VoxelMap x SeedMapper

Quick rating

VoxelMap x SeedMapper

No reviews yet

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling.

Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
0.12
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

VoxelMap x SeedMapper by CevAPI

LOGO

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap Updated that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling. Perfect for base and structure loot hunting!

What This Fork Adds

SeedMapper Core

  • Integrated SeedMapper into the client (no external mod workflow required).
  • Added locating for structures, biomes, slime chunks, ore veins, terrain, caves, canyons, and loot.
  • Added world-map and minimap marker rendering for SeedMapper results.
  • Added completion tracking for located targets.
  • Added saved seeds, manual seed input, and per-world/per-server SeedMapper state.
  • Added bundled cubiomes support (SeedMapper's Fork).

Entity Display & Markers

  • Added live loaded-chunk detection for containers, workstations, redstone components, spawners, and trial spawners on both the minimap and fullscreen world map.
  • Container filters include single chests, double chests, trapped chests, ender chests, shulker boxes, barrels, hoppers, dispensers, droppers, brewing stands, and crafters.
  • Each category can be enabled independently, with a ... submenu for choosing individual block types.
  • Added Elytra Detection: End-ship markers receive a red slash when the item frame no longer contains an elytra, including after a player removes it.
  • Added optional marker clustering: matching nearby markers collapse to one Minecraft icon with a white count, then separate again while zooming in.
  • Added optional Marker Persistence. Detected markers are stored per server and dimension, restored after reconnecting, and updated when their chunk is rescanned.
  • Added live block/chunk update hooks so loaded entities update without waiting for a full render-distance sweep.

Entities

Map Icon Scaling

  • Added separate Map Entities Scale and Minimap Entities Scale controls for portals, end portals, end gateways, containers, workstations, redstone, and spawners.
  • Minimap entity scale defaults to 0.6x and is capped at 1.2x; fullscreen map entity scale remains independent.
  • Added separate SeedMapper structure-icon scale controls for the minimap and fullscreen world map under SeedMapper's World and Structures settings.

SeedMap

SeedMap

SeedMapper Menu

SeedMapMenu

Locate Structures

LocateStructure

SeedMapper Commands

  • Added local command roots: /seedmap, /sm, /voxelmap, /vmap.
  • Added locate, highlight, export, and source-chain command support.

Common commands:

  • /seedmap help
  • /seedmap seed <seed>
  • /seedmap version [auto|supported version] (choose the cubiomes Minecraft version; auto follows the client)
  • /seedmap locate structure <feature_id>
  • /seedmap locate biome <biome_name>
  • /seedmap locate orevein <iron|copper>
  • /seedmap locate slime
  • /seedmap locate loot <text>
  • /seedmap highlight ore <block> [chunks]
  • /seedmap highlight orevein [chunks]
  • /seedmap highlight terrain [chunks]
  • /seedmap highlight canyon [chunks]
  • /seedmap highlight cave [chunks]
  • /seedmap highlight clear
  • /seedmap export [visible|radius <blocks>|area <x> <z> <radius>]
  • /seedmap source <run|seeded|positioned|in|versioned|flagged|as|rotated> ...

ESP, Tracing, and Loot Workflow

  • Added ESP rendering for blocks, ore veins, caves, canyons, and terrain.
  • Added configurable ESP style profiles (fill/outline/color/alpha/timeout behavior).
  • Added highlight/tracer workflow for located structures and loot results.
  • Added auto-hide for highlights when near a target.
  • Added integrated loot viewer with search (name, id, enchantments, NBT-like terms).

ESP Settings

ESPSettings

Terrain Highlighting

TerrainESP

Ore Highlighting

HardcOre

Loot Viewer

LocateLoot

Datapack Structure Support

  • Added datapack import for SeedMapper structures.
  • Added datapack URL/cache path/autoload/enable controls.
  • Added icon style and color scheme controls.
  • Added per-world datapack structure enable/disable persistence.
  • Added datapack-located marker persistence.
  • Improved world map loading state behavior so SeedMapper loading text clears reliably when hidden/disabled and after exact results resolve.

Baritone Integration

  • Added custom Baritone integration via BaritoneHelper.
  • Added automatic vein miner for ores — detects exposed ore veins and leverages Baritone to strip-mine them.
  • Requires Baritone to be installed separately.

CPU Renderer

  • Added a full CPU-based radar renderer as an alternative to the GPU pipeline.
  • Toggleable via a new option in settings (Enable CPU Rendering).
  • Includes block helmet rendering support on the CPU path.
  • Enables full VoxelMap compatibility with Vulkan and other renderer-modifying mods.

World Map Improvements

  • Added SeedMapper marker icons and loot markers on the fullscreen map.
  • Added marker context actions (completion toggles, loot actions, waypoint interactions).
  • Added configurable transport shortcuts for teleport, flight, pathing, and other client/server commands.
  • Added transport shortcut controls for excluding Y coordinates and showing all shortcuts in the main menu.
  • Transport shortcut names, commands, visibility, and client-command flags persist across launches.
  • Added persistent world-map plot lines with editing, duplication, deletion, color, thickness, and cross-dimension support.
  • Added visible-area export support.
  • Added coordinate recentering/editing and player recenter action.
  • Added deep zoom-out and performance-mode behavior improvements.
  • Added option to keep waypoints visible in world-map performance mode.
  • Added optional zoom level display while zooming.
  • Improved extreme-zoom texture processing and rendering.
  • Improved waypoint layering, depth handling, label ordering, icon rendering, and highlighted-waypoint alpha.
  • Improved world-map cache location handling and chunk readiness checks.
  • Added cache write/decompression safeguards; stale cache data may need to be cleared after upgrading.

SeedMapper Integration

LargeMap

Mark Complete Example

MarkComplete

Coordinate View

View

Plot Lines & Chunk Trials

Example

Minimap and Chunk Overlay Improvements

  • Added SeedMapper marker rendering on the minimap.
  • Added Newer New Chunks overlay support on minimap and world map (see New Chunks System above).
  • Added chunk grid/slime chunk options.
  • Improved chunk line rendering (solid mode and thickness controls).
  • Added scoreboard positioning option below minimap.

NewChunks

Portal and Waypoint Enhancements

  • Added portal marker overlays for Nether portals, End portals, and End beacons.
  • Added automatic portal recording and improved portal detection.
  • Added waypoint import from Xaero's Minimap and Wurst.
  • Added multi-select waypoint handling and optional delete confirmation.
  • Added expanded waypoint compass and label placement options.
  • Added dimension filtering and copy-to-clipboard in share flows.

ExploredChunks+PortalDetection

WayPoints

New Chunks System

  • Added a dedicated New Chunks feature set with its own options category/screen.
  • Added detection and rendering for:
    • Newly generated chunks
    • Explored chunk history
    • Liquid-exploit chunk signals
    • Block-update exploit chunk signals
    • Added minimap and fullscreen world-map visualization for New Chunks layers.
    • Added persistent chunk-history storage so detected states survive restarts.
    • Added chunk overlay styling controls including line mode/thickness and visibility toggles.

Chunk Options

ChunkOptions

ChunkSync/Sharing

ChunkSync lets you securely share chunk-layer data with other players.

One-Time Setup

  • /chunksync key <passphrase>
  • /chunksync host <litterbox|file.io>

Share

  • /chunksync share

  • /chunksync share to <name>

    • Exports your chunk-share bundle.
    • Encrypts it with your configured passphrase.
    • Uploads it to the selected host.
    • Posts (or whispers) an encoded import token.

Receive

  • /chunksync get <code>

  • /chunksync get <code> as <name>

    • Default get merges into your own layer.
    • as <name> imports as a separate colored player layer.
    • Chat prompt import actions use the separate-layer flow automatically.

Manual File Transfer

  • /chunksync export [name] writes voxelmap/chunk_share/<name>/ (folder or zip workflow supported).
  • /chunksync import [name] [as <name>] imports a local folder or .zip bundle.

Manage Imported Layers

  • /chunksync players
  • /chunksync remove <name>

ChunkSync

UI and Settings

  • Added dedicated SeedMapper options tab and related screens.
  • Added screens for locator, loot viewer, ESP profiles, datapacks, and saved seeds/maps.
  • Added Chunk management UI
  • Added ChunkSync management UI (passphrase/share/receive/manual import/export/player layers/status).
  • Updated branding to VoxelMap x SeedMapper by CevAPI.
  • Added/updated localization keys for SeedMapper and chunk-sync features.

UI

Persistence and Compatibility

  • SeedMapper state, datapack state, ESP settings, and completion state persist via VoxelMap settings.
  • Explored chunks and portal markers persist per world/server context.
  • Added compatibility helpers for Wurst waypoint data.
  • Added rendering pipeline/types and mixin integrations needed by new overlays.

Update Checking

This fork includes an in-client update checker/notification system.

Common commands:

  • /voxelmap updatechecker status
  • /voxelmap updatechecker off
  • /voxelmap updatechecker on
  • /voxelmap updatechecker toggle
  • /voxelmap updatechecker check

Quick disable:

  • Run /voxelmap updatechecker off to stop update notifications.

Notes

  • This fork is feature-focused and not intended as strict upstream parity.
  • Some legacy localization keys may still exist after UI refactors.
  • Existing world-map cache files can contain stale or damaged region data; remove .minecraft/voxelmap/cache once when upgrading if visual artifacts persist.
  • Active development is ongoing; occasional regressions are still possible.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works