Vault Display - Vault Hunters Addon

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Vault Display - Vault Hunters Addon

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Client-side fixes and displays for Vault Hunters 3

Mod Loaders
Minecraft

About

Description

Client-side fixes and displays for Vault Hunters 3rd edition. No server install, no server permission, nothing sent to the server: every part of it reads what the client already has and draws or hides something with it.

Everything is a separate switch, and every switch can be flipped in game.

Elixir source list

A list of all elixir source. It udpate as you play and figure out the values ny looting.

The list is a proper Vault Hunters HUD module: drag it, size it and configure it from the game's own HUD editor, alongside the XP tracker and the minimap. It can show every source with ??? for the unknown ones, only the ones already worked out, or just the most valuable one.

Performance switches

  • Elixir particles. Every elixir payout spawns a handful of particles that live for four seconds and are never culled. A busy elixir vault keeps hundreds of them alive at once. Turning them off costs the animation and nothing else - the elixir still counts.
  • Totem effects. The totem glow, the laser beams and the glyph ring are drawn every frame by the totem renderers, not spawned as particles, which is why the game's own "Totem Particles" option does not cover them.
  • Nova effects. Every nova visual

Minimap size

The in-vault minimap is a fixed 62 pixel module and its Size slider cannot go past that, which is small on a large monitor - and the Zoom slider is no help, since it changes how much world fits inside the map rather than the size of the map. A "Minimap Boost" slider multiplies on top of your own setting, up to 300%. The frame, the map, the room markers and any waypoint overlay grow together and stay aligned.

Fixes

  • Ghost blocks. When a tool breaks a block faster than the server expected, the server disagrees and starts a normal break, and the client is left showing air over a block that is still there. The server's own block break ack already carries the truth, so the block goes back where it belongs.
  • Augment tooltips. Augment lore arrives with \n characters left in the text. They get split into real lines.
  • Enderman scream. A sound and the mob that made it are unrelated once it is playing, so a dead enderman keeps screaming for the length of the file. The scream stops when the enderman does.

Commands

/vaultdisplay status
/vaultdisplay augment|ghostblock|endermansound|totemeffects|novaeffects [true|false]
/vaultdisplay elixir [true|false]
/vaultdisplay elixir particles|debug [true|false]
/vaultdisplay elixir sizes
/vaultdisplay elixir reset
/vaultdisplay endermansound [true|false]
/vaultdisplay totemeffects [true|false]
/vaultdisplay novaeffects [true|false]
/vaultdisplay reload

With no argument a switch flips; with true or false it is set outright. Everything saves immediately, so the config files never have to be opened. They are there if you want them, in config/vaultdisplay/.

Requirements

  • Minecraft 1.18.2 (Forge)
  • The Vault (Vault Hunters 3rd Edition) - compatible with both the original Vault Hunters Third Edition and Vault Hunters Third Edition - Remastered