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Villager Converting
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Villagers attacked by zombies always get converted instead of dying.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Focuses on zombie mobs, often with new types and mechanics.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Villagers attacked by zombies always get converted instead of dying. In v0.1.0, the villagers require a name in order to be guaranteed converted. In v1.0.0 and beyond, this is configurable. Required on the server for multiplayer, but also works in single player!
Configuration
You can configure the behavior of the mod from the villagerconverting.toml file within your server (or local instance for single player) config folder. As of v1.5.0, the config file will be generated inside your world/save folder, as the configuration options have become world-specific. If you're on single player and have ModMenu installed, you can also access the configuration through the UI in ModMenu's mod list!
modEnabled: true|false - Simple toggle for the mod! When set to false, the villagers will fall back to vanilla behavior/probability for zombie-conversion.
requireName: true|false - When set to true, only villagers that have a custom name set (i.e. with a nametag) will be guaranteed to convert! Non-named villagers will fall back to vanilla behavior.

Villagers attacked by zombies always get converted instead of dying. In v0.1.0, the villagers require a name in order to be guaranteed converted. In v1.0.0 and beyond, this is configurable. Required on the server for multiplayer, but also works in single player!
Configuration
You can configure the behavior of the mod from the villagerconverting.toml file within your server (or local instance for single player) config folder. As of v1.5.0, the config file will be generated inside your world/save folder, as the configuration options have become world-specific. If you're on single player and have ModMenu installed, you can also access the configuration through the UI in ModMenu's mod list!
modEnabled: true|false - Simple toggle for the mod! When set to false, the villagers will fall back to vanilla behavior/probability for zombie-conversion.
requireName: true|false - When set to true, only villagers that have a custom name set (i.e. with a nametag) will be guaranteed to convert! Non-named villagers will fall back to vanilla behavior.
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