Wild Behavior
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COMPLETE Overhaul of Animals in Minecraft! Changes how animals in Minecraft interact with you and one another, Making their behavior a lot more realistic
Enhances farming mechanics and introduces new crops and livestock.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Wild Behavior is a Minecraft Mod that completely overhauls the way animals act in minecraft, making it far more realistic than vanilla. Everything is configurable for your liking!
Sheep, pigs, horses, all passive animals will now flee from you, and move in large herds, moving across the land and grazing. You will never find them simply standing around anymore unless they are eating.
Wolves now move in packs and attack passive animals and players, but will flee if you catch a lone-wolf off guard. Villagers are kind, but will now fight back when attacked, and Iron Golems will protect them from hoards of wolves and the occasional Bear.
There are several different settings for the Mod making it highly configurable. See Images for those command options. The settings are saved in the world file, and can be tweaked depending on the world!
**Wild Behavior 1.1 Commands**
commands:
/wildbehavior info [mob] - Lists current behaviors attributed to mob
/wildbehavior set [mob] [behavior] [true/false] - Turns on or off behavior of mob
/wildbehavior reset [mob] - Resets mob behavior
/wildbehavior player [playername] [behavior] [true/false] - Changes player relation to mob behavior
/wildbehavior toggle <mob> - toggles Modded Mob AI for a single mob. leave <mob> blank for All.
Behavior Settings:
aggressive - attacks players and passive animals
confidence - How many of an animal it takes for them to want to attack you. (Wolves are 2. 1 Wolf will run away, 2 will attack)
damage - the damage an animal can deal
defender - Defends nearby passive animals and players, naturally aggressive twords aggressive mobs.
fightback - Fights back when damaged
herd - Animals look for the "group" herd together, and walk together long distances, occasionally stopping to rest and eat
herdspeed - The speed the animals move when herd is enabled.
passive - Makes an animal passive, naturally fearful of aggressive animals
passive_fear - Controls whether or not a player or animal is feared by passive mobs (INCLUDING VILLAGERS. Villagers are Passive but no Player_Fear)
player_fear - Makes a mob fearful of players
speed - The Maximum speed which an animal can run, and will go when trying to escape a player or aggressive animal.
WeaponScare - Mob flees nearby explosions, or flying arrows.
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