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Void Lords
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Four chained boss fights across the Overworld, Nether and End. Each victory forges your next weapon.
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Description
Void Lords
Three dimensions. One hero.
Void Lords adds four story-driven boss fights tied together in one chain. Each boss drops what you need to forge the weapons for the next one, so the fights become a journey from the Overworld, through the Nether, to the End.
The Chain
1. The Cathedral: Warden of the Void
A cultist cathedral rises somewhere in the world. Fight your way through Acolytes, Penitents, Preachers and Void Priests to reach its sealed heart. When the ritual begins, the hatch seals behind you, and the Warden of the Void awaits below.
2. The Overworld: Ul-Thaar, the Drowned God
We have mapped the stars better than the bottom of our own oceans. Something has been sleeping down there. Perform the awakening ritual and watch a titan rise from the unexplored depths. Ul-Thaar fights with tentacle waves, waterspouts and tide bolts. When enraged, it gets far worse.
3. The Nether: Gor'Makh, the Ash Gnawer
A burrowing horror of ash and magma. You will kill it once, but it comes back. The second phase is the real fight.
4. The End: Nyx'Arrath, the Star Eater
Place the four elemental crystals on the exit portal and the sky itself tears open. Nyx'Arrath glides out of the rift, devours the Ender Dragon and takes its place. It shifts between elemental forms, takes to the sky to rain down breath attacks and falling orbs, scatters you with wing gusts, slams back to the ground, and bends gravity itself.
A New End Sky
The End is no longer an empty void. Galaxies, nebulae and a Milky Way ring that wraps beneath the islands fill the sky, and a black hole orbits overhead, bending the light of everything behind it as it passes. The rift Nyx'Arrath came from stays open for the whole fight and only closes when it dies.
Shader support: the sky also works with Oculus shader packs. It has been tested with Complementary Reimagined. If it looks wrong with your pack, set shaderCompatSky = false in config/void_lords-nyx.toml.
Forged Weapons
The bosses are not meant to be fought with a regular diamond sword. Each victory gives you the materials for the next arsenal:
- Abyss Harpoon and Tide Staff
- Whirlpool Blade and Deluge Staff
- Dragonbane and Prism Staff
Multiplayer
Bosses scale their health with the number of players nearby (+75% per extra player by default, configurable). Bring friends, and expect a longer fight. Tested on a dedicated server.
Configuration
Every boss has its own config file (health, damage and timings), plus a shared void_lords-common.toml for multiplayer scaling. The custom End sky can be turned off with customEndSky = false.
Requirements
- Minecraft 1.20.1
- Forge 47+
- Required on both client and server
Languages
English, Türkçe
Türkçe
Void Lords, birbirine bağlı dört hikâyeli boss savaşı ekler. Her boss, bir sonrakini yenmek için gereken silahların malzemelerini düşürür.
- Katedral: Tarikat katedralini temizle ve Boşluğun Muhafızı'nı yen.
- Overworld: Okyanusun keşfedilmemiş derinliklerinde uyuyan Boğulmuş Tanrı Ul-Thaar'ı uyandır.
- Nether: Kül Kemiren Gor'Makh'ı iki kez öldür.
- End: Gök yırtılır ve Ender Ejderhası'nı yutan Yıldız Yiyen Nyx'Arrath gelir.
End'e galaksiler, nebulalar ve etrafında dönüp ışığı büken bir karadelik eklendi; shader paketleriyle de çalışır. Çok oyunculuda boss canları oyuncu sayısına göre artar. Minecraft 1.20.1 ve Forge 47+ gerekir; hem istemcide hem sunucuda kurulmalıdır.
Modpacks: you may include Void Lords in modpacks published on CurseForge. Please do not re-upload the mod file elsewhere.
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