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Vestiges of the Present
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Hardcore challenges awarded with powerful and unique Vestiges from unknown God-like creature. Has worldwide leaderboards, lore progression and a lot of cool stuff like anti heal, heal debt, shields, over heal and shields, etc.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Themed around underwater exploration, marine life, and oceanic environments.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces new enchantments and/or changes the vanilla enchantment system.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Adds or overhauls bosses to the game.
Focuses on or is balanced for player versus player combat and competition.
Adds or enhances hostile creatures and enemies.
Offers different gameplay modes or settings.
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My mod adds Challenges from unknown powerful creature that you are destined to know through Lore progression.
Challenges are compatible with any mod in your modpack and resolves one of the hardest problems in modpacks - balance.
Some mods may be overpowered and cheap, others may be useless and funny but long time to invest, with my Challenges both are needed to progress and that gives both of them reason to progress backed up by a valuable reward - Vestiges.
What Vestiges are you will know from the Lore, but briefly it's mighty tools for PVP and PVE allowing you making things other mods cant.
List of items in my mod:

Examples of Vestiges:



Features a global leaderboard (currently frozen) system that includes all players with internet access who abide by the rules. The leaderboard is accessible in any world, whether in single-player mode or on a server!


Examples of some Challenges: (You can watch them from NEI as well just by pressing Crtl/Alt)





Mystery Chest:
You can obtain them with a certain chance when you get advancement or complete any Challenge.



Cool underwater content:


THERE IS A CRUEL MODE?
Yes! Just type /vestiges enableCruel and you will know what bosses should feel like! (and not only bosses, Starving and Drowning damage will become unblockable so you wont ignore them in you cool fancy armor with bunch of passive talents and magic), mobs will have 1% chance to spawn Empowered.
In this mode all bosses from any mod will have x4 health and damage, 100 armor points and armor toughness, 90% damage reduction, heal over time by health%, and SHIELDS WITH OVER SHIELDS! Shields and Over Shields will protect from any damage, but what is the difference between them? You gotta know it from the command /vestiges help :) All values and boss list are configurable as you wish.
Also all mobs will have a high chance to spawn in random armor of your modpack and you will grant access to some powerfull drops from mobs and bosses in this mode, that allows to make negative enchantmnets on items and exceed their limit.



What should I do if some bosses or mobs are in Challenge and not summonable?
You can confugure any challenge to have lower maximum for completing! All challenge elements will still count as before, challenge will just be finished earlier.
I have not only Vestiges in my mod
There are Accessories that can give you variaty of bonuses ^-^


You can get them from those

Void Vortex that can make any item unbreakable

Boxes with random stuff




Also there is a config named vp-common.toml where you can change a lot things!
My mod adds Challenges from unknown powerful creature that you are destined to know through Lore progression.
Challenges are compatible with any mod in your modpack and resolves one of the hardest problems in modpacks - balance.
Some mods may be overpowered and cheap, others may be useless and funny but long time to invest, with my Challenges both are needed to progress and that gives both of them reason to progress backed up by a valuable reward - Vestiges.
What Vestiges are you will know from the Lore, but briefly it's mighty tools for PVP and PVE allowing you making things other mods cant.
List of items in my mod:

Examples of Vestiges:

Features a global leaderboard system that includes all players with internet access who abide by the rules. The leaderboard is accessible in any world, whether in single-player mode or on a server!

Examples of some Challenges:

Mystery Chest:
You can obtain them with a certain chance when you get advancement or complete any Challenge.

Cool underwater content:

THERE IS A CRUEL MODE?
Yes! Just type /vestiges enableCruel and you will know what bosses should feel like! (and not only bosses, Starving and Drowning damage will become unblockable so you wont ignore them in you cool fancy armor with bunch of passive talents and magic), mobs will have 1% chance to spawn Empowered.
In this mode all bosses from any mod will have x4 health and damage, 100 armor points and armor toughness, 90% damage reduction, heal over time by health%, and SHIELDS WITH OVER SHIELDS! Shields and Over Shields will protect from any damage, but what is the difference between them? You gotta know it from the command /vestiges help :) All values and boss list are configurable as you wish.
Also all mobs will have a high chance to spawn in random armor of your modpack and you will grant access to some powerfull drops from mobs and bosses in this mode, that allows to make negative enchantmnets on items and exceed their limit.
Also you will grant access to some powerfull drops from mobs and bosses in this mode, that allows to make negative enchantmnets on items and exceed their litim.

What should I do if some bosses or mobs are in Challenge and not summonable? You can confugure any challenge to have lower maximum for completing! All challenge elements will still count as before, challenge will just be finished earlier.
I have not only Vestiges in my mod
There are Accessories that can give you variaty of bonuses ^-^

You can get them from those

Void Vortex that can make any item unbreakable

Boxes with random stuff

Also there is a config named vp-common.toml where you can change a lot things!
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