Villages Denomination

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Villages Denomination

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Villages with names that are automatically generated.

Adventure/Exploration
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Minecraft

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About

Project Details

Type
Mod
License
Unlicense
Latest Version
villagesdenomination-1.20.1-1.0.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

This project has been temporarily abandoned due to numerous performance issues and the lack of resources to properly test the server-side implementation. I apologize for not being able to dedicate enough time to fix these problems. However, this is an open-source project, so anyone is welcome to contribute, fix the issues, or create their own mod based on the code.

Introduction:

Villages Denomination is a mod that generates random names for villages when they are loaded into the world. These names can either be randomly generated or selected from a configured list.

When you enter a village, its name will be displayed to the player, showing both the main name and a complement. For example: "Kakariko Village", where "Kakariko" is the name and "Village" is the complement. This complement can be changed in the settings or even removed, displaying only the village name.

Integration:

  • Traveler Titles: Display the village name in the title.
  • Waystones: When you activate a waystone in a village, it will be renamed to the village name.

Examples:

Village Name

villageName

Traveler's Titles

villageTitle

Waystones

waystone

Commands

The mod provides some commands that can be executed if you have operator permissions:

/villages all Displays all village names.

/villages rename <village name> <new name> Renames a village.

/villages teleport <village name> Teleports to the village.

Configs:

Client-side:

  • You can change the village name color changing the villageNameColor value.

Server-side:

  • You can change the village name complement changing the villageNameComplement value.
  • You can set the list of village names changing the customVillageNames value.
  • You can set the blacklist of structures that be ignored when generating village names changing the structuresBlacklist value.

Compatibility:

It must be compatible with any other mod that adds villages to the game and register the village structure with "village" in id.

Warning: This mod performs multiple file read and write operations on the server during runtime and has not been extensively tested. If you experience performance issues as a result, it is recommended that you stop using the mod and report the issue by creating an issue in the project's repository.

Sharing:

You are free to use this mod in your modpack or modify it for your own purposes.

If you're interested in using this mod in your project, you may choose to credit me or not, but if you do, I would greatly appreciate it.

Introduction:

Villages Denomination is a mod that generates random names for villages when they are loaded into the world. These names can either be randomly generated or selected from a configured list.

When you enter a village, its name will be displayed to the player, showing both the main name and a complement. For example: "Kakariko Village", where "Kakariko" is the name and "Village" is the complement. This complement can be changed in the settings or even removed, displaying only the village name.

Integration:

  • Traveler Titles: Display the village name in the title.
  • Waystones: When you activate a waystone in a village, it will be renamed to the village name.

Examples:

Village Name

villageName

Traveler's Titles

villageTitle

Waystones

waystone

Commands

The mod provides some commands that can be executed if you have operator permissions:

/villages all Displays all village names.

/villages rename <village name> <new name> Renames a village.

/villages teleport <village name> Teleports to the village.

Configs:

Client-side:

  • You can change the village name color changing the villageNameColor value.

Server-side:

  • You can change the village name complement changing the villageNameComplement value.
  • You can set the list of village names changing the customVillageNames value.
  • You can set the blacklist of structures that be ignored when generating village names changing the structuresBlacklist value.

Compatibility:

It must be compatible with any other mod that adds villages to the game and register the village structure with "village" in id.

Warning: This mod performs multiple file read and write operations on the server during runtime and has not been extensively tested. If you experience performance issues as a result, it is recommended that you stop using the mod and report the issue by creating an issue in the project's repository.

Sharing:

You are free to use this mod in your modpack or modify it for your own purposes. However, you may not redistribute or upload it to another site as if it were your own.

If you're interested in using this mod in your project, you may choose to credit me or not, but if you do, I would greatly appreciate it.

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~6,000
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Modrinth
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