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weapon_art
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Make vanilla weapons legendary with sword waves, weapon arts, flying sword formations, magical effects, and fantasy combat.
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⚔️ WeaponArt
Why can't vanilla weapons look cooler?
WeaponArt is a fantasy combat mod that enhances Minecraft's existing weapons with powerful weapon arts, sword waves, magical sword formations, defensive techniques, and visually impressive combat effects.
The goal is not to replace Minecraft's original weapon system.
Instead, WeaponArt builds on top of the vanilla experience:
Keep your weapon.
Keep your enchantments.
Keep your anvil progression.
Just make combat much cooler.
✨ Features
WeaponArt adds a variety of fantasy-style combat techniques, including:
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Sword waves and energy slashes
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Horizontal, diagonal, vertical, and crescent attacks
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Flying sword techniques
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Six-Wing Sword Formations
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Large multi-sword formations
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Thousand-Sword techniques
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Magical circles and formations
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Lightning and black-lightning effects
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Defensive barrier techniques
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Explosive combat effects
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Large finishing attacks
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Fantasy-style particles and sound effects
Many attacks use real hit detection and are not purely visual effects.
🔨 Vanilla-Friendly Progression
WeaponArt is designed to stay close to Minecraft's original gameplay.
You can continue to:
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Use familiar weapons
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Apply normal enchantments
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Upgrade and combine weapons using an anvil
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Progress through survival normally
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Use WeaponArt techniques on top of existing equipment
The idea is simple:
Weapon → Enchantments → Anvil → WeaponArt → Legendary Weapon
A strong weapon shouldn't only have a larger damage number.
It should also look and feel powerful.
🗡️ Sword Formations
WeaponArt includes several large-scale sword techniques inspired by fantasy martial arts, cultivation stories, and action RPGs.
Depending on the technique, summoned swords may appear:
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Behind the player
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Around the player
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Above the player
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In circular formations
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In wing-shaped formations
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Inside magical formations
Some larger abilities summon many swords before finishing with a massive final strike.
💥 Multiplayer-Friendly Effects
Certain WeaponArt attacks can create explosions and large impact effects.
These effects are designed primarily for combat and visuals.
WeaponArt explosions do not intentionally destroy blocks.
This makes the mod more suitable for:
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Survival worlds
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Multiplayer servers
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Player-built areas
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Fantasy modpacks
🔗 Compatibility
WeaponArt has been developed with compatibility for several popular combat and equipment mods in mind, including:
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Better Combat
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Simply Swords
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Apotheosis
Exact compatibility may depend on the versions of those mods.
📌 Supported Version
WeaponArt: 1.16.3
Minecraft: 1.21.1
Mod Loader: NeoForge
Minimum NeoForge Version: 21.1.248
This release is for:
Minecraft 1.21.1 + NeoForge only
Forge, Fabric, and Quilt are currently not supported.
🌐 Multiplayer
WeaponArt is designed for both singleplayer and multiplayer.
For multiplayer, it is strongly recommended that the server and all connecting players use the same WeaponArt version.
Recommended environment:
Minecraft 1.21.1
NeoForge 21.1.248 or newer compatible 21.1.x build
WeaponArt 1.16.3
👤 A Note From the Developer
WeaponArt is the first Minecraft mod I have ever created.
I work a regular full-time job, so I develop this project during my free time outside of work.
The project started from one simple thought:
Why can't vanilla weapons look cooler?
I didn't want to replace Minecraft's original weapon system.
I wanted to keep the familiar weapons, enchantments, anvils, and survival progression while making combat feel more exciting and visually powerful.
I'm still learning mod development as I continue improving WeaponArt, so there may still be bugs or compatibility issues.
If you encounter a problem or have an idea that could improve the mod, feedback is always welcome.
Thank you for trying WeaponArt and supporting my first Minecraft mod. ❤️
🎯 Design Philosophy
WeaponArt is built around one idea:
Weapons should feel legendary.
A powerful weapon shouldn't feel powerful only because its damage number is higher.
It should look powerful.
It should sound powerful.
And when you unleash its technique, everyone nearby should know something dangerous is happening.
Keep the vanilla feeling.
Make the combat legendary.
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