Volume Fix
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Fix volume controls in Minecraft to work as intended.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
Adds client-side tools and features to enhance the user experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the client. Works on vanilla servers.
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Fix volume controls in Minecraft to work as intended. In particular, very loud sounds (thunder, jukeboxes, fireworks) should now react properly to changes in the appropriate volume sliders!
The why (technical)
In vanilla Minecraft, will only play for players within a certain distance. The distance is based on the volume of the sound being played. This means loud sounds (i.e. thunder) are set to an absurd volume in order to be heard from anywhere. The side effect of this is that no matter what you set your weather volume slider to, the thunder sound will always be played at 100% volume. Some other loud sounds like jukeboxes and fireworks suffer from the same problem, though not as extreme (the volume slider does nothing for them until it gets really low).
In order to fix this, I've capped all the internal volumes to 100%, then used the original volume value to determine the range like normal. This results in sounds being audible from the expected range, but the actual volume level scaling correctly with the slider.

Fix volume controls in Minecraft to work as intended. In particular, very loud sounds (thunder, jukeboxes, fireworks) should now react properly to changes in the appropriate volume sliders!
The why (technical)
In vanilla Minecraft, will only play for players within a certain distance. The distance is based on the volume of the sound being played. This means loud sounds (i.e. thunder) are set to an absurd volume in order to be heard from anywhere. The side effect of this is that no matter what you set your weather volume slider to, the thunder sound will always be played at 100% volume. Some other loud sounds like jukeboxes and fireworks suffer from the same problem, though not as extreme (the volume slider does nothing for them until it gets really low).
In order to fix this, I've capped all the internal volumes to 100%, then used the original volume value to determine the range like normal. This results in sounds being audible from the expected range, but the actual volume level scaling correctly with the slider.
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