Community listing page, reviews may not be monitored by the author.
Warden Reborn
No reviews yet
The Warden rebuilt as a three-phase boss: new model and animations, attacks you can read and dodge, its own boss bar, music and loot.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description

Every Warden that crawls out of the sculk is replaced by the Abyssal Warden. Same blind hunter, but the sculk got into it: a cracked skull leaking light, a ribcage that opens like a jaw, one arm grown far too big. It still fits through Ancient City corridors, it still hunts by sound, and now it fights back with things you have to read and dodge.
2.0 is a full rework. New model and animations (GeckoLib), new attacks, its own boss bar, voice and music, and the old loot replaced with a single weapon worth the fight.

- 700 health, 14 armor, scaled up by 50% for every extra player nearby when the fight starts.
- Every big attack is announced first: a crouch, a glowing ring under your feet, a charge in the open chest. If you see it, you can dodge it.
- Dodge the big ones and it staggers. For a few seconds it takes 60% more damage.
- No single hit can take more than 8% of its health, so a one-shot modded weapon will not skip the fight. Arrows do 40% less, and it goes after players who only shoot from far away.
- One Warden per Ancient City. Once the city's Warden is dead, the city stays quiet. Shriekers elsewhere wait 10 minutes before they can call another one in the same area.


Seismic Slam. The big hand goes into the floor and a ring of sculk runs 9 blocks out. Jump over it.

Sonic Boom. It charges inside the open ribcage, locks on, then fires a wave that grows as it flies. It is fast, so move when the chest lights up, not when you see the wave.

Leap. The landing spot lights up under you before it even jumps. Get out of the circle, then punish the landing.

Soul Harvest (phase 2). Six souls leave the ribcage, circle the Warden, then go for players one at a time.

Grasp (phase 2). It digs its claws in and a ring appears under every player. Whoever is still standing there gets held by a sculk hand.
And the rest:
- Swipes up close, and Sculk Spikes breaking out of the floor in a line.
- Echolocation (phase 2): a pulse goes out and anyone who moves is heard and hit. Stand still or sneak.
- Seize (phase 2): it grabs a player. Hit it hard enough and it lets go and staggers.
- Burrow (phase 2): it sinks into the ground, a mound of sculk follows you, and it comes up underneath.
- Shrieker Totems (phase 2): up to three shriekers rise and fire sonic waves until you break them.
- Sculk Spawn crawl out at every phase change.
- Soul Beam (phase 3): a slow sweeping beam. Walls stop it, so use cover.


- Phase 1, 100 to 70%: swipes, slam, sonic boom, spikes, leap.
- Phase 2, 70 to 35%: it roars, knocks everyone back, calls Sculk Spawn and starts using everything above.
- Phase 3, below 35%: faster, the Soul Beam, more souls, a second hand where you were running to.
It has its own boss bar, which changes colour with each phase, and its own music.



Abyssal Talon, the claw torn off the overgrown hand. A sword with 12 attack damage and 2600 durability, fire resistant. Right-click drives the claws into the ground and a line of 8 sculk spikes breaks out in front of you (9 damage each, 8 second cooldown). Repaired with Echo Shards.
The Warden also drops 2 to 4 Echo Shards (more with Looting) and 3 to 5 Sculk Catalysts.

- On death it also rolls the vanilla Warden loot table, so mods that add Warden drops keep working (tested with Deeper and Darker).
- Killing it counts as killing a Warden for advancements and statistics.
- The vanilla 1024 health limit is lifted, so health scaling works without AttributeFix.
- Works on servers and in multiplayer.
- A Warden with the NBT tag
wardenreborn_keepstays vanilla (for maps and datapacks).

config/wardenreborn-common.toml: health, armor, damage of every attack, the damage cap, every attack can be turned off on its own, minions, one Warden per city, respawn after defeat, cooldown time and radius, vanilla loot and kill credit.
config/wardenreborn-client.toml: boss music, screen shake and its strength, fog.

Bugs, ideas, clips of you getting flattened by a slam: come to the JackTheDripper Community Discord.
Also by me: The Frozen Dominion, a frozen citadel with nine minibosses and a three-phase king at the top.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources