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Wanderers Across Worlds
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Companions from every world, brought to life in Minecraft, a living party that fights, feels, remembers, and forms bonds of its own. Download characters in-game (no dependencies.)
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Wanderers Across Worlds
A companion for every world.
Wanderers Across Worlds is a standalone companion mod for NeoForge 1.21.1. Meet characters from across fiction — Re:Zero, Genshin Impact, Steven Universe — as fully-modelled, living party members. Every companion is built into the mod: install it and they are all there, with an in-game Hub to turn each of them on or off.
Two editions. This is the self-contained one: the whole roster ships inside the jar. The Modrinth release is the modular one — companions are browsed and installed from the in-game Hub and update live, so new characters arrive without waiting for a mod update. The gameplay is identical in both.
A living party — not followers
- Converse. Sit down and talk. Each companion has branching, authored conversations — jokes, stories, and real exchanges that grow your Affinity over time (no romance; these are other creators' characters, written true to them).
- They have a story to tell you. Some carry an arc in chapters that open only as she comes to trust you — and she tells you she is ready out loud, rather than quietly growing a button.
- They have their own relationships. Companions befriend or resent each other, striking up multi-turn banter, remembering authored scenes with callbacks, and electing a party Peacemaker to defuse arguments you can then help settle.
- Moods that matter. A Sims-like moodlet system: what happens around them shapes how they feel — and their mood changes how hard they hit and how fast they warm to you.
- Living memories. They remember notable moments — a near-death, a boss felled, a first trip to the Nether — and bring them up, unprompted, later.
- A life of their own. Found a home and send one to live there: she claims a bed and sleeps in it, strolls indoors, sits down on your furniture, talks to her housemates, and calls on the neighbours.
- They look after you. They eat and drink from their own packs, hold out food or a spare tool when you plainly need one, and dive off the cliff into the lake after you.
Combat & progression
- Per-character skill trees — themed branches, ranks, and keystones, filling out exactly at max level.
- Combat by role — casters kite while they reload, healers reposition to a wounded ally, guardians stand in front, each with their own skills and ultimates.
- Down, not gone. A fallen companion is knocked down, not deleted — revive her in the field, or recover her later. No losing your friends to a stray creeper.
Finding them
Most wanderers cross over somewhere in your world and wait to be found. Some are not left to chance: Rose Quartz keeps a fountain, and it generates in flower forests and cherry groves — finding the fountain is finding her.
The hub's Chronicle keeps track of all of it: where everyone is, who lives where, and the moments each of them remembers of the journey.
Built from scratch
- High-quality GeckoLib models with second-order spring physics (hair & cloth), dynamic head tracking, and speech bubbles — they feel alive.
- Zero dependencies.
The roster
Re:Zero — Rem · Ram · Emilia · Puck
Genshin Impact — Sangonomiya Kokomi · Furina · Columbina
Steven Universe — Rose Quartz
Requires NeoForge 1.21.1 (Minecraft 1.21.1, Java 21). Actively developed — expect new companions and systems. Fan-made, non-commercial companion content; every model, texture and animation is credited to its artist in-game.

Wanderers Across Worlds
A companion for every world.
Wanderers Across Worlds is a standalone, modular companion mod for NeoForge 1.21.1. Meet characters from across fiction — Re:Zero, Genshin Impact, Steven Universe, and a growing roster — as fully-modelled, living party members. Browse and install them from an in-game Hub; no manual downloads, no extra mods, and they update live without a restart.
A living party — not followers
- Converse. Sit down and talk. Each companion has branching, authored conversations — jokes, stories, and real exchanges that grow your Affinity over time (no romance; these are other creators' characters, written true to them).
- They have a story to tell you. Some carry an arc in chapters that open only as she comes to trust you — and she tells you she is ready out loud, rather than quietly growing a button.
- They have their own relationships. Companions befriend or resent each other, striking up multi-turn banter, remembering authored scenes with callbacks, and electing a party Peacemaker to defuse arguments you can then help settle.
- Moods that matter. A Sims-like moodlet system: what happens around them shapes how they feel — and their mood changes how hard they hit and how fast they warm to you.
- Living memories. They remember notable moments — a near-death, a boss felled, a first trip to the Nether — and bring them up, unprompted, later.
- A life of their own. Found a home and send one to live there: she claims a bed and sleeps in it, strolls indoors, sits down on your furniture, talks to her housemates, and calls on the neighbours.
- They look after you. They eat and drink from their own packs, hold out food or a spare tool when you plainly need one, and dive off the cliff into the lake after you.
Combat & progression
- Per-character skill trees — themed branches, ranks, and keystones, filling out exactly at max level.
- Combat by role — casters kite while they reload, healers reposition to a wounded ally, guardians stand in front, each with their own skills and ultimates.
- Down, not gone. A fallen companion is knocked down, not deleted — revive her in the field, or recover her later. No losing your friends to a stray creeper.
Finding them
Most wanderers cross over somewhere in your world and wait to be found. Some are not left to chance: Rose Quartz keeps a fountain, and it generates in flower forests and cherry groves — finding the fountain is finding her.
The hub's Chronicle keeps track of all of it: where everyone is, who lives where, and the moments each of them remembers of the journey.
Built from scratch
- High-quality GeckoLib models with second-order spring physics (hair & cloth), dynamic head tracking, and speech bubbles — they feel alive.
- In-game Hub to download, enable, and live-update companions with no restart.
- Zero dependencies.
The roster
Re:Zero — Rem · Ram · Emilia · Puck
Genshin Impact — Sangonomiya Kokomi · Furina · Columbina
Steven Universe — Rose Quartz
…with more worlds on the way.
Requires NeoForge 1.21.1 (Minecraft 1.21.1, Java 21). Actively developed — expect new companions and systems. Fan-made, non-commercial companion content; every model, texture and animation is credited to its artist in-game and on the official site.
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