Vault Hunters Extra Game Rules
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A small mod for Vault Hunters to improve arcade mode
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Vault Hunters Extra Rules
This simple mod adds 2 new Game Rules to allow more adjustments to the Vault Looting.
This mod works extremely well with "Arcade Mode".
Game Rules
vaultExtraCopiouslyDropModifier (default: NORMAL) - the increase of drops from copiously triggering.
- LEGACY: 0.5x - reduces the drop from copiously in half
- NORMAL: 1.0x (default) - no change
- PLENTY: 2.0x - double the drop from copiously
- EXTREME: 3.0x - triples the drop from copiously
vaultExtraCoinDrops (default: NORMAL) - the chance of increased coin drops from mining in the vault
- LEGACY: 0.5x - reduces the drop from coins by half
- NORMAL: 0.0x (default) - no change
- PLENTY: 1.0x - increases the coin quantity by 1
- EXTREME: 2.0x - increases the coin quantity by 2
vaultExtraSoulShardDrops (default: NORMAL) - the increase of soul-shard drops from killing mobs.
- NONE: 0.0x - no soul shard drops
- TURTLE: 0.33x - 1/3 of the soul shard drops
- SLOW: 0.5x - 1/2 of the soul shard drops
- NORMAL: 1.0x (default) - no change
- PLENTY: 2.0x - 2x more soul shard drops
- EXTREME: 3.0x - 3x more soul shard drops
vaultExtraCompletionExperienceModifier (default: NORMAL) - the vault completion experience multiplier
- NONE: 0.0x - no experience for completing the vault
- TURTLE: 0.33x - 1/3 of the experience for completing the vault
- SLOW: 0.5x - 1/2 of the experience for completing the vault
- NORMAL: 1.0x (default) - no change
- PLENTY: 2.0x - 2x the experience for completing the vault
- EXTREME: 3.0x - 3x the experience for completing the vault
vaultExtraBonusExperienceModifier (default: NORMAL) - the vault bonus experience multiplier
- NONE: 0.0x - no experience for completing the vault
- TURTLE: 0.33x - 1/3 of the bonus experience from the vault
- SLOW: 0.5x - 1/2 of the bonus experience from the vault
- NORMAL: 1.0x (default) - no change
- PLENTY: 2.0x - 2x the bonus experience from the vault
- EXTREME: 3.0x - 3x the bonus experience from the vault
vaultExtraReusePedestals (default: false) - whether to allow reusing crake pedestals and lodestones in the vault
- true - allows reusing crake pedestals and lodestones in the vault
- false (default) - no change
vaultExtraAllowFlaskUseWhilePause (default: false) - whether to enable the player to use Respec Flask while the vault timer is stopped
- true - allows drinking Respec Flask in the vault while the timer is stopped
- false (default) - no change
vaultExtraAllowTrinketSwapWhilePause (default: false) - whether to enable the player's ability to swap trinkets while the vault timer is stopped. Note: swapping will not restore "usage"
- true - allows swapping Trinkets in the vault while the timer is stopped
- false (default) - no change
vaultExtraAllowCharmSwapWhilePause (default: false) - whether to enable the player's ability to swap charms while the vault timer is stopped. Note: swapping will not restore "usage"
- true - allows swapping Charms in the vault while the timer is stopped
- false (default) - no change
vaultExtraMaxPlayerLevel (default: value from VaultLevelsConfig) - allows changing max vault level via gamerule
- [number] - integer number. Allows any value, but going above 100 may require adjusting VaultLevelsConfig JSON to give XP increment for them.
vaultExtraSpiritSpawnLocation (default: default) - allows changing where spirits spawn via gamerule.
- DEFAULT - uses vault hunter basic logic: try player bed, if not then try to find a random spawn point for player.
- PORTAL - if a player bed is not available, then use the vault portal location.
- ALWAYS_PORTAL - always use the vault portal location.
- WORLD_SPAWN - if a player bed is not available, then use the world spawn location point.
- ALWAYS_WORLD_SPAWN - always use world spawn location point.
Locally stored player rules.
vaultExtraLocalizedGameRules (default: SERVER) - whether the game rule targets just a player, all in a vault, or the whole server.
- SERVER - the game rule will target all players on the server.
- VAULT - the game rule will target all players in the same vault. (by owner)
- PLAYER - the game rule will be targeted by every player separately.
- a new command for player `/extra_rules set <gamerule> <value>`
This part was implemented by ItsWormy. A huge thanks to him.
Rules that players can change:
- vaultExtraCopiouslyDropModifier - (default: VAULT)
- vaultExtraCoinDrops - (default: VAULT)
- vaultExtraSoulShardDrops - (default: SERVER)
- vaultExtraCompletionExperienceModifier - (default: PLAYER)
- vaultExtraBonusExperienceModifier - (default: PLAYER)
- vaultExtraReusePedestals - (default: VAULT)
- vaultLoot - (default: VAULT)
- vaultCrystalMode - (default: PLAYER)
- vaultExtraAllowFlaskUseWhilePause - (default: VAULT)
- vaultExtraAllowTrinketSwapWhilePause - (default: VAULT)
- vaultExtraAllowCharmSwapWhilePause - (default: VAULT)
- vaultExtraMaxPlayerLevel - (default: SERVER)
- vaultExtraSpiritSpawnLocation - (default: SERVER)
NOTE:
- The Vault Hunters LOOT game rule will not affect the experience. That is delegated to the new 2 flags.
- Coins are increased similarly to the chest content, but it will be in fixed quantities, so with `normal` it will be 1, `plenty` it will be 2, and `extreme` it will be 3.
- Copiously drop modifier will be triggered only if copiously is triggered. And it will multiply the original outcome of it.
Archived
I am very thankful to everyone who used this mod to enhance their gameplay. However, this mod will not receive any updates past u16.
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