Wet sand
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Sand touching water will wet over time, creating beautiful and beaches. Wet sand defies gravity and can grow sugar cane without water neraby!
Themed around underwater exploration, marine life, and oceanic environments.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Sand (red sand too) wets when placed next to water up to three blocks with different humidity levels. This creates beautiful gradient beaches and a couple of cool mechanics, as wet sand defies gravity and is humid enough for sugar cane to grow in it. It can also be used to automate concrete crafting.
You can dehydrate the sands with an empty bottle, one state at a time.
Current 1.20.1 beta release doesnt have wet suspicious sands, as we am having some issues keeping its content between state changes.
THE DEFAULT VERSION IS NOT COMPATIBLE WITH ANY MOD/DATAPACK THAT MODIFIES WORLD GENERATION. We have published an alternative 1.20.1 version that should be compatible with any of them but might be a bit laggier in big underwater sand areas like warm oceans.
Ports to forge/neoforge are not planned as we dont have the resources to do them and there are tools like sinytra connector that should make it work for those platforms
Sand (red sand too) wets when placed next to water up to three blocks with different humidity levels. This creates beautiful gradient beaches and a couple of cool mechanics, as wet sand defies gravity and is humid enough for sugar cane to grow in it. It can also be used to automate concrete crafting.
You can dehydrate the sands with an empty bottle, one state at a time.
Current 1.20.1 beta release doesnt have wet suspicious sands, as I am having some issues keeping its content between state changes.
Ports to forge/neoforge are not planned as we dont have the resources to do them and there are tools like sinytra connector that should make it work for those platforms
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