Wasabi Flavored

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Wasabi Flavored

By Bit456Owner

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Makes surviving and bosses way harder.

Mod Loaders
Minecraft

About

Description

The rescourcepack is required for the datapack.

Changes the datapack makes:

Health System

  • Upon death you lose a heart container, you can't have less than 5 heart containers
  • After a death, you're immune to losing further containers for 5 minutes
  • Enchanted bread restores one lost container, If you have 10 heart containers you can eat it infinitely

Hostile Mobs Buffed:

Zombies, Husks and Zombie Villagers:

  • 2% chance to spawn with a diamond weapon; 11.6% chance for an iron weapon (sword, spear, or axe)
  • 20% chance to be enchanted with Sharpness III–XI, Knockback I–II, and Fire Aspect I–II
  • If a zombie has a spear it has a 50% chance to mount a zombie horse(unless in a cave)
  • 1% chance for diamond armor, 5% for iron armor- Each piece has a 20% chance to roll Protection II–X
  • Zombie Villagers have triple the chance to spawn with weapons and armor

Skeletons, Strays, Bogged and Parched:

  • 10% chance for their bow to carry Power III-XII, Flame, Punch I-II and 3.3% of chance for piercing I-IV
  • Strays have a 3.3% chance to mount a polar bear and get 40 health
  • 1% chance for diamond armor, 5% for iron armor- Each piece has a 20% chance to roll Protection II–X

Piglins with crossbows and Pillagers:

  • 10% chance for thier crossbow to be enchanted with quick charge I-III, piercing I-IV and a 5% chance for power III-V

Piglins with swords, Piglin brutes and Vindicators:

  • 20% chance to be enchanted with Sharpness III–XI, Knockback I–II, and Fire Aspect I–II

Other mob buffs:

  • Creeper: 2% chance to be a charged creeper, 35 HP
  • Spider: 5% chance to spawn with strength 1-2, speed 1-3, restistance 3-4, regeneration 2-4 and invisibility
  • Enderman: 80 HP
  • Blaze: 50 HP, 12 damage
  • Skeletons, Strays, Bogged and Parched: 25 follow range

Boss buffs:

Ender Dragon:

  • 12.5 armor, 20 armor toughness, 300 HP on Hard (200 on normal and easy)
  • Destroyed end crystals have a 20% chance to respawn every 40 seconds
  • The dragon occasionally summons 1-5 phantoms with differing size, HP, and damage which die after 5 minutes
  • With 2+ players present, for each player each tick there is a 12.5% chance to speed up the next phantom wave, a 20% chance to spawn extra phantoms and a 25% chance to speed up crystal respawns.

Wither:

  • 20 armor toughness; 15 armor above 50% HP, 20 armor below half, 450 HP on Hard (300 on normal and easy)

  • Below 50% HP, every 20 seconds it unleashes an AoE attack hitting everything within 5 blocks for 12 wither damage

  • It breaks blocks around itself so it can't be boxed in.- That AoE instantly kills nearby iron golems/wardens

  • Iron golems and wardens within 10 blocks passively get damaged

  • Every time you kill a wither skeleton a 5 minute timer starts, if you kill 50 wither skeletons before the timer runs out a Wither will spawn

    Some enchants are nerfed:

  • Bane of Arthropods: 40% less damage per level

  • Breach: 50% less armor reduction per level

  • Density: 80% less damage per block fallen

  • Feather Falling: 25% less damage reduction per level

  • Fortune, Looting: capped at a max level of 1

  • Power, Smite: 60% less damage per level

  • Sharpness: 50% less damage

  • Blast Protection, Fire Protection, Projectile Protection, Protection: 50% less damage reduction per level

  • Wind Burst: a lot less effective

Hardcore:

  • You start with 5 hearts
  • Totems turn into gold ingots

Ore drops are changed:

  • Iron ore: 1-4 raw iron
  • Gold ore: 1-4 raw gold
  • Nether gold ore: 1-3 gold nuggets
  • Lapis ore: 0-1 lapis
  • Deepslate lapis: 1 lapis
  • Diamond ore: 4-6 diamonds
  • Emerald ore: 4-12 emeralds
  • Deepslate emerald ore: 64-128 emeralds
  • Ancient debris: 6 iron blocks
  • Smelting raw iron, gold, or copper gives nuggets instead of ingots
  • Fully grown nether wart only has a 10% chance to give 2 wart per harvest

New & Changed Recipes:

  • 4 diamonds → Diamond Gem
  • Diamond Gem → 4 diamonds
  • Diamond Gem → diamond armor, tools, netherite upgrade template
  • 1 diamond + armor trim + material → 3 trims
  • 3 obsidian + 2 diamond books + end crystal + enchanted book → enchanting table
  • 7 lapis + enchanted book + glass bottle → 16 bottles of enchanting
  • 6 iron + iron block → anvil-
  • 4 iron + 1 plank → shield-
  • the lantern recipie now gives 8 lanterns instead of 1-
  • 9 hay bales → enchanted hay bale-
  • 3 enchanted hay bale → enchanted wheat-
  • 3 enchanted wheat → enchanted dough-
  • enchanted dough(in smoker for 5 minutes) → enchanted bread-
  • ender pearl + blaze poweder + wind charge + prismarine shard + echo shard → eye of ender-
  • Nether star → 3 netherite ingots

Mob drops and Loot Tables:

  • Blaze Rods and Ghast Tears: 5%
  • Totem of Undying: 10%
  • Ender Pearls: 20%
  • 1 Gold Nugget from Zombified Piglins: 25%
  • Piglin bartering: ~1% chance for an ender pearl
  • Iron Golems: no longer drop iron
  • Wither Skeletons: a charged-creeper kill no longer guarantees a wither skeleton head-
  • The Ender Dragon drops 2-8 enchanted golden apples
  • Enchanted golden apples removed from all chest loot
  • Iron gear (ingots, armor, tools) and diamond armor/tools are much rarer in chests generally
  • Heavy Core: 2.5% chance.-
  • Netherite upgrade template: 1% in normal loot, 5% in treasure bastion chests

Worlds:

  • Sleeping no longer skips the night
  • Phantoms don't spawn naturally
  • Beds and respawn anchors no longer explode outside their "home" dimension, and respawn anchors can now set your spawn point in any dimension, not just the Nether

Other:

  • You need a copper pickaxe to mine iron
  • Drowining damage now ignores armor enchants and when you run out of air you get blindness
  • Swimming in water in icy and snowy biomes gives you slowness III for 10 seconds
  • Netherite armor gives +5 armor toughness
  • Enchanted books from fishing have level 50 enchants
  • Strength II turns into strength I
  • All turtle master potions turn into slowness of the same level
  • Armorer, toolsmith, weaponsmith, librarian, and cleric villagers have no trades at all.