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VSSW Client Fix

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VSSW Client Fix

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A client-side performance fix for Valkyrien Space Star Wars (VSSW) on Forge 1.20.1.

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Minecraft

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vssw_client_fix-1.2.0.jar
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About

Description

Fixes significant FPS drops that occur when multiple idle ships with thrusters are within render range. Tested with 20+ ships carrying 94 thrusters — total ship block entity rendering cost drops from ~34% of the client frame to ~17%.


What does it fix?

Every thruster on every VSSW ship runs an expensive renderTick() call every frame, even when the ship is completely idle with no thrust. This method performs a VS2 ship matrix lookup (getClientShip()) and several quaternion transforms — multiplied across dozens of thrusters across many ships, this adds up fast.

VSSW Client Fix skips renderTick() entirely for thrusters on ships beyond a configurable distance from the player, eliminating the per-frame VS2 overhead for ships you can't meaningfully interact with.


Features

  • Automatic thruster culling — thrusters on distant ships skip their expensive per-frame VS2 ship matrix lookups
  • Particle cleanup — the particle cube HashSet is cleared for culled thrusters, preventing stale particles from rendering
  • Single config value — just set cullDistance in blocks, done
  • Client-side only — install only on your client, no server changes needed
  • Compatible with Embeddium / Radium / Sodium — uses a Forge event + targeted Mixin, no conflicts with the Embeddium rendering pipeline

Configuration

After first launch, edit config/vssw_client_fix.properties:

 
 
properties
# Thrusters on ships beyond this distance (in blocks) skip their
# expensive per-frame VS2 ship matrix lookups. Default: 100
# Set to 99999 to disable.
cullDistance=100.0

Restart required after changing the config.


Requirements

Dependency Version
Minecraft 1.20.1
Forge 47.x
Valkyrien Skies 2 Any
Valkyrien Space Star Wars (VSSW) 0.6.x

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