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Villager Life s00d
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Villagers live whole lives: they build their own town by hand, raise families, trade with coins and talk in English or Russian voices.
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Discord · Source · Report a bug
Villager Life turns a village into a living town. Villagers work, build their houses and their town by hand, marry, raise children, grow old, trade at the village stall with real coins — and talk about all of it in English or Russian voices. When the town is finished, the Spire of the Architects rises beyond its walls: a hundred floors of guards, keepers and trials.

Videos
- Overview (3:13) — a village grows into a town, then the Spire. In Russian: обзор.
- Let's play (3:40) — one mod, and the village comes alive. In Russian: прохождение.
What the villagers do
Talk. Over a thousand dialogue groups, voiced: reactions to you and the world, conversations between villagers, women's and children's voices of their own, a crying infant, a parrot that learns words. Up to three voices at a time in a neighbourhood, with subtitles.
Work. Every profession has a workshop in three tiers, built by the worker block by block, daily chores and twelve workstations with their own menus — smokehouse, kiln, dye vat, fish trap, reading desk and more. The farmer runs a real farm and keeps bees; the butcher and the shepherd keep their pens.
Build by hand. Houses go up block by block from structure files: two or three storeys, a floor or a cellar more as the family grows. Every block is bought at the stall first. Nothing appears out of thin air.
Live as families. Courtship, weddings led by the mayor, a nursery made ready before a baby, a newborn's first day in its cradle, lessons, a father's trade taken up, old age, quiet deaths, funerals and a graveyard. Dogs with kennels, cats, and a parrot that learns words.
Run a town. An elected mayor with a town hall, a shopkeeper with a stall, copper, silver and gold coins, wages, a treasury and a caravan every week. Streets and lots planned over the lie of the land, roads with lamps and bridges, a paved square with a well, a chapel with a tower clock, a bakehouse, a tavern — and at last a stone wall with towers, gates with crossbows and a dry ditch.
Ask for your help. What a household cannot get for itself goes on the notice board as an errand: take it, follow the arrow to the villager, hand the thing over and get paid. Buy a free lot and build on it — no villager will touch it.
Remember you. The village's mood is its opinion of you. Trade, gifts and help raise it; harm, theft and explosions lower it. High or low, it brings rites — festoons, festivals, vigils, a pyre — and at its darkest the Tocsin Golem, a bell-bodied boss.
Keep safe. Doors are shut behind them, dark corners get torches, the homeless find a closed room for the night, a storm sends everyone indoors, and a town keeps iron golems and a night watch.



The Spire of the Architects
A finished town raises a spire beyond its walls, and grows taller as its floors are climbed. Inside: a hundred floors in ten chapters — roots, archive, workshop, gardens, galleries, ice, spores, hive, observatory and summit — each with its own guards and halls. A keeper of its own waits on every tenth floor, with three phases and arts of its own; trials wait on the fifth floors. Doors of the Builders, curiosities, optional puzzles and secret rooms. Core shards and chapter seals forge gear at the Core Anvil.
Villagers go up too: they come back from expeditions with coins, clothes and, sometimes, a hero's gear — and guard the town with it.



Good to know
- NeoForge only. Required on the server and on every client. JEI or EMI are optional (workstation and rite recipes).
- Pick one voice. Each version comes as two files:
-en(English voices) and-ru(Russian voices). Install one of them. Text, subtitles and the guide follow your game language either way. - Existing worlds work: villages generated before the mod are taken over, their houses can grow and their streets become the town's roads.
- Server load: a town is simulated in full only while a player is near it; without players it sleeps like a vanilla village.
- Multiplayer: dedicated servers and LAN. The village's mood is shared; shop limits and errands are per player.
- The Villager Life Guide — a book you get on first join — explains everything in game, in English and Russian.
How it was made
Villager Life is designed, directed, tested and played by one person, s00d: the mechanics, the towns, the structures (built in game with structure blocks), the balance and hundreds of in-game test runs. The code was written with substantial help from an AI assistant (Claude, by Anthropic) under that direction and review, with 360+ automated game tests. Voices are text-to-speech (run locally) from lines written for the mod; sound effects and music are AI-generated (ElevenLabs, Google Lyria). Models, block textures and the icon are made by hand or drawn by scripts. Screenshots are taken in game, unedited.
Licence
All rights reserved. The source is published to read and learn from — not to copy, modify or redistribute. Modpacks, videos and streams are welcome. See the Villager Life License.
Questions and ideas: Discord. Bugs: GitHub issues.
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