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WHA-Magic!
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WHA-Magic brings the magic of Kamome Shirahama's Witch Hat Atelier into Minecraft. Instead of clicking wands or progressing through arbitrary tech trees, you craft spells yourself by physically drawing them.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
๐ Detailed Description: What This Mod Achieves
Most Minecraft magic mods rely on pre-packaged spells, mana bars, or UI clicking. WHA-Magic strives to replicate the feeling of being a true student of magic: your power is limited only by your understanding of the magical grammar and your ability to draw it.
The mod features a custom-built, server-authoritative Geometric Compiler Pipeline that reads the math behind your strokes and translates them into world physics.
๐๏ธ The Canonical Grammar System
To cast a spell, you must follow the three rules of drawing:
The Ring (Power & Activation): The foundation of every spell. The physical size of the ring you draw dynamically scales the Power multiplier of your spell.
Active Spells: If you draw a fully closed ring, the spell will cast immediately when the paper is used.
Prepared Spells: If you leave a gap in your ring, the spell is "Prepared" and safely stored on the paper. You can load these into your inventory and quickly add the final stroke to close the ring when danger strikes.
The Core Sigil (Element): Drawn in the absolute center of the ring, this determines the element of the spell (e.g., Fire, Water, Wind).
The Outer Signs (Manifestation): Drawn between the core sigil and the outer ring, these signs dictate how the element behaves in the physical world (e.g., a "Column" sign will force the element to shoot vertically).
๐ง Advanced Stroke Recognition
You do not need to draw pixel-perfect templates. The mod utilizes an algorithm that understands the gesture and geometry of what you are drawing. It embraces personal handwriting styles and slight imperfections, making the act of drafting feel organic and artistic.
๐ Current Alpha Features (v0.1.0)
This is an early Alpha release intended as a proof-of-concept for the geometric drawing engine.
Immersive Drawing UI: Right-click with a Spell Paper to open the drafting table. Your strokes are saved to the item dynamicallyโeven if you close the UI halfway through drawing, your draft is preserved!
Server Authority: The client only sends the raw geometric coordinates of your drawing over the network. The server compiles the spell independently, completely preventing client-side spoofing or cheating.
MVP Executable Spells: The geometric engine is fully connected to the world. You can currently draw and cast two canonical spells to test the scaling power mechanics:
Water Column: A pillar of water that applies Levitation and Water Breathing to caught entities. Draw a larger ring to increase the height of the column!
Fire Blast: An explosive blast of flame that ignites entities in an area of effect. Draw a larger ring to increase the blast radius!
This mod is in active development. Future updates will introduce Ink Crafting, Magic Wands (to draw directly on surfaces), and an expanded dictionary of Sigils and Signs.
currently the drawing paper is obtainable through the tools and utilities tab in creative only (still a missing texture)
credits to "Nerva Dof" on YT whose repo i could use to port a lot of stuff into minecraft!
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