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Wasabi Flavored
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Makes surviving and bosses way harder.
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Description
The rescourcepack is required for the datapack.
Changes the datapack makes:
Health System
- Upon death you lose a heart container, you can't have less than 5 heart containers
- After a death, you're immune to losing further containers for 5 minutes
- Enchanted bread restores one lost container, If you have 10 heart containers you can eat it infinitely
Hostile Mobs Buffed:
Zombies, Husks and Zombie Villagers:
- 2% chance to spawn with a diamond weapon; 11.6% chance for an iron weapon (sword, spear, or axe)
- 20% chance to be enchanted with Sharpness III–XI, Knockback I–II, and Fire Aspect I–II
- If a zombie has a spear it has a 50% chance to mount a zombie horse(unless in a cave)
- 1% chance for diamond armor, 5% for iron armor- Each piece has a 20% chance to roll Protection II–X
- Zombie Villagers have triple the chance to spawn with weapons and armor
Skeletons, Strays, Bogged and Parched:
- 10% chance for their bow to carry Power III-XII, Flame, Punch I-II and 3.3% of chance for piercing I-IV
- Strays have a 3.3% chance to mount a polar bear and get 40 health
- 1% chance for diamond armor, 5% for iron armor- Each piece has a 20% chance to roll Protection II–X
Piglins with crossbows and Pillagers:
- 10% chance for thier crossbow to be enchanted with quick charge I-III, piercing I-IV and a 5% chance for power III-V
Piglins with swords, Piglin brutes and Vindicators:
- 20% chance to be enchanted with Sharpness III–XI, Knockback I–II, and Fire Aspect I–II
Other mob buffs:
- Creeper: 2% chance to be a charged creeper, 35 HP
- Spider: 5% chance to spawn with strength 1-2, speed 1-3, restistance 3-4, regeneration 2-4 and invisibility
- Enderman: 80 HP
- Blaze: 50 HP, 12 damage
- Skeletons, Strays, Bogged and Parched: 25 follow range
Boss buffs:
Ender Dragon:
- 12.5 armor, 20 armor toughness, 300 HP on Hard (200 on normal and easy)
- Destroyed end crystals have a 20% chance to respawn every 40 seconds
- The dragon occasionally summons 1-5 phantoms with differing size, HP, and damage which die after 5 minutes
- With 2+ players present, for each player each tick there is a 12.5% chance to speed up the next phantom wave, a 20% chance to spawn extra phantoms and a 25% chance to speed up crystal respawns.
Wither:
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20 armor toughness; 15 armor above 50% HP, 20 armor below half, 450 HP on Hard (300 on normal and easy)
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Below 50% HP, every 20 seconds it unleashes an AoE attack hitting everything within 5 blocks for 12 wither damage
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It breaks blocks around itself so it can't be boxed in.- That AoE instantly kills nearby iron golems/wardens
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Iron golems and wardens within 10 blocks passively get damaged
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Every time you kill a wither skeleton a 5 minute timer starts, if you kill 50 wither skeletons before the timer runs out a Wither will spawn
Some enchants are nerfed:
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Bane of Arthropods: 40% less damage per level
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Breach: 50% less armor reduction per level
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Density: 80% less damage per block fallen
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Feather Falling: 25% less damage reduction per level
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Fortune, Looting: capped at a max level of 1
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Power, Smite: 60% less damage per level
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Sharpness: 50% less damage
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Blast Protection, Fire Protection, Projectile Protection, Protection: 50% less damage reduction per level
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Wind Burst: a lot less effective
Hardcore:
- You start with 5 hearts
- Totems turn into gold ingots
Ore drops are changed:
- Iron ore: 1-4 raw iron
- Gold ore: 1-4 raw gold
- Nether gold ore: 1-3 gold nuggets
- Lapis ore: 0-1 lapis
- Deepslate lapis: 1 lapis
- Diamond ore: 4-6 diamonds
- Emerald ore: 4-12 emeralds
- Deepslate emerald ore: 64-128 emeralds
- Ancient debris: 6 iron blocks
- Smelting raw iron, gold, or copper gives nuggets instead of ingots
- Fully grown nether wart only has a 10% chance to give 2 wart per harvest
New & Changed Recipes:
- 4 diamonds → Diamond Gem
- Diamond Gem → 4 diamonds
- Diamond Gem → diamond armor, tools, netherite upgrade template
- 1 diamond + armor trim + material → 3 trims
- 3 obsidian + 2 diamond books + end crystal + enchanted book → enchanting table
- 7 lapis + enchanted book + glass bottle → 16 bottles of enchanting
- 6 iron + iron block → anvil-
- 4 iron + 1 plank → shield-
- the lantern recipie now gives 8 lanterns instead of 1-
- 9 hay bales → enchanted hay bale-
- 3 enchanted hay bale → enchanted wheat-
- 3 enchanted wheat → enchanted dough-
- enchanted dough(in smoker for 5 minutes) → enchanted bread-
- ender pearl + blaze poweder + wind charge + prismarine shard + echo shard → eye of ender-
- Nether star → 3 netherite ingots
Mob drops and Loot Tables:
- Blaze Rods and Ghast Tears: 5%
- Totem of Undying: 10%
- Ender Pearls: 20%
- 1 Gold Nugget from Zombified Piglins: 25%
- Piglin bartering: ~1% chance for an ender pearl
- Iron Golems: no longer drop iron
- Wither Skeletons: a charged-creeper kill no longer guarantees a wither skeleton head-
- The Ender Dragon drops 2-8 enchanted golden apples
- Enchanted golden apples removed from all chest loot
- Iron gear (ingots, armor, tools) and diamond armor/tools are much rarer in chests generally
- Heavy Core: 2.5% chance.-
- Netherite upgrade template: 1% in normal loot, 5% in treasure bastion chests
Worlds:
- Sleeping no longer skips the night
- Phantoms don't spawn naturally
- Beds and respawn anchors no longer explode outside their "home" dimension, and respawn anchors can now set your spawn point in any dimension, not just the Nether
Other:
- You need a copper pickaxe to mine iron
- Drowining damage now ignores armor enchants and when you run out of air you get blindness
- Swimming in water in icy and snowy biomes gives you slowness III for 10 seconds
- Netherite armor gives +5 armor toughness
- Enchanted books from fishing have level 50 enchants
- Strength II turns into strength I
- All turtle master potions turn into slowness of the same level
- Armorer, toolsmith, weaponsmith, librarian, and cleric villagers have no trades at all.
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