enemies.
Market Barterer: TNT Launch into the air before whacking the enemy with a golden shovel! Deals 32 damage +12% current hp damage
TNT does not grief blocks or hurt mobs
Netherite Drill: Summons a drill from the nether's ancient times that rapidly drains the max hp of those standing in front of it. Drains up to 60% max hp unlike Wither Corruption, but excess drained hp regenerates faster. Enemies with Absorption are immune to max hp drain.
Other Abilities:
-Wither Heal: Gain regeneration if a nearby mob is suffering the wither effect.
-Wither Corruption: Mobs taking damage from wither near the Cultist slowly lose max health, up to -40% hp. This slowly recovers if they are not withered. Enemies with Absorption are immune to max hp drain.
-Dodge: When hit, leap forward, then lose the ability to dodge. Regain this ability over time and from Storm Clone. First hit while under dodge is reduced through armor toughness.
-Furious: When on fire, gain +4 damage
-Shielded: Start with a shield which blocks 66 damage. It regenerates after using Market Barterer based on his lost hp.
-Has a rare chance to spawn with a wooden head, this is a joke on this mob's abbreviation.
-Hp based damage does not affect players.
-Enraged: When below 50% health his special abilities become enhanced
Strategy:
While he is using the berserker move, block him with a shield to briefly weaken him and instantly break his shield.
Drops:
nothing as of now.
Knight of Nature (Creative Only)
Creative Exclusive mob with 999 Absorption but only 1 Health
He has the Abilities of both Natureologer & Knightlander
Spawning:
Only accessable with /function piglincultist:give_all
Strategy:
Use similar tactics to fighting Natureologer & Knightlander; all his attacks are still dodgeable, but you will have to fight him for much longer due to the 999 absorption
Drops:
Same as Knightlander
Items:
Natureologer's Mask
Grants +2 Hp and Armor. Covers your view like a carved pumpkin, but good stats for early game! Dropped by the Natureologer
The Knightlander (Sword)
A longsword that makes counterattacking after blocking stronger
7 damage, 1.6 attack speed
Repairable with Amethyst Shards.
Has built in compat with Project: War Dance & Better Combat
Note: The Knightlander found in the creative menu and JEI does not have the custom attributes below. To get them you have to defeat the Knightlander illager.
Reduces Max HP by 15%. When blocking with a shield, gain a temporary 35% damage & movement speed for 1 second or until you switch to a different item.
Knightlander Armor Set
A bulky armor set that makes you really tough but slower and inhibits your magic capabilities.
The stats are same as Iron Armor and each piece grants the following:
Grants +2 Armor Toughness, +4% Knockback resistance.
Increases your gravity by 4%.
Reduces Movement Speed by 5%.
Reduces Max Mana from Ars Nouveau, Dungeons Libraries & Iron's Spells n Spellbooks (if any installed) by 5%.
Increases the duration of The Knightlander's Sword buff by 0.25 seconds.
Cultist's Shield
An unbreakable shield that can launch wither skulls at enemies
When blocking any attack: gain absorption for 5 seconds
When blocking a projectile: fire a wither skull where you are looking
Cultist Armor Set
An agile armor set that enhances your magical capabilities and allows you to phase through walls
Helmet: 2 Armor
Chestplate: 5 Armor
Leggings: 4 Armor
Boots: 2 Armor
Grants +4 Armor Toughness, +8% Movement Speed & -25% Name Tag Distance
Phase Shift (Full Set): Sneak while in the air to briefly phase through blocks and avoid attacks! 2 Second Cooldown.
When Iron's Spellbooks installed: Each Grants +80 Mana & +6% blood spell power
When Dungeons Gear installed: +12.5% Soul Gathering & +25 Max Souls
Guardian's Grace
The Trident Bow turns your arrows into tridents! Only normal and spectral arrows get converted.
These tridents can be enhanced by bow enchantments, including built in compatibility with some dungeons gear enchantments like poison cloud
They work underwater and can only be picked up by the player who shot them
Fully Charged Shots gain Impaling I
Tridents deal 8 damage, up to 11 with Power V.
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