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Waterfall Limit
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Prevents endless waterfalls & lavafalls on sky islands by naturally evaporating them into steam and mist.
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🌊 Waterfall Limit (NeoForge 1.21.1)
Waterfall Limit is a lightweight, performance-enhancing visual and physical mod designed to eliminate infinite falling fluid cascades in Minecraft, particularly on sky island worlds, floating archipelago dimensions, and mountainous terrain.
✨ Key Features
- 💨 Organic Fluid Evaporation: When natural vertical waterfalls or lavafalls exceed a configurable vertical fall height (default: 12 blocks), the falling fluid naturally dissipates into rising clouds of steam, vapor, and glowing mist.
- ⚡ Massive Performance Optimization: Eliminates endless fluid calculation tick lag and dynamic lighting recalculations caused by water and lava pouring 200+ blocks down into the abyss.
- 🛡️ Smart Terrain & Machine Preservation: Specifically engineered to only affect natural free-falling fluid pillars surrounded by open air. Player-built canals, indoor plumbing, mob farms, cobblestone generators, rivers, and oceans remain completely unaffected!
- ⚙️ Fully Configurable (
config/waterfall-common.toml):- Customize maximum vertical fall height for water and lava independently.
- Toggle visual evaporation particles on/off.
- Adjust particle density and steam dissipation rates.
📦 Installation & Compatibility
- Mod Loader: NeoForge 1.21.1+
- Environment: Client & Server (required on both sides for fluid block rendering).
- Compatible with: Create, Aeronautics, Distant Horizons, Iris / Sodium, Aether, and all major terrain generation mods.
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