Walk & Reveal

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Walk & Reveal

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Create a world and there is nothing: no ground, no sky-line, no horizon. Only the single column of blocks under the spawn point. Take one step into the void and the ground appears under your foot. Keep walking and the world draws itself around you.

Mod Loaders
NeoForge
Fabric
Minecraft
26.2

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Mod
Latest Version
Walk & Reveal 1.1.0 (NeoForge 1.21.1)

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Description

Walk & Reveal

English

The world is already there. You just cannot see it yet.

Create a world and there is nothing: no ground, no sky-line, no horizon. Only the single column of blocks under the spawn point. Take one step into the void and the ground appears under your foot. Keep walking and the world draws itself around you, one column at a time.

Not a generator. A veil.

The world is an ordinary, fully generated vanilla world from the first tick. Nothing is deleted, nothing is placed, nothing is generated on demand. The mod hides the world at the moment it is drawn, and nothing else in the game is told about it.

That single decision is what makes it usable:

  • You never fall through invisible ground. Collision reads the real world, so you can walk, build and fight on terrain nobody has uncovered yet.
  • No lag spikes, no world damage. Revealing a column costs one bit and one mesh rebuild. No block updates, no lighting recalculation, no save file bloat.
  • Redstone, mob AI, farms and physics are untouched. The server plays vanilla.
  • What one player uncovers, everyone sees. The reveal is shared across the whole server.

What paints the world back in

Anything that travels through the void. Walking, swimming and flying uncover the column you occupy. Press against a tree trunk and the trunk appears. Ride a boat and the trail widens. Fire an arrow, throw a snowball, launch an ender pearl and the whole flight path lights up behind it. Water and lava uncover the ground their flow runs over. An explosion opens a wide crater of world in one go, and TNT is worth setting off just to watch it.

Creatures reveal terrain too, but only once they have met you. A village you have never visited stays dark, and nothing spawns on ground nobody has found.

Blocks that land

New columns do not blink into existence. They drop into place, overshoot, squash and settle, lit like the surface rather than like the underground they are surrounded by. A blast sends the wave outwards from the crater. Every part of it can be tuned or switched off.

Configuration

Around thirty options, all reachable in game: a settings screen on a key, /walkreveal set and /walkreveal toggle with tab completion, and a JSON file. Reveal radii, what counts as an explorer, the animation, the lighting of uncovered ground, the sounds and particles of hidden ground.

Fabric, Minecraft 26.2, Fabric API required. Players without the mod see the whole world, and the server can be told to refuse them.


Francais

Le monde est deja la. Vous ne le voyez simplement pas encore.

Creez un monde et il n'y a rien : pas de sol, pas de ligne d'horizon. Seulement la colonne de blocs sous le point d'apparition. Faites un pas dans le vide et le sol apparait sous votre pied. Continuez, et le monde se dessine autour de vous, colonne par colonne.

Pas un generateur. Un voile.

Le monde est un monde vanilla ordinaire, entierement genere des le premier tick. Rien n'est supprime, rien n'est pose, rien n'est genere a la demande. Le mod cache le monde au moment ou il est dessine, et rien d'autre dans le jeu n'est mis au courant.

C'est cette decision qui le rend jouable :

  • Vous ne tombez jamais a travers un sol invisible. Les collisions lisent le vrai monde, donc on marche, on construit et on se bat sur du terrain que personne n'a decouvert.
  • Aucun a-coup, aucun degat au monde. Reveler une colonne coute un bit et une reconstruction de maillage. Pas de mise a jour de blocs, pas de recalcul de lumiere, pas de sauvegarde qui gonfle.
  • Redstone, IA des mobs, fermes et physique intacts. Le serveur joue en vanilla.
  • Ce qu'un joueur decouvre, tout le monde le voit. L'etat est partage par tout le serveur.

Ce qui repeint le monde

Tout ce qui traverse le vide. Marcher, nager et voler decouvrent la colonne occupee. Collez-vous a un tronc et le tronc apparait. Prenez un bateau et la trainee s'elargit. Tirez une fleche, lancez une boule de neige ou une perle de l'Ender : toute la trajectoire s'allume derriere elle. L'eau et la lave decouvrent le sol sur lequel elles coulent. Une explosion ouvre d'un coup un large cratere de monde, et la TNT vaut le detour rien que pour ca.

Les creatures revelent aussi le terrain, mais seulement une fois qu'elles vous ont rencontre. Un village jamais visite reste dans le noir, et rien n'apparait sur un sol que personne n'a trouve.

Des blocs qui atterrissent

Les nouvelles colonnes n'apparaissent pas d'un coup. Elles tombent en place, depassent, s'ecrasent et se posent, eclairees comme la surface plutot que comme le souterrain qui les entoure. Une explosion propage la vague depuis le cratere. Tout est reglable, ou desactivable.

Configuration

Une trentaine d'options, toutes accessibles en jeu : un ecran de reglages sur une touche, /walkreveal set et /walkreveal toggle avec autocompletion, et un fichier JSON. Rayons de revelation, ce qui compte comme explorateur, l'animation, l'eclairage du terrain decouvert, les sons et particules du terrain cache.

Fabric, Minecraft 26.2, Fabric API requis. Les joueurs sans le mod voient le monde entier, et le serveur peut etre configure pour les refuser.

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  • the start.png
    the start.png the start.png
  • walk and reveal the world.png
    walk and reveal the world.png walk and reveal the world.png
  • walk walk.png
    walk walk.png walk walk.png
  • throw some snow balls.png
    throw some snow balls.png throw some snow balls.png

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