Conductive Copper
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Adding conductivity to copper
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features content that solely expands on Vanilla mechanics and gameplay.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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REQUIRED DATAPACK: https://www.curseforge.com/minecraft/customization/bug-fix-conductive-copper/files/all due to a bug, the following datapack was not included in the mod. These will be added in the next release, until then, please add these.
This is a Fabric mod requiring the Fabric api for 1.19.2 found here
Wild mod: Conductive Copper is the first part in a series of mods related to wildly requested features and missed opportunities related to the wild update. With this first step, I introduce several redstone changes.
- Copper conducts redstone signals similar to redstone dust. The more oxidized the copper is the more the signal degrades.
- Blackstone buttons now work for half the time they used to, making them different from stone buttons.
- Introducing: Copper buttons - They work like stone buttons but with press times of 5, 15, 25, or 35 depending on oxidation level.
- Craft with a single block to get 9 (standard button recipe, not crafted with ingots)
- Introducing: Copper Pressure Plates - They detect the number of items in the inventory of entities on them. If the cumulative inventory of the entities on it is large enough, they'll output power.
- Craft with 2 blocks to get 9 (standard pressure plate recipe, not crafted with ingots)
- Comparators have unique behavior with copper
- Copper oxidizes slightly faster
- further increased if exposed to water
- copper that has a full charge oxidizes faster
This mod adds 2 important new tags
- chargeable_copper: Copper blocks that charge each other. It defaults to all copper blocks waxed and unwaxed (not cut copper)
- conducts_copper: Redstone components that can be powered by copper.
- Defaults to all components except wood doors, wood trapdoors, fence gates, and redstone wire.
- Copper will always recieve power from redstone independent of if redstone itself can be powered by copper.
Copper will charge adjacent copper blocks with its power level minus 1 (same as redstone dust). Any copper that has been oxidized or partially oxidized will reduce the signal by an additional 1 level per oxidation level. Thus fully oxidized copper taking in a signal strength of 15 will output 11 to its neighbors.
When read by a comparator copper gives a fractional signal:
- Copper: 1/2 charge level rounded up (15 -> 8)
- Exposed Copper: 1/2 charge level rounded down (15 -> 7)
- Weathered Copper: 1/4 charge level rounded down (15 -> 3)
- Oxidized Copper: 1/8 charge level rounded down (15 -> 1)
This behavior also is mirrored if read by the side of a comparator
NEW TO 1.1 Release:
When measure shulkerboxes on copper pressure plates, their content gets counted. This also applies to players who have shulker boxes in their inventory.
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