Crow's Weapon Classes

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Crow's Weapon Classes

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New classes of weapons which interact with each other in unique ways!

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MCreator
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Forge
Minecraft

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Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
weapon_class-1.4.3-forge-1.20.1
Authors
CurseForge
Modrinth

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About

Description

Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds

Report bugs and suggest features in the comments


The newest update changes many items, so loading into
a previous world might delete your items. You have been warned


WEAPONS

description_7f5526bd-dea7-4f29-9e98-22109a245626.png

TRINKETSdescription_b50aba89-e968-4aef-84dd-c37d2fdefe88.png

description_d82933ba-c0a9-4365-8f1f-0b15ff171f20.png

 

MORE INFO

Every weapon can be crafted. Trinkets can't. Find trinkets in most structure chests.

Each item has an in-game ability description. Important 
interactive keywords have brackets, like [Shockwave].

The Tachi and Halberd have custom enchantments. See below

Check your recipe book after crafting sticks to see weapon recipes!


EVERY ITEM ABILITY

Brawl:

Anchor: Falling triggers a [Shockwave] on hit, and is stronger underwater

Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]

Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward

Battle Axe: After moving 45 blocks the next attack will [Cleave]

Katar:  Every other attack [Thrusts] and empowers [Shockwaves] on the target

Dense Boots: Become immune to knockback. Falling does a [Shockwave]

Sturdy Pauldrons: Your [Cleave] attacks [Stagger]

Weighted Greaves: [Shockwaves] deal [Wind] damage and launch mobs into the air

Rogue:

Dagger: Attacks deal bonus damage to [Poisoned] mobs. Can [Sneak strike]

Sickle: Attacks [Poison] the target

Scythe: Can [Sneak strike] to gain life and grant [Stealth] after killing a mob

Hand Fan: [Interact] to perform a whirlwind attack and become [Stealthed]

Balloon Bow: Shoots balloons which launch nearby mobs when popped

Bladed Bracers: Gain [Strength] when leaving [Stealth]

Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death

Caltrop Satchel: Drop [Poison] caltrops while [Stealthed] which stack [Poison]

Archer:

Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires arrows

Curving Bow: Arrows shot are [Homing] with increased knockback

Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target

Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]

Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow

Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage

Stabilizing Cloak: Gain an extra jump. While loading [Bows] and [Crossbows] gain [Slow falling]

Duelist:

Rapier: Next attack shortly after a [Parry] [Thrusts] forward

Tachi: [Interact] to charge and release to [Cleave]. Enchants: Slashing: Charge attack no longer cleaves, but the cooldown is refreshed when hitting a staggered target. Deflecting: Charge attack now also parries

Gauntlet: [Interact] to punch and [Stagger] targets hit

Parrying Dagger: When in Off-hand: [Interact] to parry attacks

Sheathed Katana: Every successful [Parry] [Cleaves] when it ends

Gladiator Helm: Gain [Firebrand] while near a [Staggered] mob

Duelists Armaments: Every [Parry] and [Cleave] knocks back nearby mobs and does a [Shockwave]

Magic: Adds a new element system where applying two different elements triggers a reaction

Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone

Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser

Frost Grimoire: [Attack] to shoot a [Frost] icicle. [Interact] to throw a giant block of [Frost]

Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball

Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles

Halberd: Attacks cast an evoker fang [Spell] beneath the target. Enchants: Puncturing 1 - 4: Spawns additional evoker fangs for each level of the enchant. Rupturing: Now spawns evoker fangs in a line and triggers even when not hitting a mob. Pinpoint 1 - 3: Attacks deal damage equal to distance from the target

Blood Pendant: Ranged [Spells] have no cooldown but cost life

Flying Boots: Briefly gain [Levitation] after casting a [Spell]

Scroll Backpack: Gain three magic scrolls after casting a [Spell], but only one can be used.

Misc Trinkets:

Spring Boots: Attacks give [Jump boost]

Trinket Vest: Gain [Regeneration] while wearing at least two other trinkets

Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds

Report bugs and suggest features in the comments

WEAPONS

Weapons

TRINKETS

Trinket Header

Trinket Contents

MORE INFO

Spoiler

Every weapon can be crafted. And some weapons along with every trinket can be found in chests.

Each item has an in-game ability description. Important interactive keywords have brackets, like [Shockwave].

Check your recipe book after crafting sticks to see weapon recipes!

EVERY ITEM ABILITY

Spoiler

Brawl:

Anchor: Falling triggers a [Shockwave] on hit. And is stronger underwater

Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]

Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward

Battle Axe: After moving 45 blocks the next attack will [Cleave]

Katar: Every other attack [Thrusts], can [parry], and empowers the next [Shockwave] on the target

Weighted Bracer: Become immune to knockback. Falling does a weak [Shockwave]

Spring Boots: Attacks give [Jump boost]

Rogue:

Dagger: Can [Sneak strike] unaware enemies. Attacks remove [Poison] to deal bonus damage

Sickle: Attacks [Poison] the target

Scythe: Can [Sneak strike] to gain life and [Vanish] after killing a mob

Hand Fan: [Interact] to do a whirlwind attack that gives [Invisibility]

Bladed Bracers: Gain [Strength] when leaving [Stealth]

Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death

Archer:

Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires blast arrows

Curving Bow: Arrows shot are [Homing] with increased knockback

Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target

Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]

Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow

Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage

Duelist:

Rapier: Next attack shortly after a [Parry] [Thrusts] forward

Tachi: [Parries] give this [Strength], with a max level of 3. At max level, attacks [Thrust] and [parry]. Taking damage reduces the level

Gauntlet: Attacks briefly [Parry], successfully doing so [Staggers] the target

Parrying Dagger: When in Off-hand: [Interact] to parry attacks

Sheathed Katana: [Thrust] attacks deal AoE damage

Gladiator Helm: Gain [Haste] while there's a [Staggered] mob nearby

Magic: Adds a new element system where applying two different elements triggers a reaction

Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone

Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser

Frost Grimoire: [Attack] to throw a [Frost] icicle. [Interact] to lob a giant block of [Frost]

Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball

Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles

Halberd: Attacks cast an evoker fang [Spell] beneath the target

Blood Pendant: Ranged [Spells] have no cooldown but cost life

Flying Boots: Briefly gain [Levitation] after casting a [Spell]

Screenshots

Gallery

  • The trinkets as of 1.4.0
    The trinkets as of 1.4.0 There are 17 in total. With three for each class, and two misc trinkets
  • Find trinkets in chests
    Find trinkets in chests Trinkets can be found in most structures chests
  • Create your own build
    Create your own build This is what a duelist build with a gauntlet and gladiator helm looks like
  • Create your build
    Create your build This is what a duelist build with a gauntlet and gladiator helm looks like
  • Find trinkets in chests
    Find trinkets in chests Trinkets can be found in most structures chests

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