Speedometer: True to MC
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Vanilla Style Minecraft Speedometer.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Speedometer (1.17-1.21)
A lightweight, compass-style Speedometer item that visually tracks your movement speed. As you move faster, the needle advances across 32 frames and caps at frame 31.
Features
- Real-time speed display with a smooth 32-frame needle animation (
00→31) - Caps at max (frame
31) at high speeds - Lightweight + modder-friendly: simple item + model predicate, minimal moving parts
- Vanilla-friendly behavior (regular utility item)
Crafting Recipe
Crafted like a Compass, but with Copper and Amethyst:
Future Plans
Backport to older versions, all the way back to 1.17 as that was the Amethyst and Copper release.- Support for all mod loaders 1.17-1.21:
Fabric,Forge,NeoForge& Quilt - Backport to even older versions using different items (possibly gold & lapiz?) and changing the textures to them as well. (SPEEDOMETER CLASSIC)
- Add a HUD mode (optional on-screen gauge) + keybind to toggle (client-only).
- Add units toggle (m/s, blocks/sec, km/h, mph) and show numeric speed in tooltip/actionbar.
- Add a config for scaling/cap (walking vs sprinting vs elytra), smoothing, and “max needle at X m/s”.
- Support vehicles (minecart/boat/horse) and optionally show mount speed instead of player velocity.
- Add sound/visual feedback (subtle click/tick at frame changes, optional).
- Add enchant/upgrade ideas: “Overclocked” (higher cap).
- Add redstone integration: a “Speed Monitor” block that outputs signal strength based on entity speed holding linked item.
- Add compat hooks (optional): trinket slot support, Curios/Trinkets compatibility, and better vehicle speed via common - APIs when present.
- Add translation keys + language files for proper tooltips and item group name.
- Add data-driven frames so texture frame count and thresholds can be changed via resource packs/datapacks.
Speedometer (1.17-1.21)
A lightweight, compass-style Speedometer item that visually tracks your movement speed. As you move faster, the needle advances across 32 frames and caps at frame 31.
Features
- Real-time speed display with a smooth 32-frame needle animation (
00→31) - Caps at max (frame
31) at high speeds - Lightweight + modder-friendly: simple item + model predicate, minimal moving parts
- Vanilla-friendly behavior (regular utility item)
Crafting Recipe
Crafted like a Compass, but with Copper and Amethyst:

Future Plans
Backport to older versions, all the way back to 1.17 as that was the Amethyst and Copper release.- Support for all mod loaders 1.17-1.21:
Fabric,Forge,NeoForge& Quilt - Backport to even older versions using different items (possibly gold & lapiz?) and changing the textures to them as well. (SPEEDOMETER CLASSIC)
- Add a HUD mode (optional on-screen gauge) + keybind to toggle (client-only).
- Add units toggle (m/s, blocks/sec, km/h, mph) and show numeric speed in tooltip/actionbar.
- Add a config for scaling/cap (walking vs sprinting vs elytra), smoothing, and “max needle at X m/s”.
- Support vehicles (minecart/boat/horse) and optionally show mount speed instead of player velocity.
- Add sound/visual feedback (subtle click/tick at frame changes, optional).
- Add enchant/upgrade ideas: “Overclocked” (higher cap).
- Add redstone integration: a “Speed Monitor” block that outputs signal strength based on entity speed holding linked item.
- Add compat hooks (optional): trinket slot support, Curios/Trinkets compatibility, and better vehicle speed via common - APIs when present.
- Add translation keys + language files for proper tooltips and item group name.
- Add data-driven frames so texture frame count and thresholds can be changed via resource packs/datapacks.
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