VoxelMap x SeedMapper
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VoxelMap x SeedMapper is a heavily modified fork of VoxelMap that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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VoxelMap x SeedMapper by CevAPI

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap Updated that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling. Perfect for base and structure loot hunting!
What This Fork Adds
SeedMapper Core
- Integrated SeedMapper into the client (no external mod workflow required).
- Added locating for structures, biomes, slime chunks, ore veins, terrain, caves, canyons, and loot.
- Added world-map and minimap marker rendering for SeedMapper results.
- Added completion tracking for located targets.
- Added saved seeds, manual seed input, and per-world/per-server SeedMapper state.
- Added bundled cubiomes support (SeedMapper's Fork).
Entity Display & Markers
- Added live loaded-chunk detection for containers, workstations, redstone components, spawners, and trial spawners on both the minimap and fullscreen world map.
- Container filters include single chests, double chests, trapped chests, ender chests, shulker boxes, barrels, hoppers, dispensers, droppers, brewing stands, and crafters.
- Each category can be enabled independently, with a
...submenu for choosing individual block types. - Added Elytra Detection: End-ship markers receive a red slash when the item frame no longer contains an elytra, including after a player removes it.
- Added optional marker clustering: matching nearby markers collapse to one Minecraft icon with a white count, then separate again while zooming in.
- Added optional Marker Persistence. Detected markers are stored per server and dimension, restored after reconnecting, and updated when their chunk is rescanned.
- Added live block/chunk update hooks so loaded entities update without waiting for a full render-distance sweep.

Map Icon Scaling
- Added separate
Map Entities ScaleandMinimap Entities Scalecontrols for portals, end portals, end gateways, containers, workstations, redstone, and spawners. - Minimap entity scale defaults to
0.6xand is capped at1.2x; fullscreen map entity scale remains independent. - Added separate SeedMapper structure-icon scale controls for the minimap and fullscreen world map under SeedMapper's World and Structures settings.
SeedMap

SeedMapper Menu

Locate Structures

SeedMapper Commands
- Added local command roots:
/seedmap,/sm,/voxelmap,/vmap. - Added locate, highlight, export, and source-chain command support.
Common commands:
/seedmap help/seedmap seed <seed>/seedmap version [auto|supported version](choose the cubiomes Minecraft version;autofollows the client)/seedmap locate structure <feature_id>/seedmap locate biome <biome_name>/seedmap locate orevein <iron|copper>/seedmap locate slime/seedmap locate loot <text>/seedmap highlight ore <block> [chunks]/seedmap highlight orevein [chunks]/seedmap highlight terrain [chunks]/seedmap highlight canyon [chunks]/seedmap highlight cave [chunks]/seedmap highlight clear/seedmap export [visible|radius <blocks>|area <x> <z> <radius>]/seedmap source <run|seeded|positioned|in|versioned|flagged|as|rotated> ...
ESP, Tracing, and Loot Workflow
- Added ESP rendering for blocks, ore veins, caves, canyons, and terrain.
- Added configurable ESP style profiles (fill/outline/color/alpha/timeout behavior).
- Added highlight/tracer workflow for located structures and loot results.
- Added auto-hide for highlights when near a target.
- Added integrated loot viewer with search (name, id, enchantments, NBT-like terms).
ESP Settings

Terrain Highlighting

Ore Highlighting

Loot Viewer

Datapack Structure Support
- Added datapack import for SeedMapper structures.
- Added datapack URL/cache path/autoload/enable controls.
- Added icon style and color scheme controls.
- Added per-world datapack structure enable/disable persistence.
- Added datapack-located marker persistence.
- Improved world map loading state behavior so SeedMapper loading text clears reliably when hidden/disabled and after exact results resolve.
Baritone Integration
- Added custom Baritone integration via
BaritoneHelper. - Added automatic vein miner for ores — detects exposed ore veins and leverages Baritone to strip-mine them.
- Requires Baritone to be installed separately.
CPU Renderer
- Added a full CPU-based radar renderer as an alternative to the GPU pipeline.
- Toggleable via a new option in settings (
Enable CPU Rendering). - Includes block helmet rendering support on the CPU path.
- Enables full VoxelMap compatibility with Vulkan and other renderer-modifying mods.
World Map Improvements
- Added SeedMapper marker icons and loot markers on the fullscreen map.
- Added marker context actions (completion toggles, loot actions, waypoint interactions).
- Added configurable transport shortcuts for teleport, flight, pathing, and other client/server commands.
- Added transport shortcut controls for excluding Y coordinates and showing all shortcuts in the main menu.
- Transport shortcut names, commands, visibility, and client-command flags persist across launches.
- Added persistent world-map plot lines with editing, duplication, deletion, color, thickness, and cross-dimension support.
- Added visible-area export support.
- Added coordinate recentering/editing and player recenter action.
- Added deep zoom-out and performance-mode behavior improvements.
- Added option to keep waypoints visible in world-map performance mode.
- Added optional zoom level display while zooming.
- Improved extreme-zoom texture processing and rendering.
- Improved waypoint layering, depth handling, label ordering, icon rendering, and highlighted-waypoint alpha.
- Improved world-map cache location handling and chunk readiness checks.
- Added cache write/decompression safeguards; stale cache data may need to be cleared after upgrading.
SeedMapper Integration

Mark Complete Example

Coordinate View

Plot Lines & Chunk Trials

Minimap and Chunk Overlay Improvements
- Added SeedMapper marker rendering on the minimap.
- Added Newer New Chunks overlay support on minimap and world map (see New Chunks System above).
- Added chunk grid/slime chunk options.
- Improved chunk line rendering (solid mode and thickness controls).
- Added scoreboard positioning option below minimap.

Portal and Waypoint Enhancements
- Added portal marker overlays for Nether portals, End portals, and End beacons.
- Added automatic portal recording and improved portal detection.
- Added waypoint import from Xaero's Minimap and Wurst.
- Added multi-select waypoint handling and optional delete confirmation.
- Added expanded waypoint compass and label placement options.
- Added dimension filtering and copy-to-clipboard in share flows.


New Chunks System
- Added a dedicated New Chunks feature set with its own options category/screen.
- Added detection and rendering for:
- Newly generated chunks
- Explored chunk history
- Liquid-exploit chunk signals
- Block-update exploit chunk signals
- Added minimap and fullscreen world-map visualization for New Chunks layers.
- Added persistent chunk-history storage so detected states survive restarts.
- Added chunk overlay styling controls including line mode/thickness and visibility toggles.
Chunk Options

ChunkSync/Sharing
ChunkSync lets you securely share chunk-layer data with other players.
One-Time Setup
/chunksync key <passphrase>/chunksync host <litterbox|file.io>
Share
-
/chunksync share -
/chunksync share to <name>- Exports your chunk-share bundle.
- Encrypts it with your configured passphrase.
- Uploads it to the selected host.
- Posts (or whispers) an encoded import token.
Receive
-
/chunksync get <code> -
/chunksync get <code> as <name>- Default
getmerges into your own layer. as <name>imports as a separate colored player layer.- Chat prompt import actions use the separate-layer flow automatically.
- Default
Manual File Transfer
/chunksync export [name]writesvoxelmap/chunk_share/<name>/(folder or zip workflow supported)./chunksync import [name] [as <name>]imports a local folder or.zipbundle.
Manage Imported Layers
/chunksync players/chunksync remove <name>

UI and Settings
- Added dedicated SeedMapper options tab and related screens.
- Added screens for locator, loot viewer, ESP profiles, datapacks, and saved seeds/maps.
- Added Chunk management UI
- Added ChunkSync management UI (passphrase/share/receive/manual import/export/player layers/status).
- Updated branding to
VoxelMap x SeedMapper by CevAPI. - Added/updated localization keys for SeedMapper and chunk-sync features.

Persistence and Compatibility
- SeedMapper state, datapack state, ESP settings, and completion state persist via VoxelMap settings.
- Explored chunks and portal markers persist per world/server context.
- Added compatibility helpers for Wurst waypoint data.
- Added rendering pipeline/types and mixin integrations needed by new overlays.
Update Checking
This fork includes an in-client update checker/notification system.
Common commands:
/voxelmap updatechecker status/voxelmap updatechecker off/voxelmap updatechecker on/voxelmap updatechecker toggle/voxelmap updatechecker check
Quick disable:
- Run
/voxelmap updatechecker offto stop update notifications.
Notes
- This fork is feature-focused and not intended as strict upstream parity.
- Some legacy localization keys may still exist after UI refactors.
- Existing world-map cache files can contain stale or damaged region data; remove
.minecraft/voxelmap/cacheonce when upgrading if visual artifacts persist. - Active development is ongoing; occasional regressions are still possible.
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