WarMachineLib
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WarMechaniLib is a library dedicated to providing military creatures (soldiers and vehicles)
Does not follow a specific thematic focus apart from vanilla Minecraft.
Incorporates real-time strategy elements, including resource management and tactical combat.
Fast paced gameplay that involves guns, with a focus on combat.
Adds or enhances hostile creatures and enemies.
Introduces new non-player characters with various roles and behaviors.
Adds new methods of transportation for players.
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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WarMechaniLib is a library dedicated to providing military creatures (soldiers and vehicles), including basic bullet entities and firing systems, basic templates for soldiers and vehicles, and AI. It also provides a simple command system and a vehicle system for players to operate.
The entity rendering of this module mainly uses obj models, and the obj loader comes from MWFS, which has excellent performance and can smoothly render tens of thousands of models. It has been upgraded to version 1.16.5, although there are still some unresolved issues compared to version 1.12.2, such as lighting and light shadow compatibility. (This module is open sourced according to the same CC-BY-NC-NA protocol)
This Mod is also linked to the SA special effects Mod. When installed simultaneously, the effects of weapon firing, bullet explosion, and vehicle entities will be rendered.
The combat units of this module are mainly divided into two categories: Squad and RTS.
Squad type: AI is relatively more comprehensive and has a larger NBT volume, mainly used for small-scale team operations. Players can configure each soldier and vehicle more accurately.
RTS type: AI creatures only have basic mobility and attack capabilities, with fewer NBTs and better optimization, making them more suitable for large-scale battles.
The vehicle system of this module does not pursue hardcore realism, but mainly pursues simplicity, ease of use, and sensory experience. (Key operation mainly refers to BF2)
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WarMechaniLib is a library dedicated to providing military to creatures (soldiers and vehicles), including basic bullet entities and firing systems, basic templates for soldiers and vehicles, and AI. It also provides a simple command system and a vehicle system for players to operate.
The entity rendering of this module mainly uses obj models, and the obj loader comes from MWFS, which has excellent performance and can smoothly render tens of thousands of models. It has been upgraded to version 1.16.5, although there are still some unresolved issues compared to version 1.12.2, such as lighting and light shadow compatibility. (This module is open sourced according to the same CC-BY-NC-NA protocol)
This module is also linked to the SA special effects module. When installed simultaneously, the effects of weapon firing, bullet explosion, and vehicle entities will be rendered. The combat units of this module are mainly divided into two categories: Squad and RTS. Squad type: AI is relatively more comprehensive and has a larger NBT volume, mainly used for small-scale team operations. Players can configure each soldier and vehicle more accurately. RTS type: AI creatures only have basic mobility and attack capabilities, with fewer NBTs and better optimization, making them more suitable for large-scale battles. The vehicle system of this module does not pursue hardcore realism, but mainly pursues simplicity, ease of use, and sensory experience. (Key operation mainly refers to BF2)
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