Mod
Wandering Trader Improvements
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Gives the Wandering Trader significantly better trades and more
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features content that solely expands on Vanilla mechanics and gameplay.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Adds or enhances hostile creatures and enemies.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This mod significantly improves Wandering trader mob, as many players consider it just an annoyence.
Modified spawning
Wandering traders now spawn more frequently and consistently in villages.
Modified trades
Many items are no longer sold by wandering traders as they are too common and not biome specific.
Full list of removed items:
- glowstone
- fern
- pumpkin
- dandelion
- poppy
- wheat seeds
- all dyes
- vines
- brown mushroom
- red mushroom
- sand
- gunpowder
There is a lot of biome spefific items not sold by the trader added to trade list by this mod. The trader now also sells items from dungeons/structures and mighty potions. These potions are upgraded versions of potion from vanilla and multiple supported mods.
Full list of added items:
- sunflower
- lilac
- rose bush
- peony
- cocoa beans
- bamboo
- sweet berries
- carrot
- potato
- wither rose
- mycelium
- sponge
- enchanted book with a random treasure enchantment
- enchanted golden apple
- turtle egg
- bee nest (with 3 bees)
-mighty potion
Illusioners
However, it's not all just good news. Wandering trader now has a chance to turn out to be a disguised illusioner! This mob will attack the player as soon as he tries to attack it or trade with it and is quite tricky to kill. However, it drops an item, which lets the player use one of it's tricks. It's called the Totem of Decoy and using it spawns an exact copy of the player which forces all nearby mobs to attack it while making the player invisible for a short while.
Future plans
While I've increased quality of average trade quite significantly, there is still much more that can be done to improve the wandering trader. One idea is to give trader a tier system similar to villager tiers. With it, players will be able to unlock better trades on the trader who visits them. It would be cool if the player could unlock trades with new unique items. Another possible feature is to let the player eventually buy the trader's llama as it can now only be obtained by killing the trader. And speaking about trader's llamas I am definitely going to make them more different from regular llamas. The illusioner encounter also definitely needs improvement and probably an aditional reward. If you have any idea for a new item obtained from illusioner or wandering trader, share it with me.
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