Crow's Weapon Classes
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New classes of weapons which interact with each other in unique ways!
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds
Report bugs and suggest features in the comments
The newest update changes many items, so loading into
a previous world might delete your items. You have been warned
WEAPONS
TRINKETS
MORE INFO
Every weapon can be crafted. Trinkets can't. Find trinkets in most structure chests.
Each item has an in-game ability description. Important
interactive keywords have brackets, like [Shockwave].
The Tachi and Halberd have custom enchantments. See below
Check your recipe book after crafting sticks to see weapon recipes!
EVERY ITEM ABILITY
Brawl:
Anchor: Falling triggers a [Shockwave] on hit, and is stronger underwater
Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]
Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward
Battle Axe: After moving 45 blocks the next attack will [Cleave]
Katar: Every other attack [Thrusts] and empowers [Shockwaves] on the target
Dense Boots: Become immune to knockback. Falling does a [Shockwave]
Sturdy Pauldrons: Your [Cleave] attacks [Stagger]
Weighted Greaves: [Shockwaves] deal [Wind] damage and launch mobs into the air
Rogue:
Dagger: Attacks deal bonus damage to [Poisoned] mobs. Can [Sneak strike]
Sickle: Attacks [Poison] the target
Scythe: Can [Sneak strike] to gain life and grant [Stealth] after killing a mob
Hand Fan: [Interact] to perform a whirlwind attack and become [Stealthed]
Balloon Bow: Shoots balloons which launch nearby mobs when popped
Bladed Bracers: Gain [Strength] when leaving [Stealth]
Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death
Caltrop Satchel: Drop [Poison] caltrops while [Stealthed] which stack [Poison]
Archer:
Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires arrows
Curving Bow: Arrows shot are [Homing] with increased knockback
Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target
Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]
Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow
Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage
Stabilizing Cloak: Gain an extra jump. While loading [Bows] and [Crossbows] gain [Slow falling]
Duelist:
Rapier: Next attack shortly after a [Parry] [Thrusts] forward
Tachi: [Interact] to charge and release to [Cleave]. Enchants: Slashing: Charge attack no longer cleaves, but the cooldown is refreshed when hitting a staggered target. Deflecting: Charge attack now also parries
Gauntlet: [Interact] to punch and [Stagger] targets hit
Parrying Dagger: When in Off-hand: [Interact] to parry attacks
Sheathed Katana: Every successful [Parry] [Cleaves] when it ends
Gladiator Helm: Gain [Firebrand] while near a [Staggered] mob
Duelists Armaments: Every [Parry] and [Cleave] knocks back nearby mobs and does a [Shockwave]
Magic: Adds a new element system where applying two different elements triggers a reaction
Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone
Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser
Frost Grimoire: [Attack] to shoot a [Frost] icicle. [Interact] to throw a giant block of [Frost]
Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball
Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles
Halberd: Attacks cast an evoker fang [Spell] beneath the target. Enchants: Puncturing 1 - 4: Spawns additional evoker fangs for each level of the enchant. Rupturing: Now spawns evoker fangs in a line and triggers even when not hitting a mob. Pinpoint 1 - 3: Attacks deal damage equal to distance from the target
Blood Pendant: Ranged [Spells] have no cooldown but cost life
Flying Boots: Briefly gain [Levitation] after casting a [Spell]
Scroll Backpack: Gain three magic scrolls after casting a [Spell], but only one can be used.
Misc Trinkets:
Spring Boots: Attacks give [Jump boost]
Trinket Vest: Gain [Regeneration] while wearing at least two other trinkets
Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds
Report bugs and suggest features in the comments
WEAPONS

TRINKETS


MORE INFO
Spoiler
Every weapon can be crafted. And some weapons along with every trinket can be found in chests.
Each item has an in-game ability description. Important interactive keywords have brackets, like [Shockwave].
Check your recipe book after crafting sticks to see weapon recipes!
EVERY ITEM ABILITY
Spoiler
Brawl:
Anchor: Falling triggers a [Shockwave] on hit. And is stronger underwater
Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]
Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward
Battle Axe: After moving 45 blocks the next attack will [Cleave]
Katar: Every other attack [Thrusts], can [parry], and empowers the next [Shockwave] on the target
Weighted Bracer: Become immune to knockback. Falling does a weak [Shockwave]
Spring Boots: Attacks give [Jump boost]
Rogue:
Dagger: Can [Sneak strike] unaware enemies. Attacks remove [Poison] to deal bonus damage
Sickle: Attacks [Poison] the target
Scythe: Can [Sneak strike] to gain life and [Vanish] after killing a mob
Hand Fan: [Interact] to do a whirlwind attack that gives [Invisibility]
Bladed Bracers: Gain [Strength] when leaving [Stealth]
Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death
Archer:
Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires blast arrows
Curving Bow: Arrows shot are [Homing] with increased knockback
Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target
Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]
Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow
Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage
Duelist:
Rapier: Next attack shortly after a [Parry] [Thrusts] forward
Tachi: [Parries] give this [Strength], with a max level of 3. At max level, attacks [Thrust] and [parry]. Taking damage reduces the level
Gauntlet: Attacks briefly [Parry], successfully doing so [Staggers] the target
Parrying Dagger: When in Off-hand: [Interact] to parry attacks
Sheathed Katana: [Thrust] attacks deal AoE damage
Gladiator Helm: Gain [Haste] while there's a [Staggered] mob nearby
Magic: Adds a new element system where applying two different elements triggers a reaction
Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone
Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser
Frost Grimoire: [Attack] to throw a [Frost] icicle. [Interact] to lob a giant block of [Frost]
Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball
Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles
Halberd: Attacks cast an evoker fang [Spell] beneath the target
Blood Pendant: Ranged [Spells] have no cooldown but cost life
Flying Boots: Briefly gain [Levitation] after casting a [Spell]
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