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Wintery's Dynamic Damage
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A simple mod that give each bodypart an indivdual health bar.
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Must be installed on both the client and the server.
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Description

A work in progress mod that gives each entity a body where each body part has a separate health bar. This allows for more realistic damage, battles, and more.

Features:
Visuals
This mod adds some visual features which are listed below
Blood
When an entity is damaged it will bleed blood particles depending on how damaged the entity is.

UI
Each player will get an overlay that will display how damaged each body part is. It is located in the bottom left of the screen and will scale with the GUI scale option.

Damage
Entity bodies can be damaged in many ways. Each main type of damage will have different effects on the body.
Fall
Falling will damage your legs depending on the height you fell from.
Attacked
Being attacked will damage mainly the upper half of the body. The amount of damaged dealt to your body is based on the amount of damaged dealt by the attacker and the amount of armor you have.
Explosion
Being caught in an explosion will damage the entire body equally.
Burnt
Getting caught in fire or lava will give a burnt effect and will damage mainly the lower half of the body.
Healing
Damaged body parts will heal via saturation along with a passive heal.
Healing
Body parts will heal via saturations, potions, regeneration, and more. The health is not synced with the entity's actually health bar so bodyparts wont usually heal fully
Passive Heal
Every tick there is around 2% chance to heal any given body part a small amount regardless of the entity's health or saturation.
Effects
This mod adds a few effects that are applied when a body part is damaged enough.
Damaged
After a body part is damaged to a certain point you will gain a damaged effect for that bodypart. These can have different effects based on what bodypart is damaged. The effect will also scale with how damaged that body part is.

Broken Bones
After a body part is very damaged you will gain a broken bone effect for that body part. These have different effects based on which body part was damaged. You will want to avoid getting a broken bone as it can be hard to remove the effect.

Knocked
If the head of an entity is damaged too much it will gain the effect Knocked. This will give the player limited block reach and field of view.

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