Verix Arcanism
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Chaotic magic mod with evolving spells and experimental extras, Find your True Path as a Mage and evolve or fuse magic to match your style. JEI severely recommended.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Verix's Features is a very detailed mod, and I am not just talking about the hundreds of items, blocks and magic you can use. (JEI Recommended)
In Verix Features you can explore your world as new Mobs stroll around, fight a few mages for their spellbook or maybe explore the Abyss Lore and it's association with the Nether.
The Main Features of this mod is obviously the magic system. It's unfinished (details at end of description) but currently you can evolve your magic from basic spells like fire or ice to blackhole or entity. Or alternatively you could experiment with fusions and combine your fire and ice spellbooks. The potential is grand.
If you Love magic, this is the mod for you. Each spell has it's own unique particles and some even have amazing passive effects or secondary abilities.
As shown above, there's a LOT of spellbooks to play around with. of course this isn't all of them but considering how each one has it's own custom particle animations (made by yours truly) it's worth experimenting.
There's even some achievements to collect and dimensions to explore.
This may seem a bit vague so I should get straight to the point. The evolution and fusion systems are very reliant on experimentation. Currently not every combination is supported for the fusions and even though the evolutions are finalized they both take a bit of playing around.
Ingame there are some special paintings which hint at the evolution/fusion recipes however they take a bit of self-translation.

(if the images fail to load let me know)
Of course all drawn by me. Before you get into this mod I should mention a few things.
> Some recipes cannot be figured out with JEI, I apologize for that. But the currently available version of the mod is going to be remade from scratch so make sure to check back every once in a while for a new version that introduces ingame recipes. For your ease.
> This mod was originally a mod for random things thrown together so there's some features such as a (partially) working phone that do not fit the overall vibe of the mod. Those will be removed in the remake.
> Here is the recipe for the phone, it's very advanced so memorizing it isn't recommended but once you make one they do not have durability and will last as long as you keep your player alive. Also I forgot to include a proper recipe for the Technology Bench so you'll need commands to get that.
There's also lemon trees if you really want that Yellow Wood for your builds. Plus a lot of structures, there's just a lot to mention.
But overall, the main features of the mod is the Magic System. To list some of the Elements you can use, I'll describe a few of them in Tiers. (Each Tier is Designated by the Evolution Tier 1 Fire is evolved into Tier 2 Lava for example)
> Tier 1: Fire, Water, Ice, Light, Earth
> Tier 2: Lava, Shadow, Tidal, Wind
> Tier 3: Prism, Stone, Blood, Blackhole, Tempest
> Tier 4: Winter, Sand, Crimson
> Tier 5: Entity, Life, Death, Metal
Of course the same logic applies to the Fusions but those are only finished up to the Snow Element.
Note: This project is currently being remade from the ground up. Feel free to explore this legacy version while the full overhaul is in development.
That's about all I am really going to discuss here. Thank you all for supporting my mods and modding journey through the years. It means a lot. Hopefully you enjoy this mod, I spent way too much time on the Legacy version before realizing how terrible my organization of it is. It needs a remake and that'll be my main project for a while. Maybe even another year.
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