Village_Militia

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Village_Militia

By YiiiiiOwner , Yiiiiii

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Stop letting your villagers run away helplessly! Arm your unemployed villagers, build your own defense force, and protect your village !!

Mod Loaders
Minecraft
26.3 26.2

About

Description

Village Militia Mod — Feature Guide & Documentation

Status: Under Active Development
Note: Tons of new features, behavior subroutines, and AI optimizations are currently being worked on. Stay tuned for future updates!


Getting Started

Village Militia Spawn Egg

  • Location: Located at the very end of the vanilla Spawn Eggs creative tab.
  • Cost-Efficient Recruitment: Activating the militia via Sneak (Shift) + Right-Click with an Iron Helmet on an unemployed villager will not consume your sword! (Free weapon licensing!)

Command Modes

Hold an Emerald and (Shift) + Right-Click with a militia member to switch between the following modes. A distinct particle effect will appear around their feet to show their active mode instantly:

Mode Visual Indicator Behavior Description
IDLE Free Roam Wanders freely; stays relaxed.
FOLLOW END_ROD Follows and protects the player.
GUARD ENCHANT Holds ground and guards the spot.
PATROL GLOW Patrols nearby area for monsters.

Cavalry & Transport Mechanics

  • Cavalry Mounting Conditions: A militia will automatically mount a horse if the horse meets three strict conditions:
    1. It has no current passengers.
    2. It is already saddled.
    3. It is not currently leashed.
  • Forced Dismount Command: If a militia is currently riding a horse, you can order them to dismount instantly by Sneak (Shift) + Right-Clicking them with an empty hand.
  • Tactical Leashing (Troop Transport): Once the militia is mounted, you can attach a lead to the horse. This allows you to drag both the horse and the militia together, making long-distance relocation a breeze!

Equipment Customization & Arsenal

  • Weapon Swapping: You can swap the militia's weaponry at any time! Just Sneak (Shift) + Right-Click them while holding a weapon to equip them.
  • Unequipping Gear: Sneak + Right-Click a militia with a Stick to immediately unequip and drop all weapons and armor they are wearing.
  • Expanded Arsenal: They now fully support wielding and firing Crossbows, alongside standard melee weapons!

Combat AI & Special Interactions

  • Advanced Combat AI: Features smart positioning, directional strafing, tactical retreats, and timely shield-blocking to make your villagers viable combatants instead of punching bags.
  • Hero of the Village: When you approach with the Hero of the Village effect, nearby militia will salute you!

Village Druid & Support Mechanics

Village Druid Spawn Egg & Recruitment

  • Location: Located alongside the Militia at the very end of the vanilla Spawn Eggs creative tab.
  • Golden Apple Transformation: Sneak (Shift) + Right-Click an unemployed, adult villager (profession: NONE) while holding a Golden Apple (Items.GOLDEN_APPLE) to convert them into a Village Druid.

Druid Spellcasting & AI Behaviors

The Druid acts as a backline battle-mage, actively cycling between support healing, crowd control, and offensive spells while maintaining dynamic positioning:

Spell Type Trigger / Target Spell Effects & Visuals
HEALING_LIGHT Low HP Allies / Self Restores 5.0 HP, grants Regeneration I (4s), and emits heart/cherry blossom particles.
THORN_BINDING Ranged Enemies Deals 4.0 magic damage, applies Slowness II (6s), and releases spore blossom particles.
ARCANE_RAY Ranged Enemies Fires a high-damage beam (6.0 magic damage), applies Glowing (5s), and emits amethyst resonance.
POISON_BLOOM Ranged Enemies Deals 2.0 magic damage, applies Poison I (5s) + Slowness II (5s) with crimson spore particles.
NATURE_BURST Close Enemies Single & AOE blast dealing magic damage and applying heavy knockback within 2.5 blocks.
  • Tactical Movement & Kiting: Druids automatically retreat if enemies close in within 7 blocks, close the distance if targets stray beyond 11 blocks, and continuously strafe sideways while channeling to evade incoming attacks.
  • Casting Circle FX: Renders a pulsing two-ring particle magic circle at the Druid's feet during spell channeling with spell-themed particles (END_ROD, SPORE_BLOSSOM_AIR, CRIMSON_SPORE, CHERRY_LEAVES).

Village Militia Mod — Feature Guide & Documentation

Status: Under Active Development
Note: Tons of new features, behavior subroutines, and AI optimizations are currently being worked on. Stay tuned for future updates!


Getting Started

Village Militia Spawn Egg

  • Location: Located at the very end of the vanilla Spawn Eggs creative tab.
  • Cost-Efficient Recruitment: Activating the militia via Sneak (Shift) + Right-Click with an Iron Helemt on an unemployed villager will not consume your sword! (Free weapon licensing!)

Command Modes

Hold an Emerald and (Shift) + Right-Click with a militia member to switch between the following modes. A distinct particle effect will appear around their feet to show their active mode instantly:

Mode Visual Indicator Behavior Description
IDLE Free Roam Wanders freely; stays relaxed.
FOLLOW END_ROD Follows and protects the player.
GUARD ENCHANT Holds ground and guards the spot.
PATROL GLOW Patrols nearby area for monsters.

Cavalry & Transport Mechanics

  • Cavalry Mounting Conditions: A militia will automatically mount a horse if the horse meets three strict conditions:
    1. It has no current passengers.
    2. It is already saddled.
    3. It is not currently leashed.
    • Forced Dismount Command: If a militia is currently riding a horse, you can order them to dismount instantly by Sneak (Shift) + Right-Clicking them with an empty hand.
    • Tactical Leashing (Troop Transport): Once the militia is mounted, you can attach a lead to the horse. This allows you to drag both the horse and the militia together, making long-distance relocation a breeze!

Equipment Customization & Arsenal

  • Weapon Swapping: You can swap the militia's weaponry at any time! Just Sneak (Shift) + Right-Click them while holding a weapon to equip them.
  • Unequipping Gear: Sneak + Right-Click a militia with a Stick to immediately unequip and drop all weapons and armor they are wearing.
  • Expanded Arsenal: They now fully support wielding and firing Crossbows, alongside standard melee weapons!

Combat AI & Special Interactions

  • Advanced Combat AI: Features smart positioning, directional strafing, tactical retreats, and timely shield-blocking to make your villagers viable combatants instead of punching bags.
  • Hero of the Village: When you approach with the Hero of the Village effect, nearby militia will salute you!

Village Druid & Support Mechanics

Village Druid Spawn Egg & Recruitment

  • Location: Located alongside the Militia at the very end of the vanilla Spawn Eggs creative tab.
  • Golden Apple Transformation: Sneak (Shift) + Right-Click an unemployed, adult villager (profession: NONE) while holding a Golden Apple (Items.GOLDEN_APPLE) to convert them into a Village Druid.

Druid Spellcasting & AI Behaviors

The Druid acts as a backline battle-mage, actively cycling between support healing, crowd control, and offensive spells while maintaining dynamic positioning:

Spell Type Trigger / Target Spell Effects & Visuals
HEALING_LIGHT Low HP Allies / Self Restores 5.0 HP, grants Regeneration I (4s), and emits heart/cherry blossom particles.
THORN_BINDING Ranged Enemies Deals 4.0 magic damage, applies Slowness II (6s), and releases spore blossom particles.
ARCANE_RAY Ranged Enemies Fires a high-damage beam (6.0 magic damage), applies Glowing (5s), and emits amethyst resonance.
POISON_BLOOM Ranged Enemies Deals 2.0 magic damage, applies Poison I (5s) + Slowness II (5s) with crimson spore particles.
NATURE_BURST Close Enemies Single & AOE blast dealing magic damage and applying heavy knockback within 2.5 blocks.
  • Tactical Movement & Kiting: Druids automatically retreat if enemies close in within 7 blocks, close the distance if targets stray beyond 11 blocks, and continuously strafe sideways while channeling to evade incoming attacks.
  • Casting Circle FX: Renders a pulsing two-ring particle magic circle at the Druid's feet during spell channeling with spell-themed particles (END_ROD, SPORE_BLOSSOM_AIR, CRIMSON_SPORE, CHERRY_LEAVES).