Voided Enlightenment

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Voided Enlightenment

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Enlightend addon that removes some features I don't like, and fixes some bugs; I reject the supposed Enlightenment and substitute my own.

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Type
Mod
License
Avoiding Leeching License v1.1
Latest Version
voided_enlightenment-1.5.0.jar
Authors
CurseForge
Modrinth

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About

Description

A minuson for Enlightend, that is: an addon that mainly removes things; I reject the supposed enlightenment and substitute my own.

I like a lot of Enlightend's features. But there's some I don't, and there's features I think can be expanded.
Additionally, the mod is in a buggy state at the moment, and while fixes for those have been announced to be in the next big update, that next big update is also set to remove some features I like and add more features I don't, so that won't do (for me).

Oblivion
Requires Oblivion.

Features

Additions

  • Thematic recipes for 2/3 Enlightend potions that lacked recipes. The third one will be obtainable, without brewing, in a future update.
  • Nuclear Bomb can now be disabled via config.
  • Cerulean Stalk can now be bone-mealed.
  • Cerulean Stalk can now directly be placed below other cerulean stalk, like bamboo can on top of bamboo.
  • Ooze Rain can now fill Cauldrons.
  • Ooze Cauldrons now give off Comparator output.
  • Sides of Nuclear Furnace now correspond to the input and output slots for automation.
  • Dash Leggings now also work vertically, and horizontal dash is now also dependent on your looking direction.
  • Boost Boots now behave on Lasers like Leather Boots on Powder Snow: proper walking, jumping possible, sneaking to descend.
  • Boots enchanted with Frost Walker now allow you to walk on Helium and Xenon Gas.
  • Boots enchanted with Frost Walker now allow you to walk on Frostburn Ice (I+II) and Glacium block variants (II) without freezing, or while freezing slower than normal if the level isn't high enough.
  • Chorloam is now renewable through an in-world interaction with Ooze Bottles and Mud.
  • Signs & Boats for Enlightend Woodtypes.
  • Chorloam Bricks.
  • Cerulean Mosaics.
  • Create compat.
  • Create: Vintage Improvements recipe compat.
  • Waxed Icons compat.
  • KleeSlabs compat.
  • Seamless compat.

Removals

  • Disabled Enlightend's custom end fog, as it has jarring, sudden transitions, and is the source of visual incompatibilities.
  • Ender Chests have the vanilla loot table and recipe instead of the Enlightend one requiring Malachite.
  • Turned off the one-time-per-world in-game advertising, see details if you're interested in supporting the dev of the original mod.
  • Liquid Ooze is no longer a swimmable liquid, isn't renewable via adjacent source blocks anymore, and is slightly slower to move through.
  • Disabled Void Leviathan spawning for the foreseeable future, until I figure out a way to tweak it that doesn't leave it as an unengaging damage sponge.
    • There's a config to keep them from getting blocked from spawning.
  • Hoppers don't break when horizontally adjacent to Nuclear Furnaces anymore.
  • Crafting of Adamantite Gear via Iron. Now needs Diamond as is it far more comparable to Netherite.
  • Standing next to Glacium Blocks is now safe, only the top is dangerous. (Note: this will be re-added /w more consistency in a future update)
  • "Enlightend: Compatability" Creative Mode Tab. Other mods adding to this tab should see their items show up in Enlightend's main tab.

Fixes

  • Enlightend's potion recipes are now viewable in recipe viewers like JEI.
  • Freshly planted cerulean stalk can now be mined and actually drops cerulean stalk.
  • The Offering Statue loot table now works.
  • The Adamantite Knife can now be crafted and works in Farmer's Delight recipes.
  • Ooze is no longer part of the minecraft:water fluid tag.
  • Cauldrons can now be filled via Ooze Buckets (instead of only via Ooze Bottles), and can be properly emptied via Glass Bottles.
  • Several items now have proper crafting remainders.
  • Xenon Laser now can be properly toggled between burning and freezing mode, and works on active lasers as well.
  • Several fixes to right-click interactions not triggering.
  • Non-Nuclear Fuel Items being able to be put in the Nuclear Furnace's fuel slot via Item Transfer Capabilities.
  • Ennegel Splat can't float freely anymore.
  • Applying Ennegel Glob to an Ennegel Block now consumes Ennegel.
  • Springleaf no longer has a hitbox that is solid all the way to the bottom of the block.
  • Iridescent Bismuth Gleam can now be crafted shapelessly.
  • Improve findability of Dashing Leggings keybind by moving it to its own category instead of sitting in vanilla's Gameplay section
  • Naturally occurring Ooze Rain now doesn't get into a state where it will never start anymore, which would likely happen before a player even got to the End to begin with.
  • Made Ooze Fluid Interactions more consistent.
  • Ooze Bucket can now be dispensed.
  • Ooze Bottle can now be obtained via dispenser.
  • Flash Bomb being able to persist on the entity it hit, continuously going off.
  • Fumesplat not dropping Splatter Gland.
  • See-Through Lava from various mods (Alex's Mobs: Lava Vision; L_Ender's Cataclysm: Ignitium Helmet, Create: Netherite Diving Helmet) now works as intended when used in combination with Enlightend.
  • Fog from Alex's Caves now works as intended when used in combination with Enlightend.
  • Fixes an incidental crash with Presence Footsteps.
  • Replaced Enlightend's Adamantite Knife with one that actually depends on Farmer's Delight: it now cuts grass without damaging, is enchantable, and will work with addons that require a KnifeItem.
  • Enlightend's stone-based blocks now actually drop their items when mined with complex modded tools (Tetra, Silent Gear).
  • Consistency Changes related to tool requirements/loot tables.
  • Fixes/Consistency Changes related to the Language file.
  • Volume/Consistency Changes related to Sounds.
  • Adds some other mods' entities to Enlightend bubble_immune tag to prevent serious issues.

F.A.Q.

Q: Can this be used in my modpack?
A: Yes, but do note our license does not allow directly including the mod files in your pack.

Q: Will you add support for Enlightend versions past 5.0.14, when that releases?
A: No. I'd have to rewrite my entire mod, for a version of Enlightend that I'd not be using personally. And ultimately this is a 'fix things so that I can enjoy them' mod that I just happen to share.
Q: Why is it a rewrite? Why won't you be using it?
A:

  • Lixir (Enlightend dev) has stated the entire mod will be rewritten. So I will also need to. MCreator mods are already pain to make invasive changes for, to have to do it all over again does not entice me.
  • Many of the bugs I fix have/will already be(en) fixed in the next Enlightend release.
  • Certain features I like are slated to be removed.
  • I either really don't like, or don't really care about, the new features that have already been announced.
  • It'll require and use VMinus. I've seen VMinus semi-frequently cause crashes /w other mods, and the design mindset that comes with it just doesn't work for me; the things it does could be fine for modpacks, but a single mod depending on it should not get to dictate those things unless that's the sole purpose of the mod, which will not be the case here.

Voided Enlightenment

A minuson for Enlightend, that is: an addon that mainly removes things; I reject the supposed enlightenment and substitute my own.

I like a lot of Enlightend's features. But there's some I don't, and there's features I think can be expanded.
Additionally, the mod is in a buggy state at the moment, and while fixes for those have been announced to be in the next big update, that next big update is also set to remove some features I like and add more features I don't, so that won't do (for me).

Oblivion
Requires Oblivion.

Features

Additions

  • Thematic recipes for 2/3 Enlightend potions that lacked recipes. The third one will be obtainable, without brewing, in a future update.
  • Nuclear Bomb can now be disabled via config.
  • Cerulean Stalk can now be bone-mealed.
  • Cerulean Stalk can now directly be placed below other cerulean stalk, like bamboo can on top of bamboo.
  • Ooze Rain can now fill Cauldrons.
  • Ooze Cauldrons now give off Comparator output.
  • Sides of Nuclear Furnace now correspond to the input and output slots for automation.
  • Dash Leggings now also work vertically, and horizontal dash is now also dependent on your looking direction.
  • Boost Boots now behave on Lasers like Leather Boots on Powder Snow: proper walking, jumping possible, sneaking to descend.
  • Boots enchanted with Frost Walker now allow you to walk on Helium and Xenon Gas.
  • Boots enchanted with Frost Walker now allow you to walk on Frostburn Ice (I+II) and Glacium block variants (II) without freezing, or while freezing slower than normal if the level isn't high enough.
  • Chorloam is now renewable through an in-world interaction with Ooze Bottles and Mud.
  • Signs & Boats for Enlightend Woodtypes.
  • Chorloam Bricks.
  • Cerulean Mosaics.
  • Create compat.
  • Create: Vintage Improvements recipe compat.
  • Waxed Icons compat.
  • KleeSlabs compat.
  • Seamless compat.

Removals

  • Disabled Enlightend's custom end fog, as it has jarring, sudden transitions, and is the source of visual incompatibilities.
  • Ender Chests have the vanilla loot table and recipe instead of the Enlightend one requiring Malachite.
  • Turned off the one-time-per-world in-game advertising, see details if you're interested in supporting the dev of the original mod.
  • Liquid Ooze is no longer a swimmable liquid, isn't renewable via adjacent source blocks anymore, and is slightly slower to move through.
  • Disabled Void Leviathan spawning for the foreseeable future, until I figure out a way to tweak it that doesn't leave it as an unengaging damage sponge.
    • There's a config to keep them from getting blocked from spawning.
    • Hoppers don't break when horizontally adjacent to Nuclear Furnaces anymore.
    • Crafting of Adamantite Gear via Iron. Now needs Diamond as is it far more comparable to Netherite.
    • Standing next to Glacium Blocks is now safe, only the top is dangerous. (Note: this will be re-added /w more consistency in a future update)
    • "Enlightend: Compatability" Creative Mode Tab. Other mods adding to this tab should see their items show up in Enlightend's main tab.

Fixes

  • Enlightend's potion recipes are now viewable in recipe viewers like JEI.
  • Freshly planted cerulean stalk can now be mined and actually drops cerulean stalk.
  • The Offering Statue loot table now works.
  • The Adamantite Knife can now be crafted and works in Farmer's Delight recipes.
  • Ooze is no longer part of the minecraft:water fluid tag.
  • Cauldrons can now be filled via Ooze Buckets (instead of only via Ooze Bottles), and can be properly emptied via Glass Bottles.
  • Several items now have proper crafting remainders.
  • Xenon Laser now can be properly toggled between burning and freezing mode, and works on active lasers as well.
  • Several fixes to right-click interactions not triggering.
  • Non-Nuclear Fuel Items being able to be put in the Nuclear Furnace's fuel slot via Item Transfer Capabilities.
  • Ennegel Splat can't float freely anymore.
  • Applying Ennegel Glob to an Ennegel Block now consumes Ennegel.
  • Springleaf no longer has a hitbox that is solid all the way to the bottom of the block.
  • Iridescent Bismuth Gleam can now be crafted shapelessly.
  • Improve findability of Dashing Leggings keybind by moving it to its own category instead of sitting in vanilla's Gameplay section
  • Naturally occurring Ooze Rain now doesn't get into a state where it will never start anymore, which would likely happen before a player even got to the End to begin with.
  • Made Ooze Fluid Interactions more consistent.
  • Ooze Bucket can now be dispensed.
  • Ooze Bottle can now be obtained via dispenser.
  • Flash Bomb being able to persist on the entity it hit, continuously going off.
  • Fumesplat not dropping Splatter Gland.
  • See-Through Lava from various mods (Alex's Mobs: Lava Vision; L_Ender's Cataclysm: Ignitium Helmet, Create: Netherite Diving Helmet) now works as intended when used in combination with Enlightend.
  • Fog from Alex's Caves now works as intended when used in combination with Enlightend.
  • Fixes an incidental crash with Presence Footsteps.
  • Replaced Enlightend's Adamantite Knife with one that actually depends on Farmer's Delight: it now cuts grass without damaging, is enchantable, and will work with addons that require a KnifeItem.
  • Enlightend's stone-based blocks now actually drop their items when mined with complex modded tools (Tetra, Silent Gear).
  • Consistency Changes related to tool requirements/loot tables.
  • Fixes/Consistency Changes related to the Language file.
  • Volume/Consistency Changes related to Sounds.
  • Adds some other mods' entities to Enlightend bubble_immune tag to prevent serious issues.

F.A.Q.

Q: Can this be used in my modpack?
A: Yes, but do note our license does not allow directly including the mod files in your pack.

Q: Will you add support for Enlightend versions past 5.0.14, when that releases?
A: No. I'd have to rewrite my entire mod, for a version of Enlightend that I'd not be using personally. And ultimately this is a 'fix things so that I can enjoy them' mod that I just happen to share.
Q: Why is it a rewrite? Why won't you be using it?
A:

  • Lixir (Enlightend dev) has stated the entire mod will be rewritten. So I will also need to. MCreator mods are already pain to make invasive changes for, to have to do it all over again does not entice me.
  • Many of the bugs I fix have/will already be(en) fixed in the next Enlightend release.
  • Certain features I like are slated to be removed.
  • I either really don't like, or don't really care about, the new features that have already been announced.
  • It'll require and use VMinus. I've seen VMinus semi-frequently cause crashes /w other mods, and the design mindset that comes with it just doesn't work for me; the things it does could be fine for modpacks, but a single mod depending on it should not get to dictate those things unless that's the sole purpose of the mod, which will not be the case here.

Screenshots

Gallery

  • Fun with Conditional Collision
    Fun with Conditional Collision An armor stand standing on a Xenon Laser while the player's Frost Walker boots keep them on Helium.
  • In the core of the earth, I see hoppers feeding nuclear furnaces.
    In the core of the earth, I see hoppers feeding nuclear furnaces. See-through lava working yet again, and hoppers can now safely exist next to Nuclear Furnaces.
  • A view from the Upper End Never before seen.
    A view from the Upper End Never before seen. Gone is the fog.
  • Ooze Changes
    Ooze Changes In the now likely to happen Ooze Rain, Cauldrons get filled.
  • Statue Gift
    Statue Gift Your offering is accepted.
  • Woodset Completion
    Woodset Completion Boats & Signs for Enlightend's woodtypes.
  • Acquired Taste
    Acquired Taste New blocks to fill your palette with.
  • Fun with Conditional Collision
    Fun with Conditional Collision An armor stand standing on a Xenon Laser while the player's Frost Walker boots keep them on Helium.
  • In the core of the earth, I see hoppers feeding nuclear furnaces
    In the core of the earth, I see hoppers feeding nuclear furnaces See-through lava working yet again, and hoppers can now safely exist next to Nuclear Furnaces.
  • A view from the Upper End Never before seen.
    A view from the Upper End Never before seen. Gone is the fog.
  • Ooze Changes
    Ooze Changes In the now likely to happen Ooze Rain, Cauldrons get filled.
  • Statue Gift
    Statue Gift Your offering is accepted.
  • Woodset Completion
    Woodset Completion Boats & Signs for Enlightend's woodtypes.
  • Acquired Taste
    Acquired Taste New blocks to fill your palette with.

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